At first I was like well this is stupid but it just kept on giving. Good shit. Games not going anywhere. I like to think Triternion is a company that doesn't embrace any sort of "crunch" culture or whatever it is that causes burn out in other big companies so the update frequency is a bit slow. One thing I think doesn't get enough credit is just how good the game itself actually plays net code wise and in terms of stability. It just works yanno. Get the sdk into some talented hands and the game will only not die even harder.
Big true. We are working hard but there's no point for us crunching and getting burnt out - and we've been steadily bringing in new developers for a while now. We're also getting some more structure soon, with a project manager coming onboard which should help with being more efficient.