Update: Alright, my university’s IT reps just responded with this:
“We have identified the root cause of this incident. Last week Epic pushed out a new version of their Fortnite game. This version utilizes BitTorrent which is a P2P application. The use of P2P applications are restricted by filters on our network. We have asked our filter vendor to review the issue and suggest any possible workaround that does not negate our current P2P policy.”
So clearly, most university networks probably filter P2P applications, hence why multiple players at different universities can’t play now. Also, it is now confirmed to be a problem on Epic’s end. Thankfully, my school has a big enough gamer population that this is somewhat of a priority for the IT dept, but for other schools, there’s no reason to believe that they would make any such changes to their wifi security policy just because of ONE game.
Epic, this is stupid. Please fix this.