Gruntr

Gruntr



22 Dec

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Woah that’s a weird one. However the issue reported may have been to do with where the beam met the dot. Good catch - curious does this change when your FOV is lower? 

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Originally posted by likeusb1

Same with the dress at Cherryessa farm in one of the rooms on the far right of the map where you can enter the separate garden area

Definitely little errors we’ve missed but will fix, for a bit of trivia it’s because very early on we had two fabric physical materials: one for characters (hence bleeding when shot) and one for world fabrics (which emit a little puff of dust and fibres) - some cloth materials have the wrong physmat assigned. Hence the bleed. No idea why the C2 has it though. 

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Originally posted by cmdrvalen

The cosmic horror of Ready or Not deepens.

Can’t wait for the lore video on this one 


21 Dec

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Originally posted by Tenien

VOID's back must be sore from all the pats on the back they're giving themselves.

Just a bit of reflection and gratitude - we’re all pretty hard on ourselves while working, you won’t find a developer here thinking we’re the best people on the planet. I thought it was an apt moment at the end of the year to look back at how far we’ve come or offer some appreciation for the community and different teams in the company working on RoN. 


20 Dec

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We have a lot planned, not all big missions. 

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I have no dog in this race but yes it is!

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That’s damn good!


16 Dec

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Originally posted by lemfaoo

Completely honestly

Why did you release 1.0 when you have so much planned / not yet implemented?

Is Ready or Not a 'Live service' game?

We had completed all of the base game levels and implemented all of the content we wanted to implement.

However the plan has never been to step away from Ready or Not after 1.0, I want to keep feeding it new stuff and improving what we can for as long as we can (within reason). Not all of that will be paid DLCs either. :)


14 Dec

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Eventually yes, the plan is to have intros. We’ve mocapped them all!


13 Dec

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We’re going to be looking at improving the SWAT AI in the new year. The babysitting aspect is very frustrating, I agree. 


11 Dec

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Lumen looks so cool. I wish it was just plug-and-play. I experimented with it on our UE dev branch and got some unexpectedly cool results too. Especially when you drop a chemlight and it actually behaves like a real chemlight does. 

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Originally posted by konnanussija

Has to be tested first. It's a mistake I have seen way too many times. Devs make a new system, add it to the whole game, the entire game breaks, it takes weeks to months to fix the game. That's especially the case with AI behavior changes.

Definitely the case with us in the past as well. We wanna get as many of the new features into existing maps as possible but that implementation takes time and a lot of testing — it’s planned though.  

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Based gripe. We will add some more variations next year for slick carriers. 


09 Dec

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Originally posted by anxiety_elemental_1

Need more shotgun options!

Planned!


08 Dec

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It will display all player names, not just your AI friends. We also have lights on the player helmets and carriers that represent different elements. 


07 Dec

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Originally posted by BlueHellDino

USGS is United States Government (Stuff) idk

This is canon 


06 Dec

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Originally posted by Few_Advisor3536

Yeah after watching that, i aint arresting them.

Patricians choice 


04 Dec

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Originally posted by Cool-Night

Weapons will always be free. Only cosmetics and the maps are paid. You can still play on the maps as long as the lobby host owns the DLC.

Correcto. 


30 Nov

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Hell yeah got the little Haagen-Dazs out and everything. 


29 Nov

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Originally posted by CardiologistGreen962

This ain't about her

Yeah man cmon focus on the drip