Jaaxxxxon

Jaaxxxxon



16 Nov

Comment

Originally posted by Crowfasa

1) Standardize the emote menu. Having different orders for different weapons is annoying.

2) Let us keybind specific emotes/voicelines.

3) Add names on mouseover to the various colors during customization.

4) If the noble leaves the match, have him replaced rather than killed.

5) Do something about griefers kicking teammates into spikes/off buildings.

Some good points here, I'll forward em on. :)

Comment

Originally posted by conqeboy

Hi, really looking forward to those combat changes, other than that just a couple things i thought of:

  • Any chance of adding some kind of autobalance? Maybe i was just unlucky, but about 3/4 of all matches i played this week (EU) were completely one sided because of stacked teams. Now if a group of high level friends or clanmates join a server, it's normal that they stomp, but when it is the norm for random high levels to stack together in one team, it kind of ruins the fun. Yes, levels or ranks aren't a perfect way to tell a players skill, but if one team has a lot of lvl < 30 and only two lvl 100s and the other team has five lvl 100s plus two lvl 200s, it's pretty obvious from the start who is going to win, with the entire weaker team usually having negative k/d apart from two or three players. Players from the weaker team sometimes just leave, so that team also gets outnumbered by as much as 3-4 players at times for a few minutes. Close matches are the most fun, but...
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We can definitely look into these points, I'll make sure the team sees this!


14 Nov

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f*cking ROLLED lmao

can I share this on twitter?


12 Nov

Comment

Originally posted by vegemiteontoes

Ranked rewards or other incentives to play it.

I think rewards would be great, but we'd have to do it in a way that's sustainable. We'll see!

Comment

Originally posted by Timontie

u/Jaaxxxxon About horse mechanics - the only broken thing about them is cancelling your swing/parry when they bump into you. It’s all we need. Remove that bump, keep the 10-20 damage it does when it collides with you and problem fixed - horses are no longer op. Please concider it with the team, thank you

We're looking into the bump as well :)


10 Nov

Post

Hello everyone!

As usual, we'd love to hear your feedback, requests, and suggestions. Let us know what you want to see added, improved or changed in the comments below! Please keep things on topic and constructive, and thanks for the feedback - it's instrumental for the development of the game, and we greatly appreciate it.

As for our weekly dev meeting notes, here's a bit of an insight on what's been going on this week:

  • We spent quite a bit of time discussing the state of the game, modes, player populations in each mode, server player caps etc. We might look to mix up the player counts on FL/INV servers again, but we'll see!
  • We talked for a while about Horde. Even though we haven't done too much to it since release, it's still relatively popular, and we'd like to improve upon it in the future when things settle down.
  • We've had some work on animations as well as combat when it comes to horse combat, notably the couching mechanic. Ca...
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09 Nov

Comment

In all honesty it would probably do the opposite since it would show a client side replay from your computer but from the other person's pov, instead of what the actual person saw or what the server 'saw'.

With the demo function I don't think we can get that to work in a way that would feel consistent and accurate, but I could be mistaken. I can ask the team though :)

Comment

Originally posted by [deleted]

[deleted]

who wants me to ban haikubot


08 Nov

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Originally posted by needlzor

The only solution I see for this would be to open the game up to more players. Maybe with a free to play model where you could buy cosmetics with money.

I've proposed this as a way to revive the battle royale mode and while it wasn't outright dismissed, it's more of a long term thing.

I don't think the playerbase is dying but the game could use a walled garden mode with level-restricted servers running the game by decreasing the speed to 80%, for people learning the game. Yes, yes I know level isn't everything because new accounts and smurfs and all that but if it reduces it significantly it should already be enough to have some effect.

IMO a walled-garden style system is worse, as it gives the player an abrupt wake up call when they get thrown into normal servers. A very loose MMR system already exists, and we could look into re-using it and seeing if it's beneficial.

Comment

Originally posted by DonWardaddy

Ever think of adding minor stats to weapon attachments, like increase point earned, decrease parry cost by 1, deal extra damage to horse/wood, things that doesn’t change gameplay much but worth trying different sets

All weapon attachments are meant to be cosmetic. Tying game stats to visuals isn't ideal because you would lose freedom in how you'd like to look in order to get the best stats and chance at winning.

Comment

Originally posted by MaximusProxi

What i think this game needs the most is something like an "advanced" tutorial (or a very clear link to a video like trix's "advanced guide to mordhau", where new players can learn about riposts, drags and accels, footwork/spacing and keybinds. Reason for that is seeing bigger streamers like xqc or summit that go to ranked duels without even knowing what a riposte is, the most important mechanic in the game . I watched some footage the other day and most of their complaints come from "animation abusing" or not knowing how to deal with 1handed weapon attack spamming. If they knew how to deal with that better by knowing what mechanics actually exist in the game they would've had a much smoother time playing. Also playing with 240 is a relatively big disadvantage.

Stuff I'd personally like to see:

  1. Remove automated kicks for teamkilling. Yes I see that this system has it's place in the game for griefers. But it certainly feels bad to get kicked after a 30+ minut...
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As for tutorials, it's tough because a lot of advanced stuff is theory and subject to change, and releasing official tutorials can lead to them being outdated if they're too specific. The initial tutorial gives people an understanding of at least how to play the game, and if they are still interested in getting better they're free to look up their own resources and improve.

  1. We have looked into some ways to potentially add some reset or tk removal over time, or similar systems. This is arguably a better way to go, as there is much less TKing due to the existence of the system serving as a preventative measure.
  2. This is something we want to expand upon.
  3. We're aware, and we try to tweak these as best as we can!
  4. Horde is an area of improvement that is planned at some point, but currently is on the back burner while we address more pressing issues and develop on some priorities.
Comment

Originally posted by thuntershompson

is there ever gonna be a regicide game mode?

At the moment we're not currently looking to expand our roster of game modes, but we're always on the hunt for new ideas!

Comment

Originally posted by Streichwurst

Can we maybe get a folder system for the loadout screen? I feel like most people have just too many loadouts to keep proper track and that would be a great way to filter them. Maybe even have a filter option like one folder 3/3/3 armor or the first weapon in the loadout is 1h, 2h or misc. (ranged and toolbox). That would be awsome!!

we plan on adding more organization when we revamp the armory in the future!

Comment

Originally posted by LibertyG100

Can the servers be rebooted at least once per week ? I noticed that the quality of servers slowly decline weeks after week until an update is released, that actually fix the servers, assuming you restart them. I think it would be a good thing if you could reboot servers more often. Thanks !

We're still investigating issues - I don't think this is the actual problem, but we can look into it just to make sure!

Comment

Originally posted by Outlaw_Cheggf

My feedback is that the main menu still says it's halloween! It's not!!! I'm being lied to! You're lying to me right now, Jax!

uh oh i will fix

Comment

Originally posted by [deleted]

Hey u/Jaaxxxxon, this might seem like a strange request, but hear me out: Please remove 80 player servers.

The average player will choose it because it sounds cool and then wonder why the the map feels unoptimized or why the server feels laggy.

Then they believe that is just how the game is, even though the game feels smooth when servers have a lower player cap.

It does split the population as well, and I believe this is a big reason for complaints regarding population levels and activity.

Since you guys probably got all the optimization data you needed by now, I think it would be in everyone's best interest to remove it soon-ish.

We have messed around with different server amounts, and it doesn't seem that there is a huge consensus on this. We can look into the servers sometime in regards to player counts and see if there is any room for improvement 👍


03 Nov

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Small update: I am currently in the process of moving, so I'll leave this thread up until next week. Feel free to keep posting, I'll be sure to answer you all and get some info for the dev team :)


30 Oct

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We are fixing drags and accels. We have found some issues that are causing unintended insta accels, and things that create completely unreadable situations, and we're working on fixing them :)


29 Oct

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Updates - if you didn't hear, the executioner's hood will be staying around if you unlock it, and we're also 20% off until the 2nd! https://store.steampowered.com/app/629760/MORDHAU/


28 Oct

Comment

Originally posted by Gott_Mogis

I really love you for keeping stuff coming <3 <3 <3 Stay awesome. For me nothing really to complain about.

One thing that i would love to see but expect to be impossible/not wanted from ur side: autobalance teams on level base. my experiance as an avarage 100+ player is that high levels tend to stack. what means that teams of low levels get beaten up often without having carries that help them to live longer. Fmpov Level based autobalance would be the easiest way to balance and most of the time level and skill are correlated. Squads should be prioritised to stay together.

We've seen some issues on this front, and it's something we can take a look at. No guarantees yet, as we don't have any built-in support currently, but it could be worth the effort.