Hello Games

Hello Games



18 Aug

Post
    Hello Games on Steam Forums - Thread - Direct
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 18/08
  • Fixed a networking issue that could cause bad data to be synced between ambient players.
  • Fixed a c...
Read more

16 Aug

Post
    Hello Games on Steam Forums - Thread - Direct
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 16/08
  • Fix to prevent issues with base ownership.
  • Improve messaging for error messaging at start-up.
    ...
Read more
Post
    Hello Games on Steam Forums - Thread - Direct
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 16/08
  • Reduce texture quality if it is causing an out of memory error.
  • Don't let the VR player punch in p...
Read more

14 Aug

Post
    Hello Games on Steam Forums - Thread - Direct
Experimental Branch 14/08
Hello everyone,

First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen in the first hours since release. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 15/08
  • Improved localisation.
  • Fixes for more rare cra...
Read more

08 Aug

Post
Hello!

Thank you for your patience. Our biggest update yet launches in a little under a week on August 14th and we couldn’t be more excited to share this trailer with you, showing off the massively expanded online component of Beyond for the first time.



BEYOND is the culmination of 12 months of work on what was originally going to be 3 large separate updates.

The more we got into development however, the more those individual pieces started to coalesce and become interdependent on each other.

Virtual Reality is cool and a major undertaking for a procedurally generated universe, but virtual reality becomes all the more enjoyable and immersive when you’re playing with friends, be they VR players or not.

Bringing the social multiplayer enhancements we wanted to make together with VR seeme... Read more

02 Aug

Post
Hello Everyone,

We know that there is a lot of hunger out there for news and updates on No Man’s Sky. We’re very excited to be able to share more information from behind the scenes.

Our next chapter No Man’s Sky: Beyond, is coming on August 14th!



Beyond will contain three major updates rolled into one larger free release. These changes are a mix of features we’ve been dreaming of for a while, and a reaction to how we have seen folks playing since the release of NEXT.

An expanded Online experience will bring a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together.

Meanwhile VR support will bring the entire game experience to life in virtual reality. Grab the joystick and thruster to fly your starship over an unexplor... Read more

16 Apr

Post
    Hello Games on Steam Forums - Thread - Direct
Update: 14/05
We have updated the experimental branch build:
  • Improved vsync on AMD.
  • Fixed some rare crashes.
  • Fixed some windowing issues.
Also there was an update to the nvidia driver last week which addresses some issues.
Nvidia drivers download[www.nvidia.co.uk]


Update: 29/04
We have updated the experimental branch build:
  • Falling back to CPU memory is now handled better on low-VRAM cards, this may fix some stuttering issues.
  • Reports of old or failing drivers have been made clearer.
  • Game now prefers GPUs with up-to-date drivers when making first-boot GPU selection.
  • Fixed a c...
Read more

25 Mar

Post
Hello Everyone,

We’re very excited to be able to tell you more about No Man’s Sky: Beyond. A major free update coming in summer 2019 and the next big chapter in our journey.

Beyond is the culmination of several different strands of development. The first component, No Man’s Sky Online[www.nomanssky.com], was announced a few weeks ago. A dramatically updated multiplayer experience means players will be able to explore and play together like never before.

Today we’re thrilled to announce the next major component of Beyond: No Man’s Sky Virtual Reality... Read more

15 Mar

Post
https://youtu.be/5ILqZ9mI2Oo

Hello Everyone,

We know that there is a lot of hunger out there for news and updates on No Man’s Sky. We wanted to share some information from behind the scenes.

Our next chapter will be called No Man’s Sky: Beyond, coming Summer 2019.

Each chapter for No Man’s Sky has been more successful than the last. Thanks to our community, NEXT our large release last year was especially so. It went on to bring enjoyment to millions of new players, and it helped to change the legacy of this game we care so much about.

Earlier this year, whil... Read more

13 Dec

Post
More info available here[www.nomanssky.com]

Hello Everyone!

It's already been a very busy month for us! Today we are releasing a new update for No Man's Sky, which includes a new Community Research mission, more customisable flora for your base, a terrarium, a striking new Gek-inspired helmet, and a number of minor gameplay fixes and improvements. More on that below.

You may also have heard that last week we announced The Last Campfire[thelastcampfiregame.com] - an adventure about a search for meaning and a way home, developed by a tiny subset of our smal... Read more

29 Nov

Post
More info available here[www.nomanssky.com]

Hello Everyone!

It's now been a week since we released Visions[www.nomanssky.com], and we're so happy to see players discovering and enjoying the new colour palettes, exotic landscapes, flora and fauna, and new rare items and curiosities to collect! We think we've succeeded in enhancing the sci-fi aesthetic of No Man's Sky, and making the universe a little bit stranger - something we hope to continue doing in the future.

Today, we ... Read more

22 Nov

Post


Hello Everyone!

It’s quite amazing to look back and realise that since July this year we have released over a dozen free updates for No Man’s Sky.

NEXT[www.nomanssky.com] was our largest update ever, introducing third person play, multiplayer, massive enhancements to base building, frigate fleets, and much more. Then in October, we added the Pilgrim exocraft[... Read more

21 Nov

Post
Hello Everyone!

We're so excited to announce that a large free update for No Man's Sky will be releasing tomorrow! No Man's Sky Visions introduces new biomes, rainbows, more colourful worlds, new fauna and flora, archaeology, salvaging, fireworks, and much more...

https://youtu.be/IoBOFTi-zAk



... Read more

02 Nov

Post
More info available here[www.nomanssky.com]

Hello Everyone!

Thank you so much for the positive response to The Abyss update for No Man’s Sky, released only a few days ago. We’ve really enjoyed seeing players experiment with the new base parts, explore the enhanced aquatic environments in the Nautilon submarine, and share their close encounters with fearsome underwater predators.

The team here is keeping up the pace this week with another update, patching up a few issues and introducing the next Community Research mission.

Community Research Update
This week, Priest Entity Nada is reaching out to explorers for assistance with Polo’s research missions. Their Gek friend, rattled by the events revis... Read more

29 Oct

Post
Hello Everyone!

A new free update has released today for all No Man's Sky players. We've called it The Abyss, because it's a seasonal update and reimagines underwater gameplay, focusing on some of the eerier elements of No Man's Sky.

No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

We have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.

While we continue to add these quality of life enhancements and small improvements to the game, we are also still releasing major titled updates, starting with The Abyss.

... Read more

23 Oct

Post


Hello Everyone!

No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

Over the months since release we have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.

We have enjoyed posting weekly development updates and highlighting some of what players are up to in our game. It's so gratifying, and often quite touching, to see how No Man's Sky and the community have grown and evolved.

We've been lis... Read more

19 Oct

Post
Hello Everyone!

We've had a tremendous response to last week's Explorer Feedback Survey[hellogames.typeform.com]. Thank you for all the intelligent and passionate responses, and for helping us paint a clear picture of the community's preferences and priorities. The survey will remain open for a little while longer, so there is still time to contribute your perspective and help us shape the roadmap for No Man's Sky.

Community Research Update Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken - followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a qu... Read more

12 Oct

Post
Hello Everyone!

More info available here[www.nomanssky.com]

It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update - from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.

Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man's Sky. Please take this opportunity to have your voice heard!

... Read more

05 Oct

Post
Hello Everyone!

We are so excited to finally share the focus of our development efforts over the past few weeks: a large update focused on improving and extending planetary exocraft!

A brand new exocraft is now available to drive across the galaxies: the rugged, fast-moving Pilgrim.



The Geobay for the Pilgrim is available for purchase from the Blueprint Analyser.

The existing exocraft have also been tweaked. Multiplayer racing has been fixed, inventory sizes have been increased, and summoning has been made easier. Geobays now only need to be built once - after that, all owned exocraft can be summoned with unlimited range on any planet where you’ve constructed a new Exocraft Summoning Station.

... Read more

27 Sep

Post
More info available here[www.nomanssky.com]

Hello Everyone!

We hope you have been enjoying the most recent additions to the game with last week’s large update! The team here are concentrating hard on the upcoming features, but we continue to balance this with time dedicated to optimisation and ironing out issues that are important to players and to us.

This week’s update addresses a few high priority issues and introduces the Space Anomaly’s next community research mission!

Community Research Update
Specialist Polo’s research has taken a new direction this week, after their analysis of the Sentinel data yielded some surprising results. The Sentinels are tracking other anomalous signals, sign... Read more