Jaaxxxxon

Jaaxxxxon



23 Aug

Comment

Originally posted by storm_foam

Hey Jax you finally posted!

A few points:

Can you update the brigandine legs to have colorable leather and fix the shoe clipping/missing space problems it has?

Also we could use a flattish forest map similar to Iron Company's camp on Grad. Very easy fun idea.

Another idea I have on the weapon side of things, the game is lacking in cheap two handers. Something like a spiked club with a throwable function would work wonders at the 12-14 point range, being something like a light evening star. I think the peasant club is very fun, and this could work similarly. This could be the longsword to the Evening Star's greatsword.

I'd like some footman and lower class skins added for weapons in general. There seems to be a large trend in the newer items of making everything engraved and ornate, and the most prestigious looking item of its historical period. We are in grave need of some new multi part customizable sets for things like the halberd, spea...

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Brig legs are known, I'm pretty sure Grator is working on it actually!


09 Aug

Comment

ai generated comment:

devs bad >:( stinky devs

Comment

Originally posted by Melon-Dog

Hey Jax!

It's nice to hear that you guys are making some progress on the women models, and consider some suggestions from the past Feedback threads.

Are you also considering some changes to the whole FL/INV merge, or is the merge meant so stay as it is right now? I and many others just don't enjoy getting put into a FL match after queuing into an INV match, and vice versa. As you've probably heard by now, many INV players desperately hate the respawn timer in FL, so why not start there with lowering or entirely removing it.

At the moment, we don't plan on changing it.

The reason being is that we felt novice servers were critical to help attract and retain new players (and help grow the population of the game again), but they end up splitting the player base. Before, most people played FL/INV, so it was already split - but adding in novice servers would then divide our player base even more. We felt that this was too much, and would result in servers struggling to fill up - so we merged playlists to help prevent this.

Something that we are prioritizing, however, is making the voting screen and map voting process a lot better - less (or no) repeat maps, and a good variety of options for players to choose for the next round. Also, the FL respawn timer is something we're definitely looking into as well - why not improve the mode so that more people actually like to play on it?

Post

Hey all!

Like usual, we'd love to hear feedback on MORDHAU - any ideas, suggestions, comments, things you'd like to see tweaked, etc. are all welcome and 100% appreciated! Like always, please be civil and constructive with feedback - it definitely helps me out in being able to share your ideas with the team. Also, a little side note: please try to give specific feedback if you can - "fix Arid's last objective" doesn't really help, but "the last objective on arid is underwhelming because of x y z" is super useful to us.

Anyways, the past few weeks have been a little less intense for us, with a lot of people out of the office - but that doesn't mean we're not working! A few updates we have to share are:

  • Women character models are nearing completion. Base proportions are mostly done, with some tweaks here and there when needed. Aside from that, the female faces are wrapped-up, and now some minor aspects are being taken care of. First-person hand models a...
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Comment

Originally posted by -Helvet-

Hi Jax, could you pass this comment to Grator please? It's mostly skins & gear request thx.

- Rodela shield
Info about this shield It's in spanish but the auto-translate does the job!
In my sens, this shield could be a skin of the round shield we currently have. Right now, we only have a viking-style shield which is nice but doesn't fit well with later period weapons/builds. It was mainly used with a side-sword (which fall into the category of the rapier in-game). That said, it could also be a skin of the targe shield instead but the targe already has many skins compared to the round shield. Hell! you could have a skin for both as one Light Rodela & Heavy Rodela! It could also be a buckler skin but I think it is too small compared to the majority of the Rodela that I could find online.

- Jointed Ho...

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thanks for the suggestions!

Comment

Originally posted by Dazeuh

https://www.reddit.com/r/Mordhau/comments/vlka19/chiv_and_mordhau_each_offer_a_piece_to_the_puzzle/

I'd like to just use this as my feedback, it's honestly the only thing I think mordhau is lacking to be a complete experience. After this it's really just more maps and lore building for me, and provide players the medieval experience they fantasise about.

Also, some invasion maps could make better use of the space, perhaps some RNG on which direction main spawns are each round just to change up how the map is played and which routes become more preferable and strategic.

The last thing I'd like to see is some mechanics that help friends stay together better in invasion, since invasion is quite murderous, and it can be hard to stay relevant with your friends when we're always dying one by one and impatiently charging off from spawn one by one just t...

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brought this up to the team, thanks!

Comment

Originally posted by Deargrigh

Hi Jax, appreciate the extra detail in this one!

I've been having a think about ways to add a bit more playability to the game outside of new maps (which we know take a lot of time and effort on your side) and I think — based on the results of your recent poll — combat additions / gameplay additions is probably the way to go. I think maybe some new equipment, perks and new ways to interact within any map are probably the sweet spot between keeping/getting people interested, and developer time.

With that said, here's a few generic suggestions off the top of my head. A lot of these ideas would need proper planning and balance adjustment, I know, and I'm not attached to any idea in particular. I think others will probablly have better ideas, but just to get the ball rolling:

  • MAP ADDITIONS

Unique Weapon Spawns

I love how there are certain weapons that you can only find by exploring the map and pick...

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banger suggestions my friend


03 Aug

Comment

Hey all, sorry for the radio silence - we skipped yesterday's meeting due to a good chunk of people being out of the office or unavailable. I'll be leaving this thread up until next week when we catch up. Sorry for the inconvenience!


26 Jul

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Trashter n ion, not trashterion

Based on this typo I discard your feedback and your point is invalid

😊


20 Jul

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Originally posted by sdolk1

if the new weapon is large stone im all for it. i just want to be able to spawn with it instead of having to walk half the map for 2 mins just to engage in combat.

so uhh weapon and armor skins, as in skins for weapons and skins for armor

That being said, new weapons are cool, we could definitely use some new ones. :)


19 Jul

Post

Hey all!

As usual, we're interested in hearing your feedback - your questions, comments/concerns, suggestions and everything else help us steer the game in a better direction - we're happy to hear it! Like usual, please keep things civil down below. On a side note, I'd like to say thanks especially for doing that in the last post - we're aware the armory hasn't been well received, but not getting berated and just getting feedback on it is way more beneficial for all parties involved :D

A quick note about the armory in general:

Like I said above, we're aware that the Armory isn't exactly up-to-par in terms of usability. We've been monitoring feedback and will be looking to make improvements where possible in this regard.

Something I saw in last post's comments was a request for us to revert it or develop a different version of the armory; unfortunately, this isn't possible. A main reason for the armory redesign were to make the UI function pr...

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10 Jul

Comment

Originally posted by 1CombatMedic1

this meme has a point you havent even responded a few people now have asked about this merge? are you gonna revert it or you want your game to die further? im on EU servers a lot and they have been seriously low pop lately

like you said - since the servers have low pop, we merged game modes into the same servers

we are looking at making the vote screen have a certain % of each mode so you don't get all FL or all INV on a vote


08 Jul

Comment

Originally posted by VengefulKenny

Cucknerternioner

just the *right* amount of stroke

Comment

Originally posted by VengefulKenny

Cuckterion

hmm doesn't roll off the tongue that well, also it's "tri-tern-ion", not "tri-ter-ion"

Post

Hey all!

Just a quick side-thing in addition to the usual feedback threads - we're looking to see where you'd like us to focus a bit more time on, development-wise. We'd like to make sure that we're on the right track and developing things that you all actually want to play! Feel free to also comment with any other suggestions or input, it'd be extremely useful for us. Thanks!

View Poll

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Comment

Bro c'mon you could have said sh*ternion get it together work on the insults some more use less dated memes you can do it


06 Jul

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Originally posted by Eexoduis

I look forward to a palace update for Arid, I think that will really complete the map.

Just a bit of a reiteration there - we're not 100% confirmed on the palace getting expanded. We *think* it's a good idea, but it depends on a lot of things and we're still deciding what the best course of action would be.

Comment

Originally posted by thejoosep12

And the response of "contact us and we'll unban you" is f**king ridiculous! Just unban everyone that was banned that day. If some real necessary bans get unbanned through this then so be it. This game is stressing me out and I can't even f**king play the thing because they f**ked up BAD.

I have no idea why I didn't think of this - I'll talk to our backend dude and see if it's possible.

Comment

The original comment about why we don't hotfix all the time got deleted, but I'll post my reply here. I'm not gonna let a wall of text go to waste.

I'm no expert, but here's my understanding:

We have a limited amount of time post-update where we haven't introduced the content for an upcoming update. So for example, right now we haven't added the first iteration of the next update's map into our development build to work on it. Since we haven't done that, our development build is pretty much the same content as the update that you guys downloaded. This means we can patch out issues etc. and mess around with the files.

In a month or whenever the bossman decides, we'll "lock in" this update and add the map files etc. to the dev build. This lets map maker A work on the buildings while level artist B makes textures for the walls or w/e, while objective guy C does objectives and programmer D does code stuff. Any changes we make are now shared acro...

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Comment

Originally posted by not_consistent

I am satisfied with patchie for the most part except how long it took. I truly am grateful for continued development but there has to be some way to alter yalls process to allow for smaller more frequent patches. I saw a post from marox on the last feedback thread about how the maps and small incremental changes weren't cutting it so he was looking to do something bigger and crazier. Not to discourage anyone but smaller and more frequent would be much better.

We're looking to push the next update out in a shorter timeframe. Granted, that has been said before, but that's at least our goal. Luckily, we already have a map or two that have the potential to be completed without too much work, relatively speaking. For some context, those maps (we'll probably only focus on one) are much farther along than Arid was when we released the first part of Eastern Invasion.