Jaaxxxxon

Jaaxxxxon



11 Apr

Comment

Originally posted by Nexerade

yeah and you removed armors from alpha videos that people liked because you said "they were bad looking". typical mordhau dev

The ones we removed were completely incompatible with the post-alpha customization.

Comment

Originally posted by GreenGhost95

So you don't plan on improving even the worst cases like the bascinet which doesn't even have proper breathing holes, or the tabard which has chainmail parts that barely look like chainmail? Some of these pieces have very unique and classic looks which would be a shame to leave at low quality without anything equivalent to replace them with.

We have like 4 new mail tabards coming with the crusader themed updates, and we added the hounskull and pigface bascinets, which are completely improved over the original.

Comment

Originally posted by Oggnar

What about more coats-of-arms? We already have a french lily and a spanish castle, so what about english lions or a german reichsadler (eagle)?

I think more emblems are a great idea - I'll talk to the team about it. :)

Comment

Originally posted by Bilxor

Crossroads is laughably imbalanced. The king is just obscenely powerful and simply never dies. Any plans for this to get fixed

I believe we're tweaking the king a little 👍 I'll double check though!

Comment

Originally posted by Superphysiological

Is there anyway you guys can make it so that a salty guy can’t literally crossmap me and destroy the cata with his fire turret? Even with smith + blacksmith hammer, the fire turret just melts the cata.

Side mention, anyway to circumvent the toxicity from teammates with the cata on Camp? Like if you have cata, you can’t be knocked off of it by a teammate hitting you? And teammates can’t destroy cata either?

Heart wrenching stuff like when my own teammate firebombs cata and/or TKs because I killed him once but I’m literally top fragging with cata. Or even a teammate killing me so he can have it hisself.

As for the fire ballista, maybe smoke or something could work in the future? I think having a good counter to the catapult is good, but it definitely shouldn't be rock-paper-scissors gameplay. As for the toxicity, it's tough because not getting removed from the catapult lets you use it if someone tries spam kicking you, but if they just murder you there's an issue with that as well.


10 Apr

Comment

Originally posted by GreenGhost95

Are there any plans for going back and retexturing/remodeling some of the older pieces of armor since the quality of new pieces has gone up over the years? There's alot of inconsistencies regarding both the quality of the armors as well as the coloring.

Placeholder numbers for the sake of discussion, but:

Going back and fixing something might take 6 hours, but adding something new might only take 10. So we can spend 6 hours to have the same amount of cosmetics, or we can make a new cosmetic and have two cosmetics for a similar amount of work. This also lets people use the old ones if they like the way the look, and when we do this we try to add new things that are similar in style.

Comment

Originally posted by [deleted]

[removed]

Your post has been removed because it is in violation of rule 10. Suggestions and critiques must be constructive.

Comment

Originally posted by scotsman165

I gave award now give patchie

Ok we will release patchie soon™

Comment

Originally posted by Educational-Gur-1649

"some programming and gameplay for the catapults" Does that mean we will finally be able to throw dwarves with catapult?

No, it's just changing the catapult so it behaves with physics and doesn't clip through the ground or float in weird ways :)


09 Apr

Comment

ok the sound effects were killing me in this


06 Apr

Post

As always, let us know what's on your mind! If you've got any feedback, suggestions, concerns, complaints, criticism... anything you'd want to talk about, this is the place to do it! Please keep things relevant and constructive!

In terms of testing, we have an item with a broken LOD (detail change on objects) that we're looking to fix, but it should be a relatively simple fix. Aside from that, we're pretty much ready to release after we do a few more tests :)

Some other changes that we've done:

  • A little note, quite a few of these won't be in the upcoming update, as we're pretty much content locked aside from a few needed bug fixes.
  • Some optimizations for sound effects.
  • Streamlined tools are being developed for the official moderators, which will help us ban and mute disruptive players easier :)
  • Some fixes for RCON such as logging, bug fixes, etc.
  • Ongoing final touches for the SDK (mod tools).
  • "Playerlist" c...
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05 Apr

Comment

We're looking into it. Not too much to say right now but we're aware of the issue and we're working on it <3

Comment

Originally posted by mavol6

I know they are adding a Rus armor set next patchie

On the Eastern Invasion update, not the next one - just wanna clear that up.

Comment

We're adding lamellar with the eastern invasion I believe, but that neck stuff is not an option because it'd be a clipping nightmare 😅


04 Apr

Comment

Originally posted by Lurtz963

Hello, Grator mentioned on stream that frog mouth helmet and helmets that have plates covering the neck make the metal plates twist with the movement of the head, is there any plans on reworking the head animations for implementing this types of helmets?

Not really at the moment - it's just a lot of work needed to add in one specific type of helmet. That's not to say it will never come, just that right now it's not high on the list of our priorities.

Comment

Originally posted by theshadowhost

why haven't you patched the out of bounds on castello yet? in invasion mode blue can run into red spawn and farm noobs over and over. I reported this last year and it would surely take 2 hrs to fix in the level editor.

Should be fixed with the upcoming update, I know some of our level designers went around and adjusted spawn protection and out-of-bounds zones on most maps :)

Comment

Originally posted by KasiFlow

Ive been extremely critical of mordhau in the past but the recent news has really started to bring back some hope for me! Keep doing what you guys are doing now. Kudos to the new artists, everything looks gorgeous!

As for questions

  • Who's doing the new combat animations? I know crush is testing them, but is he doing them too?

  • Do you think the art team would ever have time to rework the blood? At the moment blood textures look kind of stock and tend to look really messy on players. Maybe make it a little darker too, ive been a fan of the grittier medieval War aesthetic and would like to see some more in mordhau

  • Will female characters be coming in eastern invasion or afterwards? Have you guys figured out a vague plan to get voice actors? I'm sure you can find plenty online if that's an avenue available to triternion

  • Are there any plans to introduce more face models? At the moment character customization on the ...

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- We have a dedicated animator, and crush is just implementing and doing smoothing, etc. on them :)

- Not a bad idea, we can look into it! We need them to be reabable, but it does kind of look like you took a dip in some ketchup :D

- Not sure on the exact timing yet, we'll need to get voices done and finding the right fit and style for Mordhau is a bit difficult.

- We're adding a new face model with the darker skin tones, but I'm not sure about other faces right now. It's worth us looking into!

- Yeah, shields have always been a bit of a problem area. We're looking into adding some combat mechanics in the future (maybe an offhand punch/shield bash) that could allow us to flesh out shields in a different way. At the moment there are only a handful of actual mechanics, so we just don't have that many tools to use to differentiate the shields.

Comment

Originally posted by Cobboolio

Will the mod folder issue be fixed next patch? As in having to delete the modio folder on a regular basis because you get stuck on "preparing to download mods". Thanks for the updates :)

I can't say 100% but there should be some improvements to the mod side of things, we are releasing the SDK with or right after this update.