Jaaxxxxon

Jaaxxxxon



10 Aug

Post

Hey everyone :)

As always, we're always thankful for any feedback or comments you might have about MORDHAU. Any constructive criticism, questions, feedback, comments etc. are absolutely welcome and super helpful to us!

We're skipping development notes for this week - it's pretty much just the same stuff in regards to bug fixing and working on some other miscellaneous content. This being said, we're at the stage where we think that we should be able to release the engine update sometime this month, if everything goes right. We'll be doing some testing tomorrow and we think that we've fixed a decent chunk of the issues we've been having with the engine upgrade. I'd like to apologize for this update taking so long; we thought it would be quite a bit easier than we had planned, and we didn't think we'd encounter as many bugs as we have. We're hopeful that this upcoming patch should fix quite a few issues, improve the game, and let us focus on tons of content in the futu...

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Comment

Originally posted by ILLKillYourChild

Are there any thoughts on reworking/polishing the horse and counter-horseplay?

There just needs to be an option to hold your spear in front of you so the enemies will impale if they run into you (no matter if they're on foot or on horseback). That would lead people to make formations and work together.

Horse raiders should be more flexible on the horse back so he could turn around and aim with his spear with precision. There could be a horseman perk that would make you control the horse better, allow you to turn around for 180° (at least with a bow), hold shield block while aiming the lance and etc.

I like the idea that when you blocked an incoming lance charge you got knocked to the ground and disarmed and also took some dmg. It was op but cavalry should be able to do this. Spear/pike held against it shold be not only good enough for balance but also good for making people think about making a formation to defend themseleves and cooperate (pikemen defend...

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Yeah, I think right now it's just that the horse stuff is a tiny part of the gameplay loop, and we're trying to iron out core combat issues and do code-related stuff for the engine update/etc. that's not really letting us focus on this. If we have the time I'm sure we'll take a better look at making horse combat a lot better.

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Originally posted by EfficiencyInevitable

when will the executioner's hood make its return?

Spooky season :)

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Originally posted by DuskDudeMan

I'm glad we are being heard and you guys aren't just acting like the mood here isn't real, I appreciate the update and hope to download it soon

Believe me, nobody wants the patch out more than I do :))

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Originally posted by dikkekankertimo9000

How will the new report tools work, the current method is a real chore. I hope it will be user friendly and not just slightly less inconvenient

So, chat reporting will be super streamlined and take like two clicks, but other forms of reporting will still be manual (but with instructions, yay). We don't have stuff in place to record demos on the server side (even more packet loss if we did) but this at least gives us a good foundation to expand later if we're able to figure out ways to track other behavior.

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Originally posted by storm_foam

Jax please bring up team colored glow outlines as markers! I want to be able to see people's colors but also the current yellow triangle markers are inadequate!

I think we talked about a glowy outline thing at one point, it's a decent idea :)

Comment

Originally posted by Molja-soy

I know this sounds out of place considering the late medieval/ early renaissance setting of the game, but I and I’m sure many others would like to know if you will add any bronze/iron age weapons/ armors outside of the Falx?

Eh, it's not something we're particularly interested in. There is still an insane amount of medieval stuff that's in-period we can add, so we're gonna focus on that for now.

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Originally posted by sfsporic

Here's the thread in case it disappears from the front of the subreddit: https://old.reddit.com/r/Mordhau/comments/owdbiu/feitoria_can_be_easily_made_into_a_really_good/

Yeah we took a look at this, it's definitely possible. The map wasn't exactly design to be played this way, but we can make something work :)

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Originally posted by aquilaPUR

There was a post the other day which I cant find anymore, but basically the Guy suggested that if new maps take longer than expected, making new game modes for already existing ones might be a good way to keep things fresh.

Like a "real" siege attack on Feitoria, or an attack from water. Creates a whole new gameplay experience for arguably less invested time.

We're actually looking to make more variants like we have for grad, etc. They aren't super-fresh content, but they're still content and anything could help at this point. Annoyingly, things aren't as simple as they might seem, but we've definitely been focusing on hiring more level designers and game design folks to speed things up.


03 Aug

Comment

Some people have figured out how to mess with the UI - it's similar to the people that have like 100 million MMR if you see that in the leaderboard. This is limited only to the UI, the message is just them trying to scare people.

We're working on a fix.

Post

Hey all,

As usual, we'd like to hear your thoughts on Mordhau and what you'd like to see in the game. We're aware of the general sentiment around here, and we're absolutely trying our best to get more content out to players as soon as we can. We've been talking quite a bit on how to get more information out about what's coming next, and I'll try my best to keep you all in the loop. Thanks for being patient, and we're exciting about what's coming for Mordhau in the future <3

  • Good news! We have brought on a new developer, Jonathan, as the Development Director. He'll be assisting with the day-to-day stuff , organization, etc. and having him on the team should help to boost our productivity :)
  • SDK update: we've heard back from Epic, and they have verified the mod tools! Unfortunately, we're not out of the woods yet - we still need to optimize a few things and squash a few bugs. At the moment we're figuring out those problems, and we may be deciding on bun...
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Comment

Originally posted by needlzor

I am a bit worried that it does not seem to be obvious that releasing maps should be the highest priority item.

It's our #1 priority 👍

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Originally posted by BigJimmyHD

Question regarding map design: Why is the team's focus on large, asset-heavy maps like Castello/Feitoria? Why are there no maps that take place in the woods/wild?

I imagine it would take 1/5 of the time to make a few maps that are large but focused on being away from large castles

We're actually working on a wooded map, kind of similar to this. More details once it's in a state that can be shown off ;)

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Originally posted by RocvaurOfDarkCrystal

Guys come on.

We love you but you are really killing the community here. We have an average of 7590 players we currently have about 4750 that's a 38% loss. kind of a big deal for a game with this small of a community.

(guy with 1.5 K hours talkin here)

Here's the bottom line.

No new content = no new players, no new players = no old players

The point is you guys. Stop telling us "its coming" and just be honest with us.

If this content is going to take a year then tell us. "It will be ready in a year" and not "it's coming" every week a lot of vets like me have quit because you don't really mean it when you say "soon" . I poured a lot of energy into this game I ran a few different community servers and recommended this game to a ton of friends it was a blast, there hasn't been a substantial content drop for a long ass time.

Some suggestions from a guy who has no idea what's actually going on behind the scenes.

(pl...

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We are working on getting things done - unfortunately we can't give exact estimates so that's why I'm primarily sticking to "we've done x y z this week" as I'd at least like to keep you guys informed on what we're working on.

As for your other points:

  1. This would unfortunately slow down development - maintaining two separate version of the game would be kind of unmanageable for a team of our size.
  2. So at the moment we're focusing on just releasing the official SDK - and once that's out, it should help a ton with making the lives of map modders, etc. easier. It's unlikely that we would add modded cosmetics in, as that becomes a pretty crused rabbit hole of trying to make sure things aren't the IP of some other company, compatibility issues etc. That being said, the SDK should be pretty huge - and we can look into the idea of map contests, etc. in the future as well!
  3. Yep, something I'm talking to the team about. Like I said, we can't accuratel...
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Comment

Originally posted by jrubolt

Are you going to create a map making competition or something when the SDK releases? We really need more official FL/INV maps and letting the community make some would really decrease the required development time.

It's something we're considering. At the moment we're just focused on getting it released!


27 Jul

Post

Hey all!

As always, we'd love to hear what you all have to say about Mordhau. Any suggestions / comments / critiques are welcome, as long as they're constructive! As for a general update, not too much is changed. We're mostly focusing on getting some last-minute improvements in, fix issues, and fix bugs that pop up from the fixes we do. Anyway, here are some notes from this week's meeting:

  • Right now, our main focus is testing and bug fixes. recent changes have introduced some bugs which we're smashing.
  • In terms of the mod SDK, we've heard back and the verification process should hopefully start this week!
  • As for these bugs, we've found quite a few navigation issues on the new Brawl map, so we're getting that sorted. Should be pretty simple to fix those issues.
  • Some work on console stuff is ongoing. (Side note: one of our dev's main responsibility is to do console stuff, so this doesn't detract from PC development.)
  • New mo...
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Originally posted by Fanatical-_-Heretic

Can we please repair things with Warhammer ?

We're looking into some tweaks on repair stuff as a whole, so we'll see.

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Originally posted by richey_kay

Are you planning to add support for DLSS?

Maybe down the line, but not currently.

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Originally posted by OmfgWtfWasThat

Great changes.

I'd like to know why you don't upgrade the tick-rate on the 80 player servers? The difference is very noticable for anyone that's experienced in the game. It comes down to us having to choose, every time when starting the game, whether we want a smoother experience or more players.

And why do we even have 48p and 80p servers instead of all the servers having the same amount of players.I think having different player count possible will make it way harder for you to balance maps, and I see no benefit to the playerbase whatsoever.

For one, we're getting rid of the 80p servers - but if we weren't the tickrate wouldn't really change anything. Yes, there would be more stuff recorded by the servers per second, but the downside is that the server would just die and things would be worse.

edit: for clarification, we're changing the 80p servers back to 64p servers.

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Originally posted by Houseskillet

Just here to make my weekly plea for more player admins, at least in US East. Like 30% of the time I'm king I get beartrapped/smoked by teammates, and there's just no time to screen record or any of the things you guys require to report someone. Pls pls pls more player admins to deter this behavior.

I'm going to be doing another mod wave soon. The moderators have a lot of power and so I try my best to make sure the ones we add are trustworthy people 👍

EDIT: We should also be adding player reporting for chat features soon, and some instructions that players can visibly see for reporting other things as well. This should make the existing mods more efficient.