Read moreThe delay to activate parry should be reduced. Parrying stupidly fast accels are already hard enough to do, you cant rely on the grunt the person makes as the audio reaction time to do that is literally faster than what the human is capable of reacting to, and you cant block before hand as they can easily feint it. When you put on top of that a delay until the parry begins, it just worsens this. It makes no sense why its there. If somebody reacts at the last second, why should his parry be ignored? Accels by far are the most annoying thing to counter, but this can be fixed with reducing the delay when parrying.
This whole game is set around precise timings, super fast accels, super slow drags, to add a delayed time until your parry is finalized just makes it basically impossible to react to an accel thrown out of nowhere, and it is what makes feinting more powerful than it should be. When you on top of that add ping people have, certain accels are downright impossible to b...
There is only a visual delay - the moment you press your parry key, your parry is active.