Jaaxxxxon

Jaaxxxxon



22 Aug

Comment

Originally posted by kickflipacat

there was a way to test out the new future weapons and future combat on that one "lite mordhau test level" i was thinking it would be cool to be able to test out the new future maps in development in the same way.

and it would probably help fix bugs and glitches and stuff faster if the whole community was able to test the map out as you make it

Yeah, we're looking at opening up some more testing stuff in the future, but a lot of times maps aren't worked on in a consistent manner. You'd expect everything to kind of get more detailed all across the map or whatever, but sometimes an artist will only focus on creating a castle keep or something and leave the rest of the map bare, or lighting won't be in, etc.

A big thing as well is that we use HLOD and baked lighting - essentially levels of detail and some other tech stuff that makes things look pretty, but run well. To get that working it needs to be 'cooked' so to speak, which can take 2-5 days per map. If an artist then moves a tree 1 cm, everything breaks and it needs to be rebuilt. Major pain in the ass, and it means that FPS would suffer or we'd have to rebuild every time.

Comment

Originally posted by fraudulenturinetest

Have you guys ever considered a timer or allow a vote kick on players who hang out as spectators? We had one dude yesterday on a public server who was trolling by going back and forth between spectating and playing a side which made it impossible to kick. I checked in on the Mordhau Discord and the answer was basically if he's not dropping N-bombs then there's nothing to be done. That's bullshit, IMO. Annoying as hell for those who are waiting for a slot to open up.

If they're disrupting the match, it's a bannable offense - as for dodging by going to spectator, we'll look into that. Kind of a weird niche situation, but it should still be addressed. 👍

Comment

Originally posted by Sanches319

Are you guys planning any cloth overcoats for tier 3 chest armor? Im talking about something like Draped Cuirass, but instead of covering front and rear, coats would cover sides.

That's tough, because then it might kind of just look like a cloth chest. We need to keep armor readability to some extent - an experienced player will have a mental note of what's what, but a new player can be pretty confused. The game's already hard enough to start playing nowadays, we don't need to make it even harder.

Comment

Originally posted by PacJeans

Many rumors have been made regarding the upcoming Noria map. Allegedly it will have no carrot 🥕 do you confirm or deny this?

where do carrots even grow

Comment

Originally posted by Powerful-Payment-699

24.08 -
we work, we test. we found a new bug
31.09 -
we work, we test. we found a new bug
07.09 -
we work, we test. we found a new bug
14.09 -
we work, we test. we found a new bug
19.10 -
we work, we test. we found a new bug
21.12 -
we work, we test. we found a new bug
15.02.2022 -
we work, we test. we found a new bug
patch coming soon, we are working...

yeah, that's how it be

Comment

Originally posted by 0pp0sitesDailY

My only concern at this point is just fix the mountain peak iron company spawns, I've had people sit behind the spawn with mauls and wait to insta kill me. I've been tired of the fact that blue can just enter there when they please but that was enough for me

Mountain peak is getting quite a few reworks, mostly on the castle side of things. Should fix a lot of issues.

Comment

Originally posted by shaihulud95

Why do we never see any news about balance work here?

(A little late since the combat prelim patch notes are already out)

I don't post balance changes because of a few reasons, but mainly because Crush does a lot of iterations and as such, things aren't really finalized until before updates. Also, it's much better to get a big list of them sorted by him, since he knows what will and won't stay, etc. Saying "x weapon release shortened by 25 ms" and then next week it's reverted or whatever, and each time I would have to ask him for tons of little specifics - it's not efficient and it makes things more confusing for you guys.

Comment

Originally posted by Branko100

For emblems? The devs are kinda reluctant on adding more emblems since that'd be "unfair" towards the Kickstarter backers who submitted their own emblems. I don't really agree with that point and I hope they'll add some cool stuff regardless.

That's not our position - new, free emblems won't be unfair to KS backers - the backers got to design their own, so it doesn't negatively effect them at all.

random fun fact: I'm a Kickstarter backer

Comment

Originally posted by Oggnar

New instruments? NICE! By the way, did you think about historical coats - of - arms? I suggested that a couple weeks ago.

Yeah, we're rolling a few ideas around on them. Unfortunately some have some kind of iffy modern connotations; considering our public perception in some instances, it's probably not good to add icons that have been adopted by white supremacy groups etc. so we're just taking our time.

Comment

Originally posted by GoldenBoyMORDHAU

Dear devs if patchie not appear in 2 weeks from now Grator will disapear and never comeback TIME LEFT: 336 HOURS

ono

Comment

Originally posted by TontonAxay

Hell yes we’re gonna have full orchestras on the battlefield now

Troupe hero when

Comment

Originally posted by Lefty_Gamer

Do you guys plan on any gold / exp weekends or gifts due to the backend problems? That and also an Archer's Sallet with Orle /Torse like this would make it up to me...

We'll probably be rolling out double xp/gold once the new update goes out. With things being unstable, now might not be a great time - if we did it now, a lot of people might boot the game up and cause more load, breaking things again.

Comment

Originally posted by mnwk

Start with easy stuff to be more accessible:

  • show me how I died, like a list of the last 3-4 hits I took with player, weapon, dmg
  • for lokal games add a gui to add bots from the/my amory. also toggleable gamespeed slider (slomo)

Both things would help a ton to understand the game.

Not a direct reply to you, but a replay option is off the table - it's pretty complicated to get working properly since what you and the server see are two different things, would probably mean that killcams would be more confusing than what you saw.

That being said, we're working on training scenario kinda things where you can adjust bot behavior/difficulty, and we'll probably add weapon stuff there as well - unlikely that we'd hook it into custom classes but it should allow people to actually practice things on their own.

As for post-death stuff, I think it'd be great to have some kind of valorant/cs style x hits / location / damage / weapon UI indicator. It would probably be a long term goal if we decided on it, since it's not absolutely necessary and would require a pretty big UI and programming investment. Either way, I'll bring it up to the team :)

Comment

Originally posted by DebVV

can you guys give us a snippet of stuff to come next patch? Anything will do, just give us something.

I'll talk to the team, we'll get a snippet out on Tuesday, post meeting :)


17 Aug

Post

Hey all,

We're always happy to hear any feedback that you all have - please let us know any comments, questions, critiques, etc. that you all have. Also, a bit of some info: we're looking into backend outages still - these seem to be issues going on with our backend provider and out of our control (which is also affecting a few other games) - but either way, we'll still talking to our partners to get this resolved.

  • We've been taking a hard look at player numbers, and our main priorities going forwards (post-engine update) are to get more content out, and also make the game more accessible to new players. Hopefully, getting some other stuff like training scenarios/drills etc. might make things more bearable for new players.
  • Most of our work currently is on testing the upcoming update - we're ironing bugs out and getting things sorted. Most development notes below are either minor things or they're for future updates - nothing that's a work-in-progre...
Read more External link →
Comment

Originally posted by retrogamerX10

We needs it!

(and blood accumulating on the point side, pls)

both of these would be great, not sure why we never fixed the blood issues as well! I'll bring it up

Comment

Originally posted by SharpeHollis

I have some constructive feedback that I hope is helpful, pinging u/DrunkDwarfUK and u/Void_dk as well in case it’s beneficial.

There’s been many folks around the subreddit complaining about “bad admins” without understanding the difference between an official Mordhau staff moderator and a community server admin. Perhaps a sticky post here could help describe the difference between the two?

I’m personally aware that official moderators have a system in place and have to have a justifiable reason to take action against a player whereas community admins aren’t affiliated with Mordhau and run their servers as they please, but many players aren’t aware of this difference and I think a post detailing the differences could help others understand as well.

Cheers!

Edit: Fixed user tags.

Yeah, not a bad idea. I think a little sidebar improvement could be nice.

Comment

Originally posted by Branko100

Will we get another map/armor snippet before the patch drops? :)

We'll see!

Comment

Originally posted by masterpowerlord

Thanks for the awesome game!

I have had a thought for a while, but not sure if it is a good idea, so let me ask:
Might it be possible to parry/block when laying on the ground and making the "stand up move" based on a command (maybe space/jump)? I hate the fact that my knight slowly gets on all fours to stand up right before taking an axe to the kisser without me being able to do anything. Make standing up a move that the player can do. When laying down the player could parry/block only (and maybe kick) and would lose more stamina per parry/block(/kick). Teammates to the rescue! And during the "stand up animation" you cant do anything off course, but in this way the player chooses the timing. Just a humble idea and it doesn't seem unrealistic right? :)

Thanks for the awesome game!

It sounds cool, but it's pretty niche and not something we can really dedicate time to. We have to focus on big content updates and fixing issues going forwards, at least for a little bit :)