Jaaxxxxon

Jaaxxxxon



28 Oct

Comment

Originally posted by gooseppe1

0) My friend can't download the game since new patch. He tried nearly every known method to fix this issue but nothing helped him. What should he do?

Cosmetic suggestions:

1) More leather colors would be a very cool addition.

2) Brigandine greaves need a rework. These legs are really nice, but sadly we can't colour the leather part. Please fix that.

3) Gothic legs seem way too large, isnt it an issue? 4) Archer arms have clipping issues with most of shoulder options.

5) Please make the leather part of archer arms with bracers colorable.

Other questions:

1) How is the progress going with SDK? What should we expect?

2) How is the progress going with scimitar? Should we expect it in the upcoming patch or it will come later?

  1. have him check tech support on the discord, he'll find the most up-to-date info there. It seems to be an issue with our steam download and our file structure, which is something that will be improved with the next update. (next update will be weird like this one, but after that it will be good for subsequent ones.) This bug is due to the map names in the files changing after updates, requiring them to be redownloaded. Going forwards the maps will have static filenames, and fix the issue hopefully.

  2. We can see :)

  3. I talked about this above in jamcake's comment.

  4. Same as what i said in the other comment thread, reworking items isn't time-effective really.

  5. We can look at that, but sometimes clipping is inevitable. There are too many possible combinations to completely eliminate it, but we do what we can.

  6. Same as 2 and 3, but we can still talk about this going forwards.

  1. SD...
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Comment

Originally posted by Kierran169

Keep executioners hood after Halloween please. It fits with mordhau's general theme well.

it is staying, read the bold above

Comment

Originally posted by PotatoKilr

  1. Horde improvements such as fixing AI knocking you down easily near ladders
  2. Kicks with all items
  3. Shields should not be de-equipped when the main weapon is thrown
  4. Remove the Huntsman perk or make it a default trait
  5. Nerf cleaver damage against armor (stab damage could be slightly increased to balance it)
  6. Nerf axe attack and/or combo speed (axes should realistically not be faster than swords)
  7. Kills made using a teammate’s mounted crossbow or fireplace should award points to the builder
  8. Allow mounted crossbow bolts to be parried
  1. can be looked at, we plan to give horde some love in the future.
  2. this is something that currently isn't possible due to the way items are coded, but we can take a look perhaps in the future. we've talked about it a few times but it's not something we've seen as ultra-high priority.
  3. Similar to #2, it's not currently possible, but we can look into it.
  4. We've discussed Huntsman a little - we don't have a solution as of now but we know it can in some cases reduce the depth, and we're focusing a bit more on perks recently. We'll see what comes of it!
  5. Cleaver has always been really strong, we'll see if there are any changes that would improve the balance of the game.
  6. Realism isn't a huge concern on this, but usually we try to make axes have good combos and damage at the expense of stab damage potential. It's something we can keep note of, though.
  7. Agreed.
  8. This could be interesting, but usually they don't have a massive im...
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Comment

Originally posted by Jamcakes_

Heya, very exciting stuff in the notes! A couple of things:

  • Personally it doesn't make sense to me that ranged weapons are banned in Teamfight when the Short Spear has the most powerful ranged attack in the game and is widely used. The spear throw can easily repeatably deal 50+ damage over the entire distance of the arena and I think the throw should be disabled in the interest of competitive play.
  • I think most of the fashion community agrees that the Brigandine Greaves are (in terms of the model) one of the best tier 2 leg options, but it's a massive shame we can't colour the thighs and rivets to match the Brigandine or Corazzina, making them too out of place to style properly most of the time. With editing old cosmetics being out of the question would the devs consider adding replacement that better adheres to quality of Mordhau's more recent cosmetics? Perhaps something like this: ...
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For the first one, this is something we're looking into. Not sure exactly how we'll go about it but the idea is that stackable throwables would cause projectile spam, but we still have with with normal weapons. So nothing decided yet, but we'll take a good look at some possible solutions, and hopefully get to a good compromise.

So for the brigandine legs, and all armor - we really don't go back and edit older existing pieces unless we really have to. The amount of time/effort to do so could be better used to make a new armor piece that's similar but with updated proportions and newer, nicer textures etc. The numbers here are made up, but if it takes 8 hours to make changes to the existing legs versus 12 to make a new similar model and textures, we'd rather go with the second as it now means there's a new cosmetic in the game that gives more variety. I like the look of those, we can look into something like that potentially. I'll bring it up to the art guys!

Dodg...

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Comment

this is peak mordhau

Comment

yes, kind of
it hides after a week, but doesn't decay


27 Oct

Post

Hello everyone!

As always, your feedback is extremely important to us. Let us know your thoughts on the state of the game, what you'd like to see in the future, and any suggestions, critiques, etc.
Also, we've decided that the executioner's hood will stay in your inventory if you log in before the 2nd - get it before it's gone!

Our notes for the meeting today:

  • We have identified an issue with MMR being lost for no reason, we're investigating this. Seems to be unrelated to the game's code itself, but the backend.
  • Discussion on game modes, cavalry combat, miscellaneous things.
  • Fixes have been made for undesired behavior; hiding inside trebuchets on Grad, building in spawn areas on maps, etc.
  • Various development on backend and technical areas of the game.
  • Dev progress on armory rework, which is going well.
  • Various art development on level assets.
  • Lots of focus on long-term cont...
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26 Oct

Comment

geralt_bath_tub.jpeg intensifies

Comment

Originally posted by A55per

It's a known bug, I call it the phantom swing myself. I think it has to do with changes they made to reduce 180 blocks.

It's not a bug, he was in recovery

Comment

Why does wholesome video get 4 reports :(


25 Oct

Comment

Originally posted by Bay_listicx

Knew your comment was bait and I answered anyways. Atleast this conversation will be a good comedy sketch for jaxxxxon to read.

And he's gone

Comment

Originally posted by AyyLmaoEUW

/u/Jaaxxxxon movement for commanders/nobles is still bugged since the last patch, where sometimes you are unable to sprint and you will permanently move diagonally right when trying to sprint forwards. This makes it all but impossible to play. It is very consistent on red side commander on grad, but can also happen on other maps as far as i remember. please please fix this asap

Hmm, are you seeing this happen to other people?
(If anyone else has had this happen, please chime in here. I've heard about this but it's something I haven't personally seen.)


24 Oct

Comment

Originally posted by Holy_saracen

Hello again!
My suggestions for this week:

  • On some frontline/inv maps the spawn areas have tight exits, leading to a lot of collisions/troll people blocking entrances. Examples of this are Grad's last free guard spawn, Taiga's second Free guard spawn on INV (the wooden doors usually cause big trafic jams), Mountain peak FL last Iron company spawn and many others.
    I've 2 ideas to fix this:
    • Modify each spawn that has this sort of problem (time consuming).
    • When being on your spawn, give players a "buff" that ignores team collision (toolbox structures and players), it ends when you exit the spawn area (it should check if you're inside other player to prevent getting stuck as well).
  • Skirmishes need some sort of mechanic that prevents people from hiding, here are my suggestions:
    • Add more out of bounds zones, to prevent players getting in cheese spots (i.e. Mountain peak wooden towers, Grad's ladders that lead to t...
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Some cool ideas! Not sure about horse customization since we have no support at the moment (and it's relatively minor), but I'll bring these points up in our next meeting. Thanks for the feedback :)

Comment

Originally posted by EarballsOfMemeland

Long term work on map production, for larger scale Frontline/Invasion maps.

Ehhhh... larger maps could be good, but they need to be properly optimised. Castello obviously has a reputation for causing frame drops, especially on 80 player servers. And also, if larger maps are made, please make it so that the entire map is usable. There's huge areas of Castello, Feitoria and Grad that you can't even enter and Crossroads has large areas that kind of fit with the cavalry-focus of the map, but don't really do much beyond serving as jousting arenas; there's no objectives there and so are mostly ignored save for the odd sneaky archer or carrot gatherer.

And please don;'t forget about lower pop servers,those of us on wi-fi find 80 layers to be too much to handle

We've taken this into consideration, we're still learning every day :)

Comment

Originally posted by Zachary9944

  1. Some sort of balance change for 3s, it seems right now that spamming 2 hit weapons is OP, I really don’t have a solution,
  2. Don’t allow throwing weapons in ranked, sure it can lead to some haha funny maul throw but when you get to higher levels it goes against everything the cool scene has done for some sort of rule set with throwables.
  3. I heard there was some sort of riposte overhaul to fix some broken accels (exe, LS, poleaxe) any word on how those will work?

In regards to 3v3 balance - if it's an issue there, it's probably an issue in the rest of the game as well. It's best to just balance the issues globally than it is to band-aid fix ranked 3v3 exclusively.

As for the riposte thing, I don't have details at the moment. Crush is working on it and it's going well from what I hear :)

Comment

Originally posted by uurrllycute

Will you consider re-adding the old friendly markers as an option or have different options? I'm not color blind color blind but I dont do really good with green, especially that shade of green.

We can see, but it's tough since every time we adjust them people want whatever we just changed from.

Comment

Originally posted by gooseppe1

0) Hug/handshake gesture will be a very nice addition plus it will add some charm of friendship to it

Cosmetic suggestions:

1) Give us an option to color leather part of brigandine greaves

2) Give us an option to color visors of t2 bascinets added in patch#20

3) Give brigandine and kite shield more patterns

4) Add kastebrust exclusive waist options to other cuirasses (at least chainmail and scale skirts)

5) Saturate loadout tints and the tint list. Right now you can hardly distinguish most of tints. The only 2 tints that are saturated good right now are black tint and gold tint (gold tint isnt even an option for loadout metal tint, you can only use it on weapons or on some armour pieces (for engravings))

0 - could be cool :)
1- probably not going to happen, we don't usually rework old armor, instead we usually add new things.
2 - We can see about that, think it's a bug
3 - We're looking into some new skins potentially in the future. As for the brigandine, see #1.
4 - We usually add things like that if they don't clip. If there's no option for them, it's usually because they're just not compatible. I'll ask the team about that wait set though, but I think they just don't line up with existing cosmetics.
5 - Planned, at least in the armory. We'll see about maybe making some of them in-game 'pop' more as well.

Comment

Originally posted by larzanthony

f**k I am late. I always forget what feedback I think of during games, so I decided to write them all down this time.

  1. Siege towers hitbox of stairs in feitoria is too wide. Projectiles get stuck on nothing.

  2. Javs hitbox too big. Regulary get body dmg when hitting someone in the head or get a floating jav above my teammates head.

  3. People can chamber stabs when you stab them in the back. I have seen this multiple times. Not sure whether a bad connection causes this.

  4. Mountain peak invasion has a random death zone, for attackers, outside of the castle, but inside the wall, when freeing the hostages.

  5. When the attacking team during invasion captures a point, the defenders usually get send back if they are too far in front. However, if you, as a defender, walk into the new enemy spawn, before you get send back, you get killed within 5 seconds for being in a death zone. Getting out of their spawn afterwards kill...

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I'll bring this up to the team, some of these are definitely worth taking a look at. For map issues, it's best to show screenshots so we can actually see where the issue is, but in any case we'll take a look and do what we can :)

Comment

Originally posted by Xefferman

Add teamdamage% to the scoreboard so your team damage is permanently displayed for all to see. Kills (K), Deaths (D), Assists (A), Teamdamage% (TD)

Adding this feature would accomplish a few things:

  • Add a shame factor to the scoreboard that discourages swinging wildly and causing team damage. Lots of players just jump into the fight and swing wildly, often causing a lot of damage to nearby teammates. Players who achieved high kills while also maintaining low team damage% would shine, while those who did so at their teammates expense would be shamed. This would add another layer of mastery to achieve for players -- How many kills can you get while also minimizing team damage.
  • Adding this feature would also discourage malicious team killing and trolling by making your team damage display in real time for all to see. This will aid in routing out caustic team killers.

Other ideas to discourage team killing:

  • Add an au...
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Some good ideas here, I'll share em with the team :)