JagexAzanna

JagexAzanna



25 Sep

Comment

Originally posted by JoshOliday

Most of this is fine. I don't PvM much anymore so I can't see myself using much of this, but I do have to ask (at the risk of a deluge of downvotes), why are free deaths necessary? The Overloads, double points, yadda yadda are cool, but the purpose of normalized death costs were so that dying wasn't as punishing anymore. So why are free deaths even exciting anymore? I'd personally rather cut out the free deaths and keep most everything else so that bossing still has some kind of risk instead of just another overdone event that can be rolled out constantly to the point that it's exhausting (like DXP).

Reasonable question, The death costs might not be needed but when talking to some folks early on in the idea phase of this I asked for a list of combat buffs from prior events they would like to see again and free deaths was up there and generally its one of the more well liked and not incredibly strong buffs to have its just kinda nice.

We will be looking over this event and talking with players about what world well what didn't etc and hopefully refine this kind of event so that it can pop up every now and then and folks can enjoy some PvM without feeling like they need to wait around for its next installment.

Comment

Originally posted by ClampsSH

I’m still not able to complete The Giant Dwarf quest because I’m not able to telegrab the Right Boot from the table in Keldagrim. I’m standing where I’m supposed to and waiting for the dwarf to turn his back, but the error in chat is telling me I’m not able to telegrab that item. Same thing is happening with the pickled brain in the Canafis pub.

Is there any fix coming soon?

I believe a hotfix has gone out in the last few minutes, can you give it a try again.

Comment

Originally posted by Revolutionary-Toe863

Hey J-Mod team, have you guys seen the issues we're encoutering with telegrab in the Giant dwarf quest and the Brain bending area task?

Any ideas when this might be fixed? Brain bending is my very last achievement for comp x)

Telegrab is being looked into atm

Comment

It is being looked into at the moment.

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Originally posted by Agrith1

u/JagexAzanna - overload buff duration is 60 minutes, prayer renewal and antifire is only 7 minutes though, could this be looked into pls

Currently being looked into by the team.

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Originally posted by Blackbird_V

Old blog post before it went down said Ironmen could not get T4 luck, the post now says yes, but in-game says no?

Blog has had a little back and forth due to how the editor works with multiple people working on it at the same time.

Irons are unable to gain the t4 luck from this event. The topic of irons and how they engage with these types of things is something we are currently discussing as this event is leaning on the older more restrained idea of iron accessibility to temporary buffs and this may not resonate with the iron community.

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Originally posted by Paranub

link returns 404 not found.

Updated, the article name got changed and it changed the working link.

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Originally posted by ZwebYo

Like double reaper points and choice with all these soul refresh scrolls we have saved up is kinda insane. If it wasnt for the soul reaper refreshers it would be fine.

Maybe edit them so you can only use one soul refresh a day? u/JagexAzanna

Will flag it up to the team that the synergy with refreshes is a little strong.

Comment

Originally posted by TheFakestMatt

Im not getting the benefits of an elder overload salve even with them being unlocked as i used to be a comped player and have 4k in the bank

edit: I just get normal elder overload

Devs are having a look into the Elder Salve issue atm.

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Devs are aware of the issues with Telegrab and are working on resolving them currently.

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Originally posted by Ik_oClock

Like, 2 things aren't available to irons. Overloads and double reapers. Everything else is available (including luck).

edit: luck also not available

Luck is not available for Iron players unfortunately.

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Folks are having a look into the situation.

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Originally posted by joedotphp

Combat Auras will immediately reset their cooldown when they end.

Sign of Life cooldowns will reset upon entering a Bank area...

Tier 4 Luck is active throughout the event.

I'm not one to look a gift horse in the mouth. But now you offer all of this after you talked about wanting to have less FOMO in the game the last several weeks?

There was a concern around running a limited time event like this as inherently anything that only exists for a set time is going to have some "FOMO" feelings.

The design intent for this is that this would be a repeatable event for the future (maybe some tweaks from the feedback we gather around this run) so as to lessen these fears. We have also purposely not included anything like a rewards shop so that if you do miss this time around you haven't missed something you cant otherwise obtain.

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Originally posted by sl0w_ev0

hopefully its 1hr ovls like the golems were

I believe the cauldrons should work as the Golems did, let me know if they aren't working as intended.

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Originally posted by Sayonee99

Did I miss it or is there no news on clue gamejam?

Previous Gamejam projects like Mod Shogun/Dorn looking into QoL things like clue pings etc is still ongoing work, unfortunately there wasn't very much visual things to showcase on that front but they do still exist and hopefully we can get them out to players in the future.

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Originally posted by haibs

Mod azanna, how do gam jam updates typically get released ? Do a few get released simultaneously or is just thrown in an update when it’s ready one at a time ?

Depends honestly, Mod Alex's Necromancer tower is a good example.

It was worked on as part of the previous game jam and naturally fit with Necromancy's launch so it got extra resources to get done in time for the launch.

Most of the time a Game Jam project has to go through a few iterations at Jams to get to a state where it is ready to push forward on. So often a bunch of projects get the push at around the same time and get worked into the upcoming content timeline so like updates to combat things may get picked up while combat is a focus etc.

There is a lot of behind the scenes work that goes into each project and they all take a varying amount of time to finalize so generally they come out when they are ready.

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Originally posted by Nolifedemon

Why as an iron can I not use these buffs, if I've unlocked the shit let me give him a few salve doses to access the perk of 1 hour at once. (e.g. I give 2 6 dose salves and get the 1 hour buff) absolutely bullshit we get op shit but minor things like this we don't but I'll bet it wasn't polled or questioned if we do or don't want it.

Recent conversations with the iron community has been fairly split on what should and shouldn't be available and our team is working on understanding what Iron players would like to see out of these kinds of events.

Right now this event is leaning on the older attitude of restrictions but if the Ironman community as a whole would like to see increased access to events like this its something we can look into.

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Originally posted by Perforo_RS

Ah yes. A drop in player count. So release a week of very OP PvM buffs in the hopes of drawing players back. Didn't you learn from the buffs introduced with Hero Pass that we're not looking for these OP FOMO buffs?

This event has been in the works long before Hero Pass was on the cards, the design intent is to create a "package" of PvM related things we can switch on every now and then to enhance combat for a short time similar to things like "Winter Weekends" of the past.

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Originally posted by dirtyhobbits1

Is this just a re-named raptor event lol?

Either way cool thanks Im working on my slayer logs XD

While the Raptor Rampage buff was considered for this event we wanted to try out some other things and Thok felt like a good fit for a Host.