Howdy folks!
As always, we'd like to hear your thoughts on the game; any feedback or comments, concerns, suggestions, etc. are super helpful for us, and we do appreciate them. Of course, please keep things civil and constructive - we can't really work with "game bad", but we can use constructive criticism to improve the game. Thanks!
For development notes:
With Arid, we're beginning testing beginning this week; the collision and structures/models/meshes are all good, and now the focus is on doing internal playtests to iron things out. What we're interested in is testing lighting (it's a night map, so we're tweaking for visibility), performance/optimization and general bug testing. There are still a few things left in terms of propping the map with a bunch of little objects, and a few little odds and ends. Overall though, the map is now playable internally and the majority of the work is now focused on testing.
Arid is still our main priority, but there ...
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