It’ll be released as a part of a bigger patch as soon as we can. The hotfix got stuck in certification so we couldn’t deliver it as we did in other platforms.
It’ll be released as a part of a bigger patch as soon as we can. The hotfix got stuck in certification so we couldn’t deliver it as we did in other platforms.
Hey @fito
We’re aware of some issues with animation offsets and our team is looking into it.
Just in case there would be something that escapes us, could you provide a video or screenshot showcasing this visual issue if possible?
Thanks in advance.
Hey @AkkadianWarrior
Welcome to our community.
Do the servers you try to log in have any ping limit and if so, what is your reported ping to those servers?
You mention that this happens in any server, but just to confirm, could you try logging into any official server of your region?
Also, in case you installed any mod in the past, make sure to disable and uninstall it. In case there’s some leftovers, you should also try to delete the workshop folder.
Hey @nkerrocking
Welcome to our community.
This seems a severe issue of rubberbanding. Does this issue persist after the server restarts?
Alternatively, there’s a known workaround in these cases. Seeing that there’s one of your pets nearby, deposit all your belongings inside its inventory or plop down a chest or container nearby to use it as a temporary stash (in case your server doesn’t have drop inventory on death enable, you can skip that step). Then proceed to remove your bracelet (found in the Escape menu). This will kill your character, but it will most surely get rid of the rubberbanding as well.
Apologies for the frustration and thanks for the feedback.
Hey @bedwin
Thanks for the feedback. Our team is aware of some inconsistencies in AI pathfinding and we’ll send them a reminder that spikes bad, not bleeding to death good.
Hey @CrystalGoddess
What particular command are you using to disable decay?
Also, is it disabled if you add or modify the following line in ServerSettings.ini?
DisableBuildingAbandonment=True
New patch is out!
Hey Exiles!
We have a new Testlive patch we wanted to get some feedback on containing some fixes for the most critical issues affecting the live version of the game, such as some optimizations to help with the performance struggles introduced in the latest patch as well as further inventory optimizations, fixes to many items that got stats altered and some extra tuning for the new animations.
As always, we thoroughly welcome and appreciate your feedback so please let us know down below any issues you might encounter in this build. Once we’re confident about the quality and stability of this patch, we’ll roll it to the live versions of the game.
Thank you, community, for your continued support.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
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Read moreHey @ghost37
Welcome to our community.
Regarding the idle noises, it’s due to an issue that our team has fixed internally. It should be released within the next patch.
We’ll relay that suggestion to our team
Hey @Justusleague
There’s a spot (XYZ 0,0,0) where all things that go wrong end up being sent to. Any other spot seems odd by vanilla game standards so we might suspect it’s caused by one of the mods you’ve been using in your server.
Hey @Larathiel
Thanks for the detailed feedback. We’ve relayed it to our team (through the appropriate, official way ).
Hey @spafmagic
Welcome to our community.
As @Ko6ka mentioned, we’re aware of this issue/quirk and our team has been looking at ways to palliate it but it’s a bit more complex than what it looks like. We’re aware it’s one of the most requested visual fixes and once we’ve tackled the most critical issues we might revisit this old issue and give it another go.
Thanks for the feedback and apologies for the inconvenience.
Hey @IcyLink
Thanks for letting us know. Is there any new drivers for your heardset that could adapt to this new Windows Update?
Hey @TrilogyXO
We’ve sent you a DM.
Hey @thesimon2
Please be aware that performance can wildly vary depending on which server you’re playing on. If the server is populated with many player-made structures, it’s possible performance will be impacted to a degree.
Hey @nextlvel1
Welcome to our community.
It being a private server, we’d recommend getting in touch with the server owner to see if there’s any known issues on their end.
Hey @hitdaman
There is unfortunately no other update than our team working on it and aiming to release it as soon as possible. One of the two identified issues has been fixed but the other one was a little more complex and it’s taking a little longer to fully fix.
We apologize for the inconvenience.
Hey @tjhoban
DLC ownership does not impact performance, all the DLC contents are downloaded and loaded for every player regardless of their ownership due to the nature of the game and the DLC.
Is your server very populated or with very complex player-made buildings? Also, when you log in are you nearby any megastructure?
Hey @Anunbs
The removal of the feeding system was announced back in March, when it came into effect.
Reasons were mostly due to the technical strain this system would cause on populated servers and how limited and easy to “game” it would be in many occasions (giant honey and steak pots, anyone?), rendering it pointless past a certain resource threshold.
We do also communicate on the forums as much as we can and many threads about this removal have been addressed multiple times over the last few months.
We do localize blog posts and while it would be ideal to be able to localize everything we post and publish, we unfortunately do not have the manpower to do so. We settled for English as it is the most established lingua franca (...
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