JagexAzanna

JagexAzanna



17 Jul

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Heyo! This is a known issue, unfortunately, this is a bit of an engine restriction and happens when controlling a character that isn't yourself.

Comment

Originally posted by RonaldoVII

Any update on the Golden Bamboo xp rate that Mod Shogun was looking into?

Still under review at the moment.

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Originally posted by joedotphp

Yeah. They've changed quest difficulties before. I don't see why an achievement would be the line in the sand.

Double checking the fix ticket I believe the achievement was renamed to "My Fort Smells of Syrup"

Post

Expand your range at Fort Forinthry, swot up on Necromancy lore details and share your feedback with us!

https://secure.runescape.com/m=news/dead-and-buried-launch--soul-dye-update---this-week-in-runescape

External link →

16 Jul

Comment

Originally posted by Jagex_Stu

Trusting you that all the previous news posts provided this info in advance, and hoping this won't get me in trouble:

Ranger's workroom frames:

  • Tier 1: 14 acadia

  • Tier 2: 24 mahogany

  • Tier 3: 42 magic

They also each require 6 stone wall segments.

Just checked the configs to confirm, and their Construction reqs are 50, 65, 80.

No comment on Necromancy. That'd definitely get me yeeted.

Nah your good Stu don't worry, we haven't listed the Planks/Frames in the update blogs outside of the Grove blog as due to the changes coming with the Grove all the tiers changed.


13 Jul

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Good luck in your journey! If you need some extra direction or assistance check out the official discord - https://discord.gg/rs


12 Jul

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Originally posted by facbok195

A little confused on the Wisdom of Anima buffs. Is there a perk + imbuing Dinarrows faster at the cost of xp? Or is the perk imbuing Dinarrows faster at the cost of xp?

Wisdom of anima is a toggleable perk that increases the rate at which you Imbue arrows at, it also reduces the anima cost. When you have it active you receive less exp for imbuing the arrows

So if xp is your goal you can toggle it off, and if more efficient arrow creation is your goal you can turn it on.

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Originally posted by ResqueueTeam

Will there be a toggle for the perk?

Yes you can turn it on and off once unlocked.

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Originally posted by Ezcolive

When does this quest launch?

Monday

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Originally posted by Methos25

The mobile site is having issues with scaling on the table.

Yeah I am aware of this and looking to sort it out atm

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Originally posted by RonaldoVII

Is it a cape requirement to unlock the new 4 arrow making perks?

Unlocking 1 is for Comp and all 4 are for Trim iirc

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Originally posted by JealousMongoose6001

this wont change anythign at all. please try to listen to the community and fix the actual problems with the whole elder arrow process

Heyo, the buff to God Arrow production from the T3 Workstation is not intended to be a "fix" to the issues players are having with the process of making god arrows. It is solely a buff to the speed and anima cost at the trade of exp.

We are aware of the discussions in the community around the acquisition and usage rates of these arrows for both main and iron players and also the concerns of skilling focused players and we are continuing to review and discuss the best ways to address these issues.

Alongside the quest on Monday with be some changes to fletching to help address some aspects of these issues but we are continuing to actively review the process in order to best address each different concern.

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https://preview.redd.it/jql950991kbb1.png?width=629&format=png&auto=webp&s=e0f1cd76a600b890b5fbea5c0e6673d8b17aadfa

At the end of Unwelcome Guests, you encountered Zemouregal outside a mysterious dragonkin door in the newly-discovered Wilderness Crypt.

With hordes of undead at his command harassing your fort, the Raptor deems it time to find a way through this mysterious door to uncover what Zemouregal is plotting.

...

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10 Jul

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Originally posted by Ik_oClock

Added the respective Warpriest Armour drops to the Bodyguards of each General within the God Wars Dungeon.

This wasn't always the case??? Am I getting Mandela effected here?

"General Graardor and Kree'arra's bodyguards now have a chance to drop warpriest armour pieces."

The notes been updated, seemingly the bodyguards of Graardor and Kree weren't dropping the armour as intended and this has been fixed. Mobs in the rest of the dungeon were dropping it without issue.


06 Jul

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Originally posted by 5-x

Glad to see the ritual chest and ritual focus storage box got new unique graphics from what we've seen in previous teasers. It helps to tell them apart.

Hopefully the pathing between the reciting spot and the boxes has been considered and optimised.

Next, you'll need to proceed to clean all the Glyph stones (a simple click to clean!)

Broomstick on the toolbelt?

Very insightful blog.

I don't believe there is any obstacles in your way from the Reciting spot to the storage, you can see in the top down image how close they are to one another.

https://preview.redd.it/j56u19s9fdab1.png?width=778&format=png&auto=webp&s=526b93771c5a56c3078eba5460bfbf69e08270ad

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\"The Well of Souls is a beacon, a guiding light to all the vagrant dead. My ritual site is yours now, apprentice. I am done with it.\" - Rasial, The First Necromancer.

Rasial, The First Necromancer, has enthralled the souls of the underworld. The City of Um, residence of the undead, is a wasteland. As the hero of this story, it's going to be up to you to risk it all to free and partner with the undead - and put a stop Rasial's plans to destroy the cycle of death.

Rituals, our non-combat skilling pillar of Necromancy, is how you will free these undead souls from The First Necromancer's grasp and restore the City to it's former glory.

Check out our blog on the topic of Rituals here - ...

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04 Jul


03 Jul

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Originally posted by JohnExile

The "New Players Guild" is a really neat concept but I hope the name gets changed to something like Adventurer's Guild or Explorer's Guild. It'd be really interesting if it could get a system similar to something like Monster Hunter, where you're given tasks that get harder as you grow ranks, eventually graduating into Master Rank, giving you a lot more freedom and choice. I feel like the current paths system would fit extremely well into that!

I don't believe "New Players Guild" was the title they were working under, I just had to summarize it quickly to get it in before posting.

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Game Jam was the name of the game last week, Jmods have been cooking up a bunch of different projects and we want to share some sneak peeks at them with you all!

Let us know which of these projects best resonates with you!

https://secure.runescape.com/m=news/june-game-jam---this-week-in-runescape

External link →