More carrots when?
Vitamin Cronch
More carrots when?
Vitamin Cronch
So we've went from a ping spikes to packet spikes on servers. Are we still saying it's DDOS? If so what's the progress on that? I thought most server companies come with some sort of DDOS protection with their servers. Is it the 206+ player server that pops up on occasion?
I don't care about most of the other changes (other than optimizations, those are nice) as I'll adapt to swings and various speed changes and what have you. This packet and ping/packet stuff needs to go as it's a real killer.
We are planning on some DDOS protection for the next update, it should eliminate most attacks. It's hard to tell on the fly whether or not server issues are solely the cause of attacks, but we're still working on iterative network improvements.
We've definitely made some progress on stabilizing things, but it's a process of incremental changes that will add up over time - we can't release a miracle fix that will instantly fix all problems.
tl;dr - we're working on it
Unfortunately this is just because of low player counts :(
With the available players, this was the best matchmaking could get for you to fight - if there were 10k people queuing for 3v3, you'd get matches with people at your rank consistently.
Like what some of the other comments said, this could probably be abused, and also there is a clear visual 'tell' of flesh wound: person gets a limb chopped off and lives = they will die in a few seconds. If you could use bloodlust to counter that, you wouldn't be able to know what is actually going on and things could get confusing.
That being said, keep the suggestions coming - more perk ideas are always welcome!
btw, the crowned barbute is an exclusive tournament reward, so that won't be available to all players
Hey all!
We're hoping you're liking our newest update - we're hard at work fixing issues that are popping up, and we'll be looking to put another hotfix out soon. Now that there's been a little bit of time to get used to the new changes, we'd love to hear your feedback on the update specifically! Please post any thoughts or suggestions below, and please keep things civil. Thanks a ton!
Some notes from our meeting:
Hey there, send me a dm on Discord, look for Jax - discord.gg/mordhau I should be able to get this fixed for ya :)
The game itself does pretty good with steam link.
Respawning, choosing class and team and finding a server is a major pain in the butt. Like they forgot to code it. I couch game with a normal wireless keyboard and mouse, just gotta have a hard mousepad with high friction. But it's not really for mordhau, it throws you off focus while a monitor really gets you pumped.
we're fixing this, it just requires a lot of UI work since the game wasn't really intended for gamepad
Great job with the patch guys! However I’m experiencing a single problem. Now, anytime I look upwards & towards the sky on feitoria, fps drops immensely. Another player had reported the same problem in chat too
Keep up the good work!
We're looking into performance issues. Hoping we'll make some progress on em soon!🤞
In the meantime, if you want to send logs to us there could be some useful information - best place would be on the discord, discord.gg/mordhau :)
I think an additional customization slot to differentiate the face, neck, and shoulders would be really helpful. I want to use a gorget to cover up the neck when I use a plague doctor mask on my Burgonet Buffet but I can't. I know I asked this in a previous weekly discussion, but I think the customization slot would be amazing for fashion.
Having a shoulder plate and being able to wear a scarf for example
We have pretty much pushed the customization to the limit when it comes to cosmetic slots, unfortunately.
The game is pretty much literally unplayable for me after the patch. I was playing it with 100+ fps on ultra all settings prior to the patch and after the patch, even on low all settings I just keep getting freezes every couple of seconds. this happens in or out of battle and its literally unplayable in battle as I cannot react because i keep freezing.
this has happened on every map.
We're looking into it - if you head over to the discord and drop a log file in the tech support or bug sections, that'd be greatly appreciated. discord.gg/mordhau
Read moreWhen will we see fire pots put in a place where they aren't completely awful?
I understand they were very strong against players and the nerfs made sense at the time, but it's gotten to the point that fire pots can't even do the one thing they are designed for (destroying buildable objects).
Take catapults for instance; players constantly keep them out of bounds and even when you do manage to hit a catapult with a fire pot they either A: back the catapult out of the fire and take almost no damage from it or B: repair the catapult faster than the fire pot can do damage. This results in an extremely frustrating gameplay experience.
Maybe the issue is that repairing is too strong? Should someone be able to out-repair something covered in flaming oil? Since fire pots are so weak, and repairing is so easy, people don't even carry smoke pots which should be the actual counter to fire pots.
Some options would be:
- Let us loadout more than on...
I like your second point, although I think one of the issues we have at the moment is that the only way to manually extinguish the fire is to completely block your view with a smoke bomb - this is kind of limiting where we can go with firebombs balance wise. I'll see if there's anything that could be done on this front.
This patch driving me insane irl
*sanity restored*
Last update was on Dec 7, 2020, so it is going to be 4 months now...I am almost ready to cronch someone on the street with a personal maul. Going insane soon.
cronch crisis averted
Read moreI like interactables like doors, levers and bells—I don't know why, they're just fun to play with. But even better, are interactable objects that impact the game! Here's some ways to increase their significance:
Boardable doors
Doors can be locked (and unlocked) from the inside: this allows anyone to slow down the opposition in pre-determined locations, without breaking the flow of their own team. The wrecker perk, in combination with destructive weapons, is a strong counter; broken doors cannot be boarded.Heavier ladders
I like how ladders can be pushed down, but right now, it doesn't make much of a difference: one can put back fallen ladders almost instantaneously. A simple change would be to increase the time it takes to raise them. Alternatively, it could take two players to raise a ladder: this would naturally slow down the opponent, and locks certain routes for lonely mercenaries. Because enemy players will be standing still for lo...
These are some really great ideas! I'm not sure on the last one (we don't want a single arrow to be able to do a ton of damage due to risk v reward, etc) but overall I like these - definitely bringing these up to the team on Tuesday!
What are your thoughts on adding more map interaction to future maps, or even updating some current ones?
By map interaction, I mean things like creating new pathways, be it engineers building bridges, catapults breaking down certain wall segments, or even clearing out rubble. That said, itd also be cool if there were ways to destroy pathways, like causing rock slides which would have to be cleared out, or building temporary fortifications in broken walls.
The other potential form of map interactions are map hazards, be them triggered by players, like the icicles on MT peak, or randomly occur like the trebuchets on camp. My only request would be that there is always a way to avoid hazards reliably.
Hmm, so I'm not sure about making huge changes to existing maps, but I think these are some good points to raise for the maps we have in development!
Hi, played the game for about 1k hours.
I think you definitively need to do something about team stacking in invasion. There are some clans stacking matches with 25-30 ppl which are all level 200+.
This makes invasion matches meaningsless since it's always a speedrun / stomp on the side of the clan. The other team usually contains people around level 20-80 and they just get run down over and over. Usually everybody leaves after just one match.
Do you have any plans regarding this? I'm guessing that always auto assign is not an option since you want to play with friends etc. But stacking 25+ ppl is not acceptable imo.
It's something we're looking into!
Would love to see more maps. I know that’s a huge ask, but the number of maps in the game is very limited given how many hours can be sunk into it. I play a lot of invasion / frontline and seeing the same 6 maps over and over gets grating.
Maps are our main content priority right now :)
We're looking into performance issues, seems to only be affecting certain people (I can't look at the water on Castello without losing a ton of frames).
Scabbards most likely won't be coming - this is because we're already pushing the boundaries of performance with the amount of customization, and scabbards would probably be the straw that breaks the camel's back, so to speak :(