New update is out!
New update is out!
Greetings, Exiles!
Today marks the day when we’re releasing the biggest expansion of content for Conan Exiles to date: Isle of Siptah!
IsleofSiptah1200×630 501 KBWith it, we’re also releasing a big update aimed at re-balancing, fine-tuning and improving some of our game systems to make gameplay more enjoyable and visceral.
We’re overhauling the temperature system by changing how building and clothing pieces protect your characters against the weather conditions, as well as relaying that information in-game in a more consistent and straightforward way. We’re also aiming at re-balancing progression by tweaking experience and resource gains.
On the combat side of things, we’re also adding...
Read moreHey everybody,
Our Lead Designer, Alex, is sending another update regarding these changes and how they will reflect on official servers at (Early) launch today:
Read moreHi,
As several people have mentioned in the thread, there is no good single solution that caters for all players regarding building damage on PvP server because there are several contrasting objectives of different player groups on a PvP servers.Due to the miscommunications about Dynamic Building Damage and player concerns about there being too much down time between PvP Building Damage windows I have decided that the best course of action at this stage is to NOT change which days Building Damaged will be enabled on.
This situation is the result of there not being enough time assigned to communicate and test the player dynamics regarding Dynamic Building Damage or reducing the number of Building damage windows available through the week.
The Dynamic Buil...
Greetings Exiles!
Exciting times are ahead, as we’re starting the preparations for the launch of the Isle of Siptah expansion and game update. With it, we’re not only releasing the biggest expansion of content to date for Conan Exiles, but a new update with ...
Read moreHey everybody,
Alex, our Conan Exiles Lead Designer wrote a few lines about the upcoming PVP servers and how we’re going to adjust them based on your feedback:
We are adjusting our plans for server settings on official PvP servers.
Building Damage will be enabled on:
- Friday
- Saturday
- Sunday
- Monday
We are reducing the total number of days during which your buildings can be damaged on PvP servers, giving players time during the week where they do not need to protect their buildings and can engage with other activities during prime time.
Dynamic Building Damage will be disabled on official PvP servers. Private servers will be able to use and evaluate this feature, based on its popularity and telemetry we will reevaluate the setting for official PvP servers later.
There are currently no plans to wipe servers after the early access period.
Hey everybody,
Thanks for sending us your feedback.
Let us share a couple of updates and a couple of reminders.
Alex, our lead designer will share some thoughts on what the ideas behind these PVP changes were during the design process, as well as some changes on how we’ll be implementing these changes both on the Exiled lands and Siptah based on the feedback we’ve been gathering.
However, we’d like to ask you all to remain civil and constructive in your feedback. Keep our ...
Read moreFeedback about the change here:
Feedback about the change here:
Please send your feedback here:
Closing this thread for a couple of reasons.
First, please provide your feedback about the changes on its thread.
Please post any feedback regarding the progression rebalance here instead:
Please post any feedback regarding the healing changes here instead:
Please post any feedback regarding the healing changes here instead:
Please be respectful to each other and stay civil.
In that case, please notify of such issue in the dedicated thread so our team can look into it.
If you log into the same official server or savegame/database, yes.
In your particular case, since you mentioned you play on a private server, as long as the admin doesn’t manually opt in to run the Siptah map as your server’s map, you will be able to continue your playthrough as normal.
@S_A_R_G_E
We’re not sure where this statement is coming from:
As we mentioned above, moving to Siptah is not mandatory.
Please refer to this previous answer: