JagexAzanna

JagexAzanna



19 Aug

Comment

Originally posted by zanduk03

1. Describe the bug you are experiencing.

On mining 100 ores to attune the spirit moonstone (rock) a console command prompt popped up instead of an in game notification, closing this command prompt the client exited

2. List the steps to reproduce the bug.

Mine 100 of any daemonheim ore when attuning the spirit moonstone rock

3. Do you have any additional information that would be useful?

Was on 99/100 before the update, logged on straight after and got the last ore

Not sure if it was a one off but reported regardless!

Thank you, teams been made aware

Comment

Originally posted by jz_wiz

Bug issue, cant create superior locators, always gives message that youve run out of materials.

steps, try to make one with the 400 energy and a divine location

reported ingame too last week -eue

Known issue, was lower priority then the specifically mining and smithing related fixes so it was pushed back a little, likely to be resolved with next weeks update.

Post

Dig into Mining and Smithing patch notes and see what lies ahead in our RSAhead Blog!

Check it out here - https://secure.runescape.com/m=news/110-mining--smithing-post-launch---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

3. Do you have any additional information that would be useful?

Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.

External link →

15 Aug

Post

https://preview.redd.it/tu99hhf3huid1.jpg?width=1920&format=pjpg&auto=webp&s=bb22dd95679e1c1b04e48e72d4a75ae9e696608f

We've just revealed almost an entire year of amazing content coming to RuneScape in our first ever RuneScape Ahead!

We know you've long wanted to see further into the future for RuneScape and we're delighted to finally bring you such a long-term look at our content plans. This Roadmap has been directly informed by your feedback from the 2024 Player Survey, and we really hope you love what we're cooking up,

Dive into the blog here - ...

Read more External link →
Comment

Morning Folks, had a chat with the team and this email and the focus group is a legitimate project coming from ourselves (via a third party, either SKIM or Bryter). If you have the time please do take part!

I will be checking if this can also be sent out via the messaging center.

Comment

Originally posted by JagexAzanna

Evening Folks, prodding some people to see what is the story with this is, at the moment I would suggest holding off touching links your uncertain of.

Ideally I get a response this evening but I may not have a definitive answer till the morning.

Morning Folks, had a chat with the team and this email and the focus group is a legitimate project coming from ourselves (via a third party, either SKIM or Bryter). If you have the time please do take part!

I will be checking if this can also be sent out via the messaging center.


14 Aug

Comment

Evening Folks, prodding some people to see what is the story with this is, at the moment I would suggest holding off touching links your uncertain of.

Ideally I get a response this evening but I may not have a definitive answer till the morning.

Comment

Originally posted by The_Jimes

Look! It's the 24h countdown to the announcement of announcements that was announced last week!

/S

Sometimes we just gotta play the search engine optimization game to get in front of as many people as we can.

Post

Time's a-ticking, and we’re finally in the last 24 hours before the RuneScape Ahead video premiere!

Turn on the notifications on our YouTube channel so you don’t miss a second - https://www.youtube.com/watch?v=vHIt1uWehh8

External link →
Comment

Some known issues with M&S Brawlers, teams looking into them atm.


13 Aug

Post

As part of the GIM update we will be adding new Group Ironman optional cosmetic versions of the Max, Quest and Comp capes with an Ironman Emblem on them, as part of this we have looked to update the materials used in these capes similar to previous item updates like the recently release Primal Armour.

What do players think of this idea?

https://preview.redd.it/qppalu5a4gid1.jpg?width=1599&format=pjpg&auto=webp&s=ddd4c68cb892d04d048e521842d4a57ef0c39538

Please rest assured that at this time we are not updating the base cape models so players will retain their current capes, this would be a cosmetic reward solely for GIM currently.

External link →
Comment

Originally posted by jimbot70

Which excuses the repair costs not being inline with literally any of the other smithable armors? The boots alone cost the same as full normal masterwork to repair.

An elder rune platebody is 225k-450k->675k->900k->1.125m->1.35m. Necroium and Bane both follow that same pattern of simply adding the base repair again every upgrade.

A primal platebody is 250k->500k->1.5m->4m->10m->24m. Following the previous smithable armors pattern it should be 1.5m to repair not 24m.

-edit wiki was wrong.

The repair cost is 3.6m for a full +5 set (from a trader, the whetstone is around 1.7m at 100 Smithing), the wikis calculator was wrong, its been fixed this morning.

Comment

This has been flagged up for the team to investigate.

Comment

Originally posted by jasondraole

If you read the thread, its not really about the repair prices, thanks for double checking the wiki tho but this needs a change

The thread is about a variety of things like the pickaxe process, the armour and its usage etc I am just giving info on things that were categorically wrong.

Lots of different players wanted different things from this armour, the removal of the degradation system, an upgrade to melee armour in general to match necro armour, armour that competes or is better then a lot of things gained from pvm etc

While these are all valid opinions I would be remiss if I dove in and tried to dissuade this conversation. Personally I see Primal as a continuation on the core smithing armour progress, its relatively simple to access and engage in (you just need to go mine the ores, no quests locking you out etc) and so I dont personally have any issue with how this set functions but I understand that others wanted something else out of this update.

Comment

Morning Folks, checking in on those repair prices there has been a mix up on the Wiki's end and the actual prices are now thankfully in.

It costs 3.6m for a full repair of a +5 set or 1.782,000 if you use a whetstone with 100 Smithing.


12 Aug

Comment

Originally posted by Late-Reception-2897

Is the team aware that DG ores are completely broken as a critical path indicator now? Random ores are spawning on crit so it is even more f**ked up than 5 years ago when farming resources were broken by the 120 farming update. Will this be addressed or will it take another 4 years to get fixed like the farming resources bug.

Yes this has been brought up to the team.

Comment

Originally posted by Express-Park-4929

Unclear if bug or intentional design decision (leaning to the latter) but figured I'd make note:

Charging the ensouled moonstone while mining ores for the new pickaxe does not grant any ore at all (base or doubled from stone spirit) while the charging takes place. Ore does start to be collected like normal after the respective ore has been mined to the needed level

That is intended, you are feeding it to charge the stone.

Comment

Originally posted by poklane

Bug report

Description: Quantity slider for smithing items causes unusable versions of the item to be dropped to the floor if you select a quantity higher than the backpack space you have. When picked up, these items can no longer be used and despawn when you try to smith them. For example, if I have a fully empty backpack and select 60 items to be made, 32 unusable items are dropped to the floor.

Steps to reproduce: Go to any anvil (I'm at the Artisans' Workshop to be exact), click "Smith" on the anvil and select a quantity higher than the amount of backpack space you have left.

Additional info: I am making Rune bolts (unf), bug might only apply to smithing stackable items?

So yeah, quite a bad bug I think since if you select the full 60 while for example making Rune Darts you'll lose 32 Rune Bars. Happened to me twice because the first time I didn't notice it. I guess you could also consider being ...

Read more

Team has identified an issue with the Make X system dropping unfinished items at the players feet, this is cause by already having a created version of the item in your inventory (for example arrowheads etc) while the team work to fix this issue please deposit any crafted items like arrowheads into your bank before starting the new load.

Comment

Originally posted by pinchaques

I'm now able to store gold in ore box. Is that normal without completing Family Crest or was is just members only before?

  • The Family Crest quest is no longer required to store Silver and Gold in the Ore Box and Metal Bank. The quest still unlocks the Smelting Gauntlets.
Comment

Originally posted by Naut421

No video I'm afraid but the steps are simple:

  1. Open the smithing interface on any forge

  2. Select Rune and click on Rune Arrowheads (I believe this bug applies to smithing any stackable item like nails, throwing knives, etc but I experienced it with arrowheads)

  3. Move the make-x slider to 60

  4. Click "begin project"

At this point, it will create 60 unfinished items, dropping any that can't fit into your inventory on to the groud. When I banked some items and picked up the ones from the floor, they had no hover info, and disappeared when I tried to smith them

RSN is Nomadic RS, thanks for looking into this

We are bug testing this at the moment, right now when you ask it to make 60 of an item it will take enough bars to fill you inventory and then stop, using 28 bars and not placing anything on the floor.

Do you have any screenshots or video of this issue?