Gruntr

Gruntr



11 Dec

Comment

Originally posted by konnanussija

Has to be tested first. It's a mistake I have seen way too many times. Devs make a new system, add it to the whole game, the entire game breaks, it takes weeks to months to fix the game. That's especially the case with AI behavior changes.

Definitely the case with us in the past as well. We wanna get as many of the new features into existing maps as possible but that implementation takes time and a lot of testing — it’s planned though.  

Comment

Based gripe. We will add some more variations next year for slick carriers. 


09 Dec

Comment

Originally posted by anxiety_elemental_1

Need more shotgun options!

Planned!


08 Dec

Comment

It will display all player names, not just your AI friends. We also have lights on the player helmets and carriers that represent different elements. 


07 Dec

Comment

Originally posted by BlueHellDino

USGS is United States Government (Stuff) idk

This is canon 


06 Dec

Comment

Originally posted by Few_Advisor3536

Yeah after watching that, i aint arresting them.

Patricians choice 


04 Dec

Comment

Originally posted by Cool-Night

Weapons will always be free. Only cosmetics and the maps are paid. You can still play on the maps as long as the lobby host owns the DLC.

Correcto. 


30 Nov

Comment

Hell yeah got the little Haagen-Dazs out and everything. 


29 Nov

Comment

Originally posted by CardiologistGreen962

This ain't about her

Yeah man cmon focus on the drip


24 Nov

Comment

Originally posted by Creepertron200

What’s it like developing the game?

Extremely rewarding. I’m lucky to work with so many talented devs and build a company and game worthy of recognition. However, it’s also very challenging because building a company and working on an already released title is not an easy task :) wouldn’t have it any other way though. Very grateful. 


03 Nov


29 Oct

Comment

This is really cool. Another phone wallpaper.

Comment

Originally posted by Aianotaku

I played Greased Palms with silencer and with supernova. Honestly, I haven't seen difference

Some levels have different initial stress values given the scenario. Probably why.

Comment

There are a lot of talented content creators covering RoN, a few here if you haven't seen them:

Invictus - Covers updates to the game, mods, and a lot of our bigger newsletters into a digestable video format. Has been doing so for a long time, and he's super consistent.

SixtyAteWhiskey - Really great content wit...

Read more

28 Oct

Comment

This is super cool, we actually did explore something like this early in dev (delta force did it, as per another comment here, also America's Army 2 did it), but it was super annoying to do in Unreal Engine due to how translucent materials act when they're set to opaque (normals get all f*cked up, etc). Ditto with masked materials using dithering, which would be the other option. This is also why translucent magazines are so annoying to work on.

However! We have been building our tech art team, and this could be a fun little option in the future - no promises though. Got a lot of other things on the move. Great post though.


26 Oct

Comment

Originally posted by EpiphanySaya

With less content than 6 yrs ago? No need to lie just because you’re upset about having to spend $120 on this lmao, yet call $10 for dlc too expensive. Nice logic. Sure it would be nice for them to add steam workshop and return the older maps that were removed for no reason. But you should move on to other games as you call these devs terrible yet it’s the only game you play, ironic. I’m sure you would have a jolly time getting aimbotted by ai in arma, insurgency, and tarkov with no room for error.

Unfortunately the ai now are too easy and are nerfed compared to 1.0 launch because of people like you who rush and treat the game like cod. I agree that they could use improved animations but this game use to be the most hardcore and difficult tactical shooter out there now you can run around the map tapping heads and not die if your aim isnt completely dogshit

Regarding your last point we actually have something coming to address this. ;)

Comment

Originally posted by exposarts

Since the game is now ue5 im hoping we get more animation improvements that you guys talked about way back. Allowing for multiple head gear is huge! I would also like the ability to equip both a flashlight and ir/laser on my guns.

This is planned, we just ran out of dev time to hit it this update. :)


24 Oct

Comment

Originally posted by Bruce__Almighty

Only idiots take the bullet drug. What they need is mouse bites

MORE MOUSE BITES


15 Oct

Comment

Originally posted by BlepBlupe

This man squats every day

We scanned our character artist for these clothes. Can confirm he's a beast, and certainly squats regularly. Ha!