Jaaxxxxon

Jaaxxxxon



04 Apr

Comment

Originally posted by -Helvet-

Right now, the nobles are always visible by the enemy team (with the indicator mark hoovering over their heads) and this promotes archery and thrown weapons to just aim at the indcator no matter if they can or cannot see the actual model (of the nobles). This makes smoke cover useless and in fact detrimential to the nobles as they cannot easly identify friends from foes (in smoke) while the opponents can always see where the nobles are.
Balancing issues of nobles asside, I think it's a small detail that could need some tweak.

What I propose would have a "tick" on the last known position of the noble:
Every 5 or 6 seconds, a "tick" happens at mark the position of the noble (preventing him from hiding). that marker can stay on him for a breif moment before fading. Then another 5 or 6 seconds pass and you get a "tock" which mark the position again. This would prevent "just aim for the marker" while still giving the information the whereabouts of the nobles.

Not a bad idea, we could look into some ways to combat using the marker as an aiming point :)

Comment

Originally posted by Baby-Eating-Bishop

As discussed on the facebook group, and by e mail. My idea would be to add a Battle Standard which appears at the base on Frontline. Once picked up, the player becomes the BSB (Battle Standard Bearer), and much like the moving wagons, there is a circular zone that follows him around. Anyone inside this buff zone circle , is conferred a +10-20% Strength bonus. When the BSB is slain, the banner re-spawns at base.

The idea would force team tactics, a group to form around the BSB, flanking , etc.

It's the simulation of a moral boost seen in battle when the Standard is held aloft !

We probably wouldn't do a buff like that, but it would be cool to make a banner that has some unique properties!

Comment

Originally posted by HomelessAristocrat10

Here's a suggestion: Rework matchmaking so that new players aren't paired with level 200s who demolish them every 10 seconds. Maybe players within 20-30 levels of each other are put in a match through matchmaking, at least on some servers.

We're tweaking the matchmaking a bit I believe. A lot of work has gone into finding solutions for new / less experienced players so they aren't thrown into a meat grinder while they're still learning.

Comment

Originally posted by DrScienceSpaceCat

u/Jaaxxxxon Can we do something about siege weapons being nearly untouchable behind kill walls/spawn protection? It's been an issue on several maps, for frontline the Ballista on Mountain Peak can easily just spawn camp and pick people off, you can have a chance at running up to it and hope they miss or try an chuck a firebomb/set up one of those weird angle fire pit spots, but I don't see what the reason is that you can't walk up and take it out yourself. If there's no fair way to counter it then it shouldn't be in the frontline mode. The biggest issue in my opinion is the Catapult on Camp and Fetoria in Invasion mode and mildly on Red Grad invasion, and I only say mildly because the castle is a bit more protective there.

All of these have catapults that can easily hide behind the spawn protection kill wall while being able to safely fire on the objective, I've seen several games of camp where the person on the enemy team was on top of the bo...

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We're working on this, trying out some solutions and we'll see which one works the best :)

Comment

Originally posted by Gomer-san

Can you please allow chain boots to be equipped with the latest T2 legs (cuisses, greaves, etc)?

If something can't be worn with something else, it's usually due to clipping reasons. I'll still take a look at this.

Comment

Originally posted by SoomRK

" A little bit of talk about 2XP/Gold events - we've separated gold/xp gain so we can alter the multiplier without having to update. :)) We're planning quite a few events in the future! "

Will this affect non-official servers as well like the current events do?

I believe it's just a global modifier, so it should :)

Comment

Originally posted by HumanBeingThatExist

make so horse/projectile cant enter enemy spawn zone, reverse couch nerf for the lance

We've been adjusting protection zones a bit, not sure about this exactly but it's something to consider if we haven't done it already

Comment

Originally posted by ETERCRY

Mordhau ma boi!! <3 ok, I think that the general feeling of violence and gore, the weight of the weapons and swordplay, that sense of impact and brutal "crunch" sensation with ragdolls and dismemberment is the very heart or Mordhau, that's what has kept us playing all this time besides cosmetics and maps: the "crunch" reward, voices, the sense of a brutal battle, the gore etc so I would like a gore system 2.0 as ridicule as the game itself can be ;D people crawling and screaming, limbs or heads used as weapons (throwable or like one-use like metal pipes in Street of Rage), profuse bleeding on certain wound or when we take throwables from our bodies (or at least a pain scream like "ouch!" idk), once in a while or idk if you're wearing tier 2 or 3 armor and if your being killed by a thrust / stab how about the blade getting stuck on you so people have to kick it off? It would be brutal, funny and possibly dangerous while you lose control of your weapon but you could accelerate that ...

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Unfortunately the gore system is more or less as far as we can take it do to everything being hardcoded, and armor/etc being set up the way it was during early development. There isn't much more we can really do at this point :(

Comment

Originally posted by VoevodaGorbunov

Hey! There are a few suggestions here:

  1. When choosing a shade of armor, it is not clear which shade is currently selected! It would be nice to highlight the current shade!
  2. Maybe it is worth introducing the cutting of the body in half, as well as the simultaneous cutting off of two legs, if the blow landed in the right direction with a heavy sharp weapon, for example, Zweihander, Halberd, Berdysh etc.?
  3. I would like to get a pop-up menu that will display a comparative analysis of what is currently wearing a character with a new outfit when you hover the mouse over him (mostly weapon).
  1. We should be fixing this :)
  2. Not possible with the way we set up the character models, armor and animations, unfortunately.
  3. We're reworking the armory, there's a possibility of us adding more stats that you can see there!
Comment

Originally posted by Simple-Snow

Back with my reminder that I've used the billhook for almost 100 levels now, and would love a flashy billhook skin. Thanks for everything you're doing!

I will annoy the development team again for you :)

Comment

Originally posted by Lefty_Gamer

A Visby style brigandine would be pretty cool cosmetic to implement, having more T2 chest options would be great...

We're adding something similar with the Eastern Invasion / crusader update!

Comment

Originally posted by Healthy_Yesterday_84

Kill cam please. The game has a high learning curve and this would help with improving and knowing what you did wrong or what another player did right. Having played FPS games, it makes the game feel like in early release.

A kill cam would be cool, but it might end up not displaying what actually happened correctly (since it would come from the POV of the server, not the other player). We can look into it, but at the moment I don't think we'd be able to work on this :(

Comment

Originally posted by ChilliadMan

Allow us to gain money from Solo Horde Mode. When ping is too high I have to play "offline" so I go to a horde with bots. I might kill 400 enemies alone and it sucks to not receive any money. Also more money from all matches and horde, the store items are very high priced so either lower the price or raise the amount of money we get. 21 rounds and over 1k enemies killed I should receive more than 1-3k. Oh and a revive friend or lives system would be nice too. Other than that still LOVE THIS GAME!

Doing gold for offline isn't something that's possible, because people would be able to glitch the system and get infinite gold if that was the case. Right now the servers make sure you're not cheating in gold, so we can't change that. :(

Comment

Originally posted by Destralnar

With the amount of massive gold sinks already in the game, and the numerous shown in the preview stream, the raw game time required to get these cosmetics is becoming a little ridiculous . Are there any plans to update the gold system to accommodate for this? Personally, what I'd like to see most are quests, both daily and weekly. They could be "Get X kills with X" or "Do X in X gamemode" or some more creative ones using utility items like bear traps or medkits. I'd like to see them random, but there should be a limited re-roll system in case you get the quarterstaff. I think it promotes diversity in the game, gives incentive to return daily/weekly, and lays out fun challenges. Beyond just quests, there are a number numerical changes that could be made that I think incentivizes trying other gamemodes or trying to win. You could give more gold for wins, give more gold for more kills/higher scoreboard placement, give more gold for duels/3v3 at higher ranks, and just more gold for tho...

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Well, the idea is to "pick and choose" the cosmetics you want, instead of collecting all of them. We don't want every player to get all the fanciest looking stuff, because at that point nobody would feel special - if that makes any sense. We do plan on doing more 2X gold/xp events in the future though :)

Comment

Originally posted by Kryptografik

Invasion needs a TK forgive button that negates TK % or something. Or only allow kick votes at a certain threshold % of TKs. Maybe abused isn't the right word, but the vote kicking is starting to get rampant, and not in a good way. I'm not that smart, maybe there's a better way to do it, but I think it something that needs to be looked at.

We're looking into changes to the team damage calculation, as well as vote kick stuff as well.

Comment

Originally posted by DrScienceSpaceCat

u/Jaaxxxxon anything about ddos fixes? Servers are crapping themselves (at least in EST) multiple times a game, for some reason it always seems to mainly affect one team as well which is kind of weird

The engine update we do after this one will have DDOS protection - we'd like to roll it out sooner but this update has taken longer than expected, and there are some improvements we don't want to wait on implementing.

Comment

Originally posted by faredelisi

Will there be a teaser for the new big patches

Yes, for content updates we'll have trailers. We can't really make a cool hype trailer out of SDK stuff and bugfixes, though :D

Comment

Originally posted by MaximusProxi

I think you should do a cost overhaul in general, it's quite lame to have the majority of skins sitting at 5k and below but then put a plume on it and make it 10x-20x the value.

There are so many cool skins that can be unlocked on the fly, increasing cost would make people much more appreciate them..

And yes having visor open/closed as 2 different helmets is a bit silly in my opinion...

What I don't like is having different parts of weapons hidden behind "skin unlocks". For example the Battle Axe where you can buy the raider skin for example and only after that u can get different heads and shafts which you couldn't see before. Would be nice if you could show these additional options all the time but add a note that you have to unlock that and that beforehand. Because I don't wanna unlock all skins so that i can see what else there is to buy..

The reason to inflate the plume prices is so that EVERYONE isn't wearing the plume - it makes the items have more 'value', as the rare/fancy looking items aren't always the most common.


01 Apr

Comment

Originally posted by Superphysiological

Does anyone know how the cocaine crush meme started? Did giru find out he actually does coke or something?

I think uhh Crush mentioned looking into buying a house at some point and people ran with that

Comment

Originally posted by Theoulios

I know it's selfish, but as an estoc main I feel the weapon is in a awkward spot, I do find the damage on the strikes(lvl 3 armor) completely understandable, but the damage on the stabs should for no reason be 38(cause 38+38+20=96)the same as the bastard sword. Therefore I think the damage should be at least 40(lvl 3 torso) and, although it would need testing, 60 in the head (lvl 3 head) cause landing a thrust at high lvl duels is harder than landing a strike.

P. S. My thanks to the team for making such an excellent game!

Yeah so I think the reasoning (I haven't specifically asked crush about the details of every weapon) is that it's pretty long and overall just good in terms of handling, so it's a lot easier to get hits in with it when compared to other weapons. Stab weapons in general are in a weird spot due to a bunch of things like animations, chamber stuff, etc. so I think the balance of the estoc will change a bit more once those fundamental gameplay issues get sorted.