Mobile anniversary? Wouldn’t that have been winter 2018?
Ha...
Mobile anniversary? Wouldn’t that have been winter 2018?
Ha...
BH will still be dead without any exclusive pvp weapons/armor as rewards
We're hoping the changes we're making will help somewhat in the meantime, but I agree the minigame needs unique rewards. Since they all failed in the poll, we're still discussing the best approach. The idea of polls aimed at players who engage in the relevant content is interesting, but it'd need extending to other facets of the game and eligibility criteria would need to be properly defined, which would take time.
Edit: we're planning to find what the whole community thinks about this idea in the upcoming annual survey.
Does the event end on the last day of October or how do these usually work
We usually leave it open a little while after. It's looking likely to close on the 7th.
How come ironmen can't buy a rune pouch with GP from slayer masters? We can only get them from slayer points?
We thought that would be too big a change for the game mode.
I'm surprised they didn't fix the LMS bug rendi used in his latest video, figured it would be patched right away
It's been hotfixed.
can we up the minimum risk to even get a target? If they bots had to risk 200k+ to get a target it may make it worth while to rush the bots.
Doesn't that kill the minigame for beginner PKers?
How come clue boxes aren't considered for this as well? They encourage bringing risk into the wild rather than simply 3 iteming
We'd like to do something similar for Clue Boxes. We're limited in how much we can do this week due to devs being away, so it wasn't included this week but could be added next.
Why not make PvP exclusively generated items? Trouver parchment was a great addition that adds value through PvP based activities. Random skull capes with zero benefit don't add value.
PvP drives the demand for PvM generated items. PvMers don't need more than one of any specific item (besides things like potions etc). PvPers have multiple sets.
It's a good solution, but the all the ones suggested recently have failed in the polls, so we're going to re-think our approach.
Thank you for listening to us Jagex and continuing to spice up Bounty Hunter. I am really looking forward to release.
In the meantime, ornate granite maul handles have skyrocketed in price since people can’t get them anymore due to no emblems coming into game. Is there any way to counteract this? When you PK somebody risking a granite maul with the ornate handle you get about 400K but last time I tried to buy one on the GE they’re close to 1M and only increasing due to extremely limited supply.
I'm glad you're looking forward to it. We're aware of the maul handle situation and I'm open to ideas - we considered adding them to a shop temporarily similar to the Rune pouch and looting bag, but decided adding an infinite supply was too risky for a tradeable item.
Can you guys look into making a safe way of getting looting bags? It’s an item that has so much utility outside of just pvp and I think it would be better in the long term if there was like, say, a one time 500k fee that allows you to buy new looting bags for like 10k gp
You'll be able to buy them for 30k each from any Slayer Master shop for the duration of the beta.
What about when you end someone's kill streak you get the bonus points they would have gotten for killing you?
I like the idea of the hotspots in deeper wildy and think they could be expanded on. Something like giving different "effects" while being in that area could spice things up. Like bonus stats, or higher bonuses on certain weapon types while conversely nerfing stats/bonuses on other things. I think there should be some dangerous ones that teleblock you when you enter the zone or something.
I like both of these ideas - thanks!
Just gonna say it as simple as I could.
I f**king hate this.
Just let me kill my target however f**k I want. WTF is this task garbage.
I bh'ed for about 1.5 year straight from 2015-2016 before getting bored and this update is horrendous and definitely will not be bringing me back. I will stick to clanman mode at Revs, more fun and more $$
You can still kill your target however you want.
'Risked it': Kill your target with less than 30 health.
The ones that require you to use range/mage/melee on last hit are a bit unbalanced: mage has no ko attacks, and melee's ko potential with special attacks is higher than range's. Perhaps vengeance should count as completion for mage.
Kill your target without using magic.
without range.
without melee.This encourages trying different builds, but still always being able to hybrid and use powerful special attacks.
Also not sure if this has been addressed yet, but targets can very easily pj and ko you if you're fighting someone else. There should be a 3 second buffer to prevent this. "Player1 is targetting you." or something where nobody can attack you briefly. It shouldn't be that penalizing that ignoring your target or not having a target means that your fight + your new target can both ags spec you at once.
Thanks for these!
Honestly all these changes seem like they're being randomly made because of the negative feedback received instead of critically looking at what was suggested and making adjustments based on that
What would critically determined changes look like in your eyes? We've chosen these ones based on the key points players have raised which are a lack of profitability, lack of reward/variation in the tasks and the surrounding issues caused to content outside of BH.
Read moreMod Gambit, Pvp is not just limited to "hunt down/kill your target while doing X/Y/Z". That is a very narrow way of looking at it imo.
Objective based Pvp can add a tremendously exciting aspect to bounty hunter, if done correctly.
Tasks like: "A mysterious emblem has spawned somewhere (random/in certain hotspot) in the wilderness. Retrieve the emblem to complete your task"
OR
"Enter the wilderness at level one and exit through the wildy lever at mage bank to complete your task"
In order to complete such tasks you will need to be carrying a certain amount of risk on you at all times (High risk, high reward).
By the virtue of carrying that risk, you will not be safe from other bounty hunters, which include your very own target.
These kinds of tasks don't necessitate confrontational- Pvp, but allow for far more diverse ga...
I like your way of thinking and we could definitely design a Wilderness activity that has tasks like the ones you're describing. I'm not trying to reduce PvP to hunting down a target, but that is the idea of Bounty Hunter. So it follows that the tasks for this particular minigame revolve around killing your target. I agree with you overall that good rewards and variety are needed - that's something I'd love to bring to PvP. Bounty Hunter is just the start.
I don't mean this to be condescending, but is there a mod that actively does PvP that's working on this? There seems to be a disconnect with people who PvP. Killing another player takes the most skill out of 99% of activities in this game, has the highest risk, and the least reward.
Why does PvM get so much profit through safe alternatives where you just use up supplies?
Why can't PvP have some sort of profitable aspect when it's literally what takes most skill in this game?
Why are rewards becoming these cosmetics rather than actual incentives in forms value-added to content to my account?
PvM is so profitable because it generates items that people want. When you're PKing, you're only winning what someone else is willing to lose - so it's net zero as an activity. I don't think that's down to an anti-PvP culture or anything like that, but it is a fundamental issue. Rewards in BH are super limited because all the uniques that would have a lot of value failed the poll. I agree it's not good enough, so the team is going to discuss how we approach introducing PvP content.
The real problem here is that you have unique items that are crucial for ALL accounts (rune pouch, looting bag, etc) EXCLUSIVELY obtainable from a very niche activity - bounty hunter.
Bounty hunter isn't really accessible to the vast majority of the player base. It is overly unfair against HCIM, IM and UIM.
What you should have done is give everyone a way to obtain runepouches etc and have something like the Larran's key / resource / cash drops for BH.
You've got things backward. BH should offer resources/gold as a reward, maybe with some specific items that are useful for pking/cosmetic.
I'm open to adding the Rune pouch to other places, though it's already not exclusive to BH. It's in the Slayer points reward shop. If you think the price is too high, we're looking to poll reducing it.
As for the looting bag, that's also obtainable by killing Wilderness NPCs and we're going to rescale the drop rate as per feedback in the update tomorrow.