Jaaxxxxon

Jaaxxxxon



24 Nov

Comment

Originally posted by Er3st0r

I have been thinking about a change for a while that I believe would be a unique addition to the game, which is that the spear and the halberd's alt modes should be replaced with a stance. The player would hold their weapon in front of them, acting like a spike damaging people if they walk into it. However, it would not one shot players but deal about 35 damage to level 3 armor, 45 damage to level 2 armor, 60 damage to level 1 armor and 85 damage to no armor with no bonus headshot damage. Horses running into the halberd/spear would die instantly. The stance would be cancelled if the player takes damage from a melee or a kick, but not ranged projectiles. The stance would take about 2 seconds to enter as well as the player's movement speed being reduced drastically (maybe about 75%?).

Sidenote: I love this game and I have played way too much of it in the past few weeks.

So we're holding off on things like this for now, but in the future we might change the way alt mode works and add in extra mechanics. Nothing confirmed at all on this, but we have discussed this exact mechanic in private. Hopefully we can find some time to work on this in the future!

Comment

Originally posted by Coolbeans-126280

Now that the Pillar on contraband is gone from competetive can we have it back for the deatmatch servers? I really miss kicking people off the edge and having Pillar fights in general. I feel sad everytime I see it on the loading screen.

The pillar was still annoying, even in non competitive. It had to go :(

Comment

Originally posted by wharsapcool

More snippets in the discord would be nice

im getting more tomorrow

my snippie dealer has been out of town :)

Comment

Originally posted by JKMcA99

The game still needs an actual report feature.

Planned for some time in the future!

Comment

Originally posted by databot-SB

The modded content creators who are capable of supplementing new official content are burnt out from using uSDK workarounds and are leaving in droves. This is bad for the game as a whole, if you look at battlemetrics cross-referenced with steamchart metrics from official server traffic, there’s a clear trend of people moving from official content to modded content. This is natural, since official cosmetics only stay novel for a short amount of time, and grow stale between patches while modded cosmetics and functionality are fluid, agile, and less iterative.

You guys are going to do what you think is best and I respect that. I have to say that it’s rough watching the good modders leave while the any word on the SDK is seldom heard. This is one of the best games I’ve ever played and you guys have done amazing work. Let the community help out please.

SDK is getting really close to completion. I won't give an ETA since I'd get murdered by the community if we're 5 minutes late, but the SDK is a huge priority for us, and we hope to have it out soon.

Comment

Originally posted by RafaelMRC

Can you fix the bug that makes it impossible to pick up droped items sometimes?

If you can reproduce it, that'd be great. We're trying to track down why it happens and what's causing it 👍

Comment

Originally posted by Jaewok

I've said it before but it needs to be said again.

The lack of team balance is killing this game. It's worse every week, and I see a lot of newer players complaining about team stacking. Something needs to be done or we're just going to keep losing scores of new people. Having no chance to win is not fun, it's hard enough being new without having 7 level 200's against you, and your strongest teammate is 85.

Also, still waiting for those female mercs we were promised, or at least a statement that they're cancelled so we aren't left wondering if they're ever going to arrive.

We're looking into this - we'll see what we can do :)

Comment

Originally posted by Jamcakes_

Heya, needless to say v excited! Some things on me mind:

  1. Is there any attention being given to reworking one handed animations? They are often the least realistic, least readable, and most frustrating animations in the game.
  2. Any specific details on how riposte animations will be altered in future? Although not as consistently egregious as one handed animations they certainly could be more readable in certain circumstances.
  3. More frequent snippets in future? Snippets give users concrete things to talk about and be excited for while waiting for the next patch, and really help keep conversation on topic more often in the discord. Even less flashy things like the armoury rework, UI changes, and animations are really worth while things for a lot of people to see and talk about.
  4. Have the devs considered documenting more obscure information in-game, perhaps an in-game guide? Many less well known mechanics like riposte hyperarmour and the miss detect...
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  1. Yep! We'll definitely look into it going forwards, animations are something we've wanted to improve for quite a while.
  2. From what crush and I discussed, it's mainly making them smoother and more readable, it's hard to exactly explain - but the relative movement of the weapon should feel more consistent and not 'jump' into release without seeming like anything happened beforehand.
  3. This dev cycle has more or less been backend work, and a few other, very minor things. I'll check to see if I can get the OK to show some stuff off at our next meeting :)
  4. It's a good idea. I'll bring it up with the team and see if this is something we can include.
  5. It is an interesting idea. We'll see what happens, maybe it would work, maybe not. That's what testing is for :)
  6. Lol i think dodge just needs a rework to make it both useful and not annoying. Right now it's kind of gimmicky and infuriating.
  7. If an item isn't allowed in combination with oth...
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Comment

Originally posted by Sayatov

I didn't get an answer last time, so I'll ask again. if no one is against it.
Do you plan to add surcoat in the game? And I would also like to see a lot more variety of chain mail
https://i.pinimg.com/736x/fe/2e/57/fe2e571a8b10804b5004a338793a1006--medieval-knight-medieval-armor.jpg

Something like this is unlikely, as it impacts armor readability. We have plans for some more things similar though, in due time :)

Comment

Originally posted by KonZehScrub2

I am once again asking for contextual voice lines, like team specific objective voice lines for players, a team specific announcer for objectives.

Also adding a customization system similar to chiv when it comes to team specific game modes would be nice. Allowing players to change their loadouts within a limited color pallet. For example, allowing Free guard to use different shades of orange and yellow, as well as different shades of blue and white. Same goes with Iron company. To prevent spy loadouts from appearing from this change, remove options for leather, like choosing white leather or fur on Iron company, and black leather and fur for free guard.

One more thing would be updating the old nobles within blue grad invasion. Currently the warden and commander don't have clash from block, or kick ragdolls unlike the mountain peak, crossroads, and castello nobles. Also improving the health on kill from 2 to 4 would make playing a noble more fun, being able to use th...

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A few points here:

- Voice lines are tough, since once we've recorded them it's much harder to get extra ones at a later date. Also, contextual lines could be even more difficult if we have to go and contact the voice actors (who are all freelance and might be busy) for a new map, etc. It's not impossible, but at the moment it's something we aren't able to commit to. MAybe in the future, though!

- The tutorial is something we definitely could work on. It would probably be best for us to leave the existing one and make little training segments for each mechanic, as that would be more beneficial as compared to going into theory which is subject and always changing.

This is great feedback though, and I'll share this with the team for sure!

Comment

Originally posted by flappypaddy

Hey /u/Jaaxxxxon just a couple of things

  1. There are a lot of helmets with variations of themselves, I think it would be better if instead of them being miles away down the list you had folders for each helmet with variants that you could navigate through regardless of their tier. E.g. German Salet->German Salet, German Salet no visor etc.
  2. Horde could really benefit from a big climax at the last round, maybe something like a boss fight with a health bar
  3. I know people asked for stuff like this all the time, but will we be seeing any medieval Eastern European stuff like Byzantine or Slavic or Hungarian and Romanian themed stuff? I hear you're already doing a Scimitar which pretty much encompasses all that. I posted this map idea a while back. Would love to hear your thoughts.
  1. Armory stuff is planned, and will be part of a rework. Lots of good improvements coming with that, some time in the future.
  2. We also want to rework Horde, it's a great mode with insane potential, and we can absolutely do more with it. :)
  3. Also probably something that we're planning for the future at some point, no guarantees but it'd add a ton of variety without looking out of place. Map idea is pretty cool as well!

19 Nov

Comment

If you'd like to help out, please fill out the quick survey above, and thanks a ton!


17 Nov

Post

Hey all!

Thanks for the feedback and suggestions - as always, we love to hear what you're interested in having in Mordhau for the future, and what needs to be changed. Let us know what you'd like to see in the game, and what you'd like changed in MORDHAU currently!

As for this week's meeting notes, we spent the entire time testing build 20, which needs a bit more work. There are a few issues with buildables, bugs, some cosmetic issues, and a few minor things, as well as a relatively game-breaking bug on a certain map - that being said, it shouldn't be too much longer!

Last week's feedback can be found here:
...

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Comment

good idea, i'll bring it up to the team


16 Nov

Comment

Originally posted by gooseppe1

1) New colors (bright pink and less bright pink) aren't available for emblems. Is that a bug?

2) Night mode for maps could be a very cool thing. Are devs planning to do that?

3) let us use certain gestures on horseback. For example: wave, point, throat cut, thumbs up and thumbs down, cheer, yelling, disapprove

4) More things as rewards for lvl 200 would be amazing. For example: banners and metal tints

5) Did devs consider making jupon as an option for torso?

6) Give us an option to customize default mercenaries by giving them perks.

  1. I think it's a bit of an oversight, we'll take a look.
  2. With the current setup of our maps, the lighting is part of the level. We'd need to separate lighting data and level data, which is tough. Currently if we move a tree 10 feet we need to rebuild lighting for the map with each game mode, now factor in multiple times of day and that number explodes. We'll see what we can do, but for the time being it's a bit out of scope.
  3. Hmm, we could look into that. Not a huge priority but something that could be fun :)
  4. Agreed, lots of people are getting higher in rank and that might be a nice thing to look forwards to.
  5. Hmm, not sure if there is anything under the breastplate but it could be a great t1 piece!
  6. Probably not going to be a thing, the default classes are meant to be locked. I don't see a benefit to adding that compared to the coding work needed to implement this.
Comment

Originally posted by Distinct_Discount_34

New game modes that focus unused map areas and new objectives would spice things up

The plan is really more to just create new maps that are a bit more focused on current game modes. Old maps had to account for things like BR, now that we're not focused on that it lets us be more efficient with map design.

Comment

Originally posted by iedy2345

Greetings, Jaxxon. I hope your moving out works well. I have some questions.

  1. Consider lowering tier 1 armour to 2 points instead of 3 (for chest and helm).

  2. Longbow being 33p is a bit exxagerated imo , i think 30p would be better or even 28.

  3. Currently i have many builds where i have 1 spare point i cant fit anywhere , maybe a bit of perk point changing like Rat ( being 6 points is questionable).

  4. Pls unban Adeveth i miss him

  5. 3 Coloured armor ? Alpha tabbard had 3 colours on it iirc , maybe in teh future we can get to put more than 2 colours on cloth , for variety. You can keep 2 colours for team colours.

  6. More OST from the guys that made the original music? In teh future i mean.....for the new maps.

Hey, thanks! Not moving out, just moving. Finally settled in :)
1. We can look into armor, I think we're focusing on other benefits and maybe changing up the light-medium armor dynamic instead of just lowering point cost.

  1. Archery is still in a bit of a weird spot, and I think at the moment we're trying to work on some other melee specific gameplay elements, and reducing a bit of projectile spam. IMO, making projectiles more impactful and less spammy would make archery/thrown weapons more satisfying, and improve the melee experience by reducing the frequency of non-stop projectiles.

  2. We'll definitely take a look at point costs, and try to make some things more viable and useful. Changing the point costs up was great for balance and loadout diversity, but it still could use some work and polish.

  3. No, naughty streamsniper.

  4. Not a thing that's possible. All armor has been limited to 2 color selections, because o...

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Comment

Originally posted by Fallout_48

Sometimes you can't pick up bear traps when you drop them on the ground with G. It feels like it happens a third of the time, so it's kinda annoying when I'm changing weapons around.

For new stuff, I still yearn for a proper rock sling and bracers that don't force you to wear gloves. pls n thank u jax bby <3

If you can reproduce this and send us a video, that'd be great. <3

EDIT: And at the moment we're not looking into extra projectile weapons, they're a bit overbearing with all the thrown weapons plus bows and stuff.

Comment

Originally posted by Dylster949

Parrying late against the axe shouldn't give a guaranteed hit on the next combo'd accel.

We are looking into this. I'll be sure to bring it up with crush and the team though 👍