JagexAzanna

JagexAzanna



21 Aug

Comment

Originally posted by AgentOfDreadful

Picked-up regular ashes will now be transported to Bank while wearing Tome of Um 1 or Tome of Um 2.

u/JagexAzanna So we still need to pick them up in the first place? Not just taken like the bones? Just curious about the wording

When you collect them from the ground they will be added to your bank, they wont be auto collected

https://preview.redd.it/5adj1g92xfjb1.png?width=398&format=png&auto=webp&s=c59288e91a1260b106c54314c7e2bcc9709ba963

Post

We’re only a fortnight in with Necromancy and the community is absolutely smashing it - read on for new records, top tips and videos! Plus, we have another wave of patches and hotfixes as we continue to polish everything post-launch.

https://secure.runescape.com/m=news/a=97/continued-necromancy-improvements---this-week-in-runescape

External link →

16 Aug

Comment

Heyo, yeah there is some trouble with the special and Kree, Should be resolved either during this week or at the latest with next Monday's update.


14 Aug


09 Aug

Comment

Originally posted by IzzyJunior

I have a clan mate over 100 kc dry for it. I hope he gets it soon :(

Should be getting it pretty soon with the recent hotfix to give the drumsticks bad luck mitigation https://twitter.com/RuneScape/status/1689292494591148032?t=u6ScodrqNorRB4eA-GAVUA&s=19

Comment

Originally posted by prometheius

nope just did helwyr in instance and no seal

Folks are taking a second look, by chance did you already have 10 helwyr seals?

Comment

Quick double check, you got 10 seals and then it stopped dropping?

Are you killing the same boss or killing all 4 ?

Comment

Originally posted by MrKingy

Errrr, the seals arent dropping again?

Should be, have you not received the souls while killing the bosses with necromancy?

If so could you give me a clip?

Comment

I don't have personal experience at all the levels so I didn't wanna claim there is no punishment in case I wasn't aware of a later situation

Comment

Lost item claims are being processed but unfortunately it can take a little time to resolve that issue.

Comment

To give some insight into the protection glyphs, they originally were aimed at reducing the special events as in earlier deigns they were more disruptive. So if you wanted to do more chill rituals they offered that option but from internal testing and design discussions the more disruptive styles of events didn't feel fun to engage with and were subsequently toned down.

Right now protection glyphs don't have a major identity (as failing a special event isn't massively punishing) and this is something we are aware of and keeping in mind.

Comment

Your right in a choice at t70 and I am fairly sure if you wished to own both sets you could create a second set to go down the path you originally didn't take.

Personally I am gonna be taking the tank armour until I am more confident in my bossing skills but I believe for the power bosses you can bring friends to help aswell

Comment

Originally posted by Parabellim

Wait do you HAVE to kill those bosses or is there a ritual alternative?

These bosses are for the power variant of the armour which is intended to be a little more challenging, for the tank version you would need to fight the barrows bosses for t70, then gw1 bosses for t80 and gw2 bosses for t90

Comment

Don't forget to add in your ghost,zombie and skeleton also hitting in that window

And most importantly it's early days, if the numbers aren't lining up we can always add a little bit extra here and there to bring it up higher

Comment

As I understand it yeah, the debuff is applied to your enemy and each attack that hits during this window will do increased damage up to a cap, so my default presumption (haven't had a chance to play much yet) is you wanna prepare some big hits just before like free finger of deaths from necrosis stacks or your volley of souls then pop command for the debuff and try hit them with as much as you can in the window.

Comment

Basically, All your attacks deal 35% additional ability damage

(but it's capped so if you did an attack that did 1 damage, it wouldn't do 1+35% damage

it'd do 2 damage

e.g. Player has 2000 ability damage

Uses a 100% damage ability - they'll do 2700 (2000 + 35% AD)

Uses a 10% damage ability - they'll do 400 (200 x 2) damage not 900 (200 + 35% AD) damage