Read morei just do want to point out that i really like the feel of BGH. its fun and its a very different challenge, and it feels like a mix of risk/reward and smart movement. i really did enjoy it today, but it just feels like it needs a couple tweeks to really make it feel worth it aside from enjoyment.
good to know about the hunter frags, and thanks for looking into it.
the problem i see is that the XP on the low and mid tier dinos is pretty bad compared to other methods, while being a lot more active. that means the demand for their meat to bate the high tier monsters will always be high, but the supply will be very very low, which means most of the time you're going to have to gather your own bait to do it at all, which heavily impacts your xp rates. xp rates are only good if bait is consistently available and that may not end up being the case.
what if we could use the meat from the level 96 creatures on one of the other 96 creatures? for example, the pavosaur...
We're monitoring for now but don't want to make any kneejerk reactions yet for XP rates etc. I know that it is possible to consistently get 3 minute kills which makes the XP rates some of the best in the skill. Don't forget that you're comparing the rates against the rebalanced hunter skill, not the hunter rates from last week.
I can help with a couple of things though, the success chance of logs and vines is 100% (from memory) if you have a crystal axe, so don't go sacrificing that 6% hunter xp!
For double and triple spawns there is a benefit for doing them. The first creature gives 1 times XP and loot, the 2nd you kill gives 2 times XP and loot and the third gives 3 times. This means that completing a 2 creature spawn is equivalent loot and XP to killing 3 individually, and completing a 3 creature spawn is equivalent of killing 6 individually.
There's also an increased drop rate of weapon pieces for the creatures that drop pieces if you successfully comple...
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