Jaaxxxxon

Jaaxxxxon



14 Apr

Comment

Originally posted by spyr04

if u would give an unoffical answer, do u think the update will come some time next week or no?

patchie is now™

the reason I couldn't have said yesterday that the update is today: something could have broken, and then I'd look like an idiot and everyone would be upset and feel lied to. 🤷‍♀️

Comment

Originally posted by WHATTheyPutThanosIn

With some quick and dirty testing experiments, we were able to see about a 2.5ms

A 2.5ms of ⠀⠀⠀⠀⠀?!

Nice.

oops lmao, one second

edit: fixed, also ms for rendering is how optimization stuff is usually represented, for reference 60 FPS = 16.7 ms between frames


13 Apr

Post

Hey all!

As always, we'd love to know your thoughts on Mordhau! Any constructive criticism, feedback, suggestions or questions are welcome. As for testing, we've fixed the bulk of the bugs we've found, as of right now there are a few missing sounds that we need to add back in, and of course we've been content-locked for a couple of weeks now. This update should come pretty soon! 🤞

Some meeting notes: (keep in mind things can change unexpectedly, nothing here is a guarantee)

  • Development on making some Brawl variants for larger maps; we've made a version for Taiga, and we're looking into other maps to make variants of.
  • Sound attenuation fixes and misc audio improvements.
  • New sounds are in development for the mortar - they are pretty beefy sounding, we hope you'll like them when they release (probably the patch after this one).
  • We've shipped what should be the release build of the SDK to Epic. They'll n...
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11 Apr

Comment

Originally posted by CargleMcCabinets

I want to like the warhammer a lot more but it's really spammy and not fun to play against. Aesthetically I like it but I feel like a prick using it. I'd like it if it was closer to the mace- slower, and more damaging. I like blunt weapons when they feel like they have weight, and the Warhammer feels miserable to play against because it's just so spammy. This complaint goes to the Axe a bit as well- and both become much worse to play against when the opponent also has a buckler.

This is a weird one but I think you should close the gap between the executioner's sword and the falx? The falx is cheaper, and does a bit less damage but for most intensive purposes is roughly as good, as well as being able to combo and having a bit of a better stab. I like them both, but I feel like it's a straight downgrade whenever I use the exe over the falx. And because the falx doesn't have any skins I feel like I only use the exe because of sunk cost in the skins I bought for it.

As others have said, there's a reason the falx/exe sword are the way they are, but we can look at making weapons at the lower point range a bit more interesting :)

Comment

Originally posted by hijab_teen_pov

Maybe actually give new maps. How long has it been now?

we're trying our best :) we brought on a lot of new folks to help out, so things should start moving a bit faster. We're definitely aware that maps are the weakest point for us in terms of development time, so we've been making changes to fix this - it just takes a while for things to get fully in motion <3

Comment

Originally posted by DovahkiinRifleman

Do you have any plans dor horse customization in the future? At the very least the colors of your mercenary being applied to a horse’s caparison when mounted when team colors are off, instead of having all horses with team colors even when these are off? With talk of new animations, do you guys have plans for more historically accurate/realistic animations for two handed weapons as well in the future?

Not right now, it would require a pretty big change to the backend code. We're working on some changes to catapult code at the moment, but if we have some time in the future this could be a good area to focus a bit on :)

Comment

Originally posted by Pipe-Independent

Looking good, hyped for patchie. I've got a very minor suggestion; The loading screen tips show alot of false and incomplete information which is very misleading to new players. Off the top of my head I can think of a few, "Blocking a couched lance will disarm you" This is no longer true. "To block a kick simply perform a kick yourself" This fails to mention the fact that you can simply just block kicks now. As a new player I can imagine it would be very frustrating to be fed misleading tips from the loading screen

Good point, we should probably update these at some point.

Comment

Originally posted by PotatoKilr

More T3 helmets with bevors for already-existing T2 helmets would be really nice, such as:
1. Eisenhut
2. Kettle
3. Slitted Kettle
4. German Kettle
5. Black Sallet
6. Sallet Raised Visor
7. Sallet No Visor

We're adding a kettle+bevor combo, and we can look into some others in the future :)

Comment

Originally posted by death1234567889

Yes. Whereas speed used to depend entirely on your helmet, now it will depend on all of your armour.

I think the new system is an average based on the two heaviest pieces. This allows for a good balance of customization but prevents some cheesy strategies as well.

Comment

Originally posted by Buddha_11

waraxe nerfff

Planned!

Comment

Originally posted by MORDHAU_Carrot

More carrots when?

🥕

Comment

Originally posted by PigGuy1988

Can we get a hair and beard update? Just an update of the models to make them look a bit more realistic and less like straw. A side note is that when you make your character maximum fat he still has a six pack. This is a bit odd and could be an easy change.

We have some new hair styles coming when we release the new male character models. They should work pretty well with any of the existing faces too :)

edit: I think this includes facial hair as well

Comment

Originally posted by Jbard808

Can we get some cosmetics for the body? Like scabbards/sheaths?

We ruled out scabbards in the beta phase of the game - unfortunately with the amount of customization, we did have to draw a line somewhere for performance reasons. Scabbards would be awesome, but we just can't justify the performance loss. :(

Comment

Originally posted by Slop-Slop

Will a falx skin be teased soon? I know it's a "new" weapon but any sort of skin or just minor customizations for it would be great!

At the moment we're looking for some ideas - with the falx it has a distinctive forwards-curve; for gameplay/readability purposes, any skin we add should have a forwards curve, since that's what makes you realize that you're fighting a falx.

Comment

Originally posted by Abominor

They're releasing this new 2H falchion skin, which I'm personally hoping will be for Falx. I don't really see what other weapon it would work as well for.

I think this is going in as an executioner's sword. Read the top comment on this chain for the reasoning.

Comment

Originally posted by Lefty_Gamer

Like someone else already commented, I hope that old cosmetics will get a pass done on them to ensure they're in line with the newer high quality ones coming out. Here are some cosmetic suggestions and advice, thanks for the game as always.

A Fauchard skin and/or a one, or several blades for the Bardiche as cosmetics would be cool if the Glaive would never be added since it's pretty redundant. I personally think the 13th century one would be nice blade cosmetic while either of the 15th century ones would be appropriate as a skin seeing as the fauchard later became a ceremonial weapon so please no 17th century ones that were supposedly too heavy to carry.

Another awesome, and thematic as one of the primary helmets of Crusaders at the time, cosmetic, if it isn't already planned of course, would be the ...

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Thanks for the feedback 👍I'll forward this to the art guys!

Comment

Originally posted by pgsssgttrs

Any plan to fix the server browser?

I haven't played mordhau since November patch because pings of official servers are too high for me, and there are unacceptable packet loss between my pc and the servers.

New server browser introduced in November patch dosen't display ping of some community servers correctly, much higher pings are displayed instead of actual in-game low ping, which drained player count to zero in the said servers. Majority of player base in our area was supported by a single community server, which has been dead for months.

Excuse me if there has already been a plan addressing this issue, which i have no idea about, since i stopped following the feedback regularly.

Yep, we're actively working on improvements, and changes in how the ping is diplayed are on the table (I think that should be coming in this update).

as for general server stuff, see this: https://www.reddit.com/r/Mordhau/comments/mleq1f/weekly_feedback_discussion_46412/gu6edr9?utm_source=share&utm_medium=web2x&context=3

Comment

Originally posted by plumplumber

Servers are missing packets and patchie is also missing

We have some netcode improvements and server optimizations planned, should help. With these things we rarely can find a 'magic bullet' solution that perfectly fixes everything, instead it's usually a bunch of small improvements over time. As for the actual servers themselves, they're really good hardware, so a simple switch in providers or hardware won't fix the issue either. We're definitely not skimping out on the server side of things, even if it might look like it <3

Comment

Originally posted by MaybePatta

Combat suggestions:
-make it so weapons of a length of 120cm or more can hit a riposte on a horse after successfully parrying the attack

-accels are broken, in midtier to hightier it just depends on who has the more broken accels to win. Yes you can counter with footwork, yes you can read - no the average human being isnt gonna put up with that shit. At this point with the current netcode, initiative and ultra accels always win. My suggestion is giving them their own sort of turncap, so they have a nerfed and set speed at which they come in compared to before.

-3rd person is broken, in duels and pubs. There is some sideswing and underhand wessex' which are just impossible to do in 1st person and extremely hard to read for the opponent. The FOV is much wider, animations are easier to read and stabs are more accurate.

-some weapons have broken turncap, so drags are way too floaty for the average human being to read - examples: Bastard Sword, Longsword, Wa...

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Hey! I'll forward these to the team. As for daily/weekly rewards, we aren't looking at doing them currently, but we plan on some other ways to make gold. :)

Comment

Originally posted by Strangeluv_MD

Fix the steam integration that allows you to view current players/recent players and add friends.

We're working on this - it's because we switched to PlayFab instead of steam, so Steam won't work. We're looking into some solutions with a Mordhau friends list and being able to potentially import or get steam accounts in game. We'll see when we can get this sorted 👍

EDIT: Not sure exactly what we'll end up doing, but we're aware of this and we'll do what we can :)