HkySk8r187

HkySk8r187



19 May

Comment

Originally posted by fLu_csgo

If I may can I highlight, and more importantly reword u/Strificus question above.

Level 500 players are arguably, a very dedicated and apex-passionate crowd. Getting to 500 through many if not all seasons can be a real achievement. This achievement, personally, is a really nice milestone to hit with your account. That said, getting to 500 feels like you lose out in some way, perhaps the achievement of moving your account forward - perhaps some kind of bragging rights.

Have you guys considered allowing players to progress past 500 in any way?

Yes! We do plan to reward our level 500 players and give them more to earn. We've got a couple different cool things in the works but can't share any information yet, but yes we absolutely plan to reward our most dedicated players.

Comment

Originally posted by ApartEkim

Hi Respawn team,

This relates to 2FA:

This subreddit sees a minimum 10+ posts a day of players saying they've been banned unfairly, they apparently don't cheat, never have and aren't aware of any 3rd party programs that would trigger a cheat alert against their account.

A common thread amongst these posts is the players didn't have 2FA activated on their account, appearing unknown person/s from another country hijacked the account, using cheats and then the account getting banned. Usually posters provide further evidence on their posts including strange club activity of games they never played, badges they didn't earn, damage and kill totals they never achieved and AC + mats spent that they'd been saving up.

Some of these accounts have seen players spend 1000 of hours in game, $1000s on cosmetics etc and to see a blunt response from EA Support of "tough, start a new account" is pretty demoralising.

It's made even worse when you see a ~1.3K s...

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It's very hard to comment on any specifics. As you mentioned, for every innocent post there are people who we do have proof have cheated. For anyone who was innocently banned because their account was hacked and got a shoulder shrug from EA support to me that is not acceptable until some further information is gathered and determined to be justified. We have been recently trying to improve our relationship with the EA support team, as well as giving them more tools to help support issues like this in a better way. It's something that we're certainly trying to get a better handle on, as we as a dev team obviously cannot handle every player individually ourselves. In the short term, as we continue to give our support team a better toolset and information on how to handle these issues, I recommend that everyone turn on 2FA on their accounts.

Comment

Originally posted by DEM0NJEDI

Any update on cross progression?

I can't provide you any update other than we want to do it, and we're working on it. Once I have more information about a release date, we certainly won't hold the information back because we know how important it is to our community.

Comment

Originally posted by polish_my_grappel

Who do I need to kidnap/blackmail/sternly talk to about getting Skull Town in Arenas?

Join me in sending tweets to @MonsterclipRSPN about this :)


18 May

Comment

Originally posted by Cr4zy

Hi Respawn. Back in Season 7 you mentioned working on audio fixes.

"Lots of progress on fixing the audio issues. 7.0 will contain a handful of fixes, as well as additional debugging to help with some of the harder to catch issues. Several other improvements being worked on now that will come just after 7.0."

As a player since release the game audio has gone from functional, to problematic (starting with silent devotions) to out right broken with S7 release as a matter of fact. It does work a lot of the time and I understand there is a lot going on.

However with those things said playing the game now in Season 9/Legacy there are still several audio issues that exist and there has been no discussion or patch addressing any of those issues for a w...

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First off, thank you for asking about this respectfully. We hear a lot of player frustration with audio bugs, and we are just as frustrated, if not more, that these types of issues still exist in our game. As I've said before, these audio bugs are very conditional, and hard to reproduce in a way that allows us to quickly fix them, but we are working diligently to improve our audio reliability.

You asked for updates, so I can also give you some updates as to what's happened in the last couple of seasons as you've mentioned. We don't believe there is one bug causing audio bugs, we feel there are several things that can make a sound not play as intended.

  • We have greatly increased the overall number of sound channels we're using. We believe that at times, we were running out of channels which was causing some aliases to cut out as the limit was reached
  • We have decreased the overall number of layers in many of the frequently occurring sounds in the game....
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Comment

Originally posted by Jullian_w

Thx for being generous and answer questions!

How do you guys decide which legend gets an Heirloom each season? Is it based on how popular a legend is or is it what your design/animation team decides on?

It's largely based on what the team is fired up to make next. A lot of ideas float around and usually one idea gains more momentum and excitement than the others and gets scheduled out. There are a lot of different aspects to think about when creating an heirloom, such as how it ties to the character and lore, it's visual design, the animation and easter eggs. Given how creative they can get, it's really what the team is excited to make next.

Comment

Originally posted by OrangeDoors2

Implementing the no-fill option immediately caused matchmaking issues for filling teammates. Why not disable that option until it could function without ruining the matchmaking for fill players?

We kind of did this. When we realized the no-fill matchmaking had some issues we made some adjustments on the backend that would greatly reduce the number of issues related to the bug. We didn't feel like we needed to completely turn the feature off and could get a 'good enough' temporary fix without taking the feature away completely. We feel like the feature is in a better place now, but continue to make additional improvements to the quality and reliability of our matchmaking system.

Comment

Originally posted by Strificus

They just dodge the important questions; so, I don't see the point.
How many more seasons of us level 500 players not having any meaningful rewards? Why can't we get packs? Why are legend tokens not even used any more for new recolours?

We like to dodge questions that are rude or derogatory, and we gravitate towards healthier exchanges. Other than that, we're always happy to answer even the toughest of questions.

Comment

Originally posted by Pascalini

Will we get a fix for being put in games solo or with a player missing? Duos is almost unplayable as a solo quer too as you get put alone most of the time.

There are a couple issues you're speaking to here, but the short answer is yes. We are always looking for and fixing issues related to our matchmaking, and players being put onto a team that isn't full is definately something we care a lot about fixing. As we introduced Arenas and No-Fill Matchmaking we did see some issues arise and have solved many of those issues already, but will continue to make backend improvements as quickly as we can. Sometime you could end up with a missing teammate because that teammate crashed out of the game or lost internet connection. These issues can be difficult to solve because we have to identify why the user was put onto a team and then disappeared. We do track crash reports and look at them frequently, but other times it could not be the fault of the game itself. Overall, we want to do everything we can to make sure you have a full team and have even talked about potentially replacing those teammates that drop out very early (like at character se...

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04 Mar


05 Feb

Comment

Originally posted by netgem21

Hey all! I remember when Apex came out it was said that cross-progression would never be possible because of the way systems were designed. Is this still the case?

I wouldn't ever say something is not possible, but it's certainly more challenging to add cross-progression to a game that's been out for 2 years. A lot of people have accounts on various platforms and trying to figure out the best way to pick or merge the account data is a challenge with many pros and cons. We're certainly looking into cross-progression and it's something that I think would be great for the game, but it's still a ways off most likely.


06 Nov

Comment

Originally posted by Terranical01

That’s a massive lie. Instead of that ‘for us to engage in for a long session’ for this battle pass is bad. Give us LTMs, which you guys are scared of implementing in. This is why COD is better then this game in terms of updates. You guys are extremely slow with content.

I'll ignore the part where you call me a liar, I actually take offense to it, but I'll reply anyway because that's what kind of guy I am. We do a lot of LTMs, so we're definitely not scared! We also see that LTMs are popular for a couple of days and have severe falloff to the point where people can't find matches, so doing 2 weeks LTMs is not necessarily the right format. We also refuse to crunch the team, so we'll probably be slower at making content than if we worked 15 hour days but that's just not something we're willing to do. We have nearly doubled our team size since launch to accommodate the content demands, so we're really trying to bring you quality content at a healthy pace.

Comment

Originally posted by SadSecurity

First, we streamlined the challenge system to reward stars, and 10 stars is a battlepass level. We implemented this change with the intent to simplify how the battlepass works and more clearly indicate what a challenge is worth

That wasn't an issue with previous BP. There was no problem with clarity.

The second change was to the difficulty or time investment needed on the challenges. We've seen in our data that most players were completing the battlepass about 2/3 through the season and then not having much left do to in the season

There isn't something as not much left to do in this game after completing BP. It's BR, not looter shooter. BP is secondary to Apex. In this case a correct statement would be "and then people stopped playing Apex". And the correct question then would be "How many players stopped playing compared to all active players?".

We believed that players would enjoy ...

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I think we agree on a lot? We miscalculated some challenge numbers, but we both want the same thing. Players to get value out of the battle pass and feel good with the progression rate.

Comment

Originally posted by TheMilkMan0907

Why isnt there a server in AFRICA?

South Africa has the necessary requirements for these servers.

With providing new server regions, we have to be concerned with balancing population (filling matches in an acceptable time), competitiveness (or non-competitive ways to play), and latency. In May, we expanded server availability into the Middle East. This should be a better latency offering for SA, and we are measuring populations and queue times. We knew of and confirmed population disparities between our console and PC platforms, and our next course of action was expanding our platforms (eg. Steam) and adding crossplay (merging platform-populations). We'll be watching what benefits those additions have earned us to expand server availability into other global regions.

We're also learning a lot from our ALGS Super Regional and Online competitions.

Comment

Originally posted by SilentShadows_X_

I’ll take a shot at this.

What’s your status on Audio and how do you handle dealing with the constant “fix your audio Respawn” ?

We are well aware that we have some audio issues, so hear you loud and clear. We have several developers dedicated at this point to solving our audio bugs and we're doing everything we can to get those improvements into the game ASAP. It's been very helpful to get more detailed information on these issues, like video clips. The "fix your audio" comments are really more of a distraction to us solving the problem than useful, so please continue to provide more detailed information that will ultimately help us track all issues down.

I'll also quickly mention some of the work we're doing right now to improve audio throughout the game:

* Adding falling/flying sounds to legends. There are many times where enemies can be silent as they drop off a cliff and land right near you.
* Retuning thousands of footstep audio events.
* Moved footstep audio to permanently reside in memory instead of streaming in as needed, due to us finding that in some cases footsteps w...

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Comment

Originally posted by Smurfson

How did y'all get into the video game industry as a whole and what skills did you need to gather, especially if you had no background in the industry whatsoever?

I've been looking to dive into the industry under video production for ads and trailers and have had no success in finding ways to, especially since there's little to no gaming industry scene where I'm at/it's felt like the video production scene has been thin in terms of breaking into it. Would there be one big piece of advice you would give to someone trying to dive in?

Great question! I can't speak to everyone on the team but I can give you my own personal background of how I got into the industry and some advice for you.

I got my start in the industry just after highschool when I was making mods for popular games. Just like many of those in this reddit community I was a passionate gamer playing Medal of Honor: Allied Assault and making mods. At one point the MoH:AA team started a new studio called Infinity Ward and moved to California, where I'm based, and posted a job opening. I had a large portfolio of maps and game modes I had created for their previous game that impressed them enough to give this guy a shot, dispite no professional experience. Since then I've went on to create 3 AAA franchises!

So, my advice to you is to do what I did, and what many others do. You work on personal projects, or school projects, whatever you can. Hone your skills, post your work online, learn how to take in the feedback and improve your cra...

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Comment

Originally posted by MoonTurtle_

u/HkySk8r187 When cross-play goes from beta to full feature, will you add keyboard support on consoles?

It will come out of Beta this season now that the backend issues are fixed and the feature has received large scale testing. We are talking internally about KBM support and the pros and cons of doing so.

Comment

Originally posted by 8a9

Thanks a lot for the AMA! Communication is hugely appreciated by the community

This will probably be buried and won't receive an answer, but here goes nothing:

Why do you lock the most sought after cosmetics in (mini-)"events", like Halloween (Wraith's "Emerald Enchantress", Bloodhound's "Wicked Harvest"), or September Soiree ("Clocktane", for example) behind the most expensive bundles?

Why do you force people to purchase an entire bundle of skins if they only want to purchase an individual skin from said bundle, alienating a core audience that would otherwise buy a few individual skins?

Why do you consider recolors of previously released legendary skins to be worth full legendary skin price (and won't allow purchases through Legend Tokens for owners of the base skins)?

Any comment on the backlash surrounding bundles?

We're always trying to iterate, learn, and improve. In this year's Halloween event we tried to provide some value bundles to our players to purchase many legendary skins at a discounted price. We saw a lot of people engaging with that discounted bundle but also heard feedback that some players wanted to purchase a skin a-la-carte. We had planned a similar structure for an upcoming event that we have since changed based on your feedback.

We're always trying to provide multiple avenues to content, some avenues being free, some paid, some craftable, and some bundled. That doesn't mean that all content will always be available by all means, but the goal is to provide all of our players with a stream of content. Of course, we need to sell some things, or this entire team doesn't get to keep working on a game we love, but it's important for us to make sure we feel our monetization strategies are fair and not predatory. You've seen examples of this with our collection events whe...

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Comment

Originally posted by ynwa_aussie

Has the idea of an Australian legend been thrown around? Even in concepts? I'm wondering what the design team would lean into, the outback Aussie (ie. Crocodile Dundee) or a character based on indigenous Australian Aboriginals?

Brilliant idea mate! I can't confirm or deny that we have an Austrailian legend in the future.

Comment

Originally posted by liquid_link56

what resolution and framerate are you guys targeting for the nintendo switch?

As soon as we can share information on Nintendo Switch we surely will. There are a lot of people excited to bring the game to Switch and would love to tell you all about it, but we're not allowed to release any details just yet. I'll just mention that it's important that we have a quality product that performs well, feels smooth, and looks good.