JagexGambit

JagexGambit



23 Oct

Comment

Originally posted by Qverload

The best thing you can do with bounty hunter is to focus it on the entire wilderness and not just edgeville. PKing goes far beyond edgeville, the bounty hunter world should be the one where PVP fights are induced all throughout the wilderness. That's why I light the hotspot idea. All your main PVP streamers aren't edgeville pkers so atleast take from that to move forward in this direction. Also add a wildy wyrm boss instead of 'Hotspots' much better Idea have it give bounty points or emblems or something and maybe a rare drop very unique. A big PVP hotspot on a world for PKERS alone would bring back PVP clanning.

Sweet, thanks a lot for the feedback!

Comment

Originally posted by Applesmangos

How will I get a looting bag once this update drops?

They'll be available from Slayer Masters for 30,000GP until the end of the beta. After that, the BH Shop will be back and the drop rate from Wilderness NPCs will have been re-scaled.

Comment

Originally posted by KaptainMitch

Decent changes this update, however no one wants to restrict their damage from potions. Everyone seems to agree that one is just plain bad and not fun.

Another thing is that we need uniques in the BH store, not alchables or supplies. Not a single pker wants alchables or supplies from the store. Really, the best thing would be to poll uniques again and have a big thread asking for suggestions. Just poll a ton of them because SOMETHING will pass. Or just pick some internally and move forward with balancing that way without poll.

The most important thing pkers are looking for isn't money, but excitement(which can be related to monetary value). This bh rework still lacks that completely, and also doesn't address the fact that it's still impossible to get smites or get smited.

In 2019, pretty much everyone, even if they don't pk, can combo with food. They can easily shark -> pray pot -> karam and never get smited. I can't even remember the last time I did persona...

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I think you're right about it needing the excitement factor. I also think the rewards we polled could've provided that if they pass. What I'm not convinced of is that polling more of them would have gotten some to slip through. Do you have a reason for believing they would? I'd like to add more exciting and unique rewards to BH, but it's pending internal discussion about our approach to introducing content for PvP.

Comment

Originally posted by SadisticAI

Peep the one meme response and all the ignored false ban questions.

I was on the OSRS Twitter account when replying to questions on the BH thread. That thread wasn't for discussing the ban issue - it was for feedback on BH. We had other Mods handling the ban issues and a statement made elsewhere.

Comment

Originally posted by FearrMe

Slayer masters will sell you a Rune pouch for 1,500,000 GP. This is a temporary measure to allow players access to the item for the duration of the Beta.

Is this a joke?
How about you actually review your updates and make sure shit like this doesn't happen before making impulsive radical changes to the ironman meta?

That's my mistake for not specifying in the post - Ironmen won't be able to buy a pouch from the shop.

Comment

Originally posted by mazrim_lol

There will be other things to clean up like barbarian potions

Good catch - although since they delay you the same way that eating does, maybe that'd be a viable but fair alternative? I'd be interested to see if this gives them a use.

Comment

Originally posted by Blitzet

Will there be a PVM method of obtaining upgrades such as dragon pickaxe ornament kit and whip recolours for ironmen?

Magic shortbow imbue scrolls have alredy been addressed but I haven't seen any información regarding these items.

I'm less keen to make these available elsewhere since they don't play a role in the IM meta the same way the other items do. Anything we can keep exclusive for the minigame, we should. The alternative would be putting them somewhere else that only IMs can access, but I can already hear the uproar that would cause!

Comment

Originally posted by dmmnoob

Only thing that caught my attention is the bit at the end about EP, and it was only a few vague sentences with nothing concrete.

Still extremely low effort. With absolutely no new fun/excitement factor and extremely lacking rewards.

I'll copy paste my reply for the 3rd time. I realize it's not worth putting in extra effort to write anything more to you because you simply refuse to listen, as demonstrated over the course of 4 years

"This is what Pkers get after 4 years of constant lies

Absolutely horrendously appalling

You've basically changed some interfaces and called it an update

Honestly not surprised in the slightest"

The hotspots concept is not concrete because it's just an idea and still needs to be designed. We may go with something else if another idea arises. I'm sorry to hear you're not excited by the new system - I'd be interested to hear what you think we can add. I understand how disappointing the rewards situation is and I'm disappointed by it myself. I'm doing what I can to address it, and the team is meeting tomorrow to talk about how PvP rewards are introduced into the game. Initial reception to the design was very positive, so we continued down that path. It's had a couple of issues like the limitation on what types of tasks are possible to implement and the rewards problem. We still think that the points system and remaining tasks, as well as the general improvements will leave the minigame in a better place than it was before but I understand your reaction. I'd also agree that we've under-served PvP in the past by making promises and not delivering. That's something we're looki...

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Comment

Originally posted by exoeonexo

the no overheads seems a bit ridiculous to me considering the majority of bh doesn't use it in the first place, but I may be biased since I only nh. I recommend some sort of overhead display above your player model that shows your kill streak. Also if the system allows it I'm not sure, but when you're already in a fight and your target comes into a certain distance of you there is a countdown maybe like 10 seconds before they can attack you to prevent rushing through target priority or pjing. It can be quite a hassle to skip mid fight also maybe 1 click skip.

Thanks for the feedback - I think the target PJ-ing is more annoying in the beta than it'd be in the live game since players will spend less time fighting their friends in the live game. But I understand your point and can ask about a timer. Why do you want an overhead display for killstreaks? I thought about this initially but wasn't sure what it added other than making someone a target.

Comment

Originally posted by mazrim_lol

Does that include brews? Having to use a zamorak brew is hardly very restricting especially on pures

We can exclude those too if you think that's appropriate.

Comment

Originally posted by PurpleRepair

I'm not suggesting they'd be discontinued, I'm suggesting that Archaic emblems (or their reflavoured equivalent, which all current Archaic emblems would turn into) stay in the game and stay obtainable through Wilderness Slayer. If it's an issue that tier 2-10 emblems are now discontinued, a date could be given for their deletion if they are not turned into points by that point.

Ah okay, I understand. That seems like an extra layer of complication - also we'd have two shops that are *very* similar but attached to two very different pieces of content. If the issue you're trying to fix is maintaining the GP p/hr of Wilderness Slayer, there are simpler solutions like adjusting the rate of Larran's keys, adjust the Larran's chest drop table, or even adding something worth exactly the same as a T1 Archaic emblem to the Wildy Slayer table.

Comment

Originally posted by AspiringMILF

To alleviate the concerns of certain restricted accounts, these two upgrade scrolls willbe added to the Wilderness Slayer loot table. They will also remain in the Bounty Hunter rewards shop.

The roll that normally provides a Slayer's enchantment scroll (used to enchant the Slayer staff) would become a roll that has a 3/6 chance to give the Slayer's enchantment, 2/6 for the Ring of Wealth and 1/6 for the Magic shortbow scroll.

proposal - any enchantment scroll drop is a new item - 'illegible scroll'
'reldo the librarian is researching lost languages. maybe he would be interested?' give him scrolls and he gives you the enchantment items that 'people gave me these to research but i have no interest. you can have on as thanks for your item.'
1 scroll for slayer enchant, 2 for ring of wealth, 3 for magic short.

its got lore, its still the same items as the end reward, and its semi deterministic. still have to get the 'enchan...

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Thanks for the suggestion. It's a lot of extra process, but I can understand wanting some control over which one you get.

Comment

Originally posted by exoeonexo

the veng kill is good, the no body / leg is good, the not using prayers / super pots is bad. My recommendation is get two kills without leaving the wilderness I'm not sure if it has been suggested yet, but if it was I second it. also no multi targets come on that should be off by default.

The one for getting two kills without leaving is already in the beta :) and we agree the Prayers one was overbearing - we think changing this to "No overheads" is more reasonable. The "No supers" one is already reduced from "no potions". It seems fairer since you can still use boosts from other potions.

Comment

Originally posted by PurpleRepair

Why isn't it a possibility to just keep the old BH store around? Rename it to the Wildy Slayer store (maybe move the interface to Krystilia) and give the Archaic Emblems a different flavour, but keep that system around so that nothing changes for anyone who wants to acquire the old BH items without PvPing. Make the emblems untradeable and convert to some cash amount on death if you don't want the points to be buyable.

It's a possibility, we're just not keen on creating discontinued items (the Archaic emblems), even if they're untradeabale. All the old BH items will stay on the shop, but like other minigames, if you want access to them, you'll need to play it.

Comment

Originally posted by newquestidewa

I dont understand the whole point of this rework, what in the old system made you think that "this needs to be reworked"?

ironman also definitely shouldnt be allowed to play this, it will be only people buying kills just like in the old bh which shouldnt be a thing

Bounty Hunter has been losing players consistently for a long time so we wanted to introduce extra incentives and general improvements - we've fixed some things between the gameplay changes like the PJ timer, minimum requirements and locator arrow. We expect players to be buying kills far less or at least it'll be more expensive than before because of how much a kill would be worth. We're making sure IMs won't have early access to late game supplies or anything like that through this rework.

Comment

Originally posted by Master_AK

Have you done simulations of gp/hr of the expected loot following the changes/removal of emblems? Assuming the scroll and key prices stay constant.

Emblems were literally the only reason I did wilderness slayer, I loved getting that bonus drop. I already have herb sack and slayer helm so didn't care about the points anymore.

That's impossible given no one knows what the value of Dagonhai will be. We'd prefer to wait and see for that reason and adjust as necessary once things have settled.

Comment

Originally posted by OMFGBoruto

When will these changes happen in the live game? I.E able to buy rune pouch from slayer masters for 1.5m

That's coming tomorrow with the update.

Comment

Originally posted by Unlikely_Island

I know this is going to sound like a meme, but they chose to limit their accounts.
I've asked this a few times for the Q&A, but what's the point in choosing something which is harder, only for it to get easier?

Of course Ironmen should have access to the content, but adding a new way to get the content solely for Ironmen defeat the purpose of playing that type of account IMO.

We're not trying to make it easier, just trying to avoid unnecessarily making it harder than it already was.

The items will also be there for other players and improve the value of doing Wilderness Slayer all round - which has been a big concern since we're removing the tier 1 emblems from that table.

Comment

Originally posted by WholeFactor

Most of the tasks are purely about arbitrarily "nerfing" that players ability. I'm not entirely sure, but it doesn't sound like fun gameplay

Maybe change tasks up with some specific buffs. Eg "you will deal 10% extra magic damage against your next bounty target". This would encourage players to deal with "nerf" tasks/engage with the content

They're challenging for sure, and we hope that the experienced PKers will find that fun. They're an extra (optional) incentive that rewards more points, so hopefully it'll be easier for a lesser experienced PKer to win a fight if they're facing an experienced one trying to complete a task. They're not for everyone, for sure.

That said, if you can think of tasks that you'd find fun to try and complete while playing the minigame, I'd love to hear them.

Comment

Originally posted by Unlikely_Island

To alleviate the concerns of certain restricted accounts, these two upgrade scrolls willbe added to the Wilderness Slayer loot table. They will also remain in the Bounty Hunter rewards shop.

Let Ironmen loot emblems so they have to do BH for it, why should it come from something else?
If Ironmen want it, they should have to get it from the place that every other Upgrade Scroll comes from.

It also says "willbe" instead of "will be" in the blog.

I understand that way of thinking and leaned towards it myself initially. People seemed split on this one so we had to make a call. We went with this because it's an item IMs are used to having relatively easy access to, and a consequence of the rework would have been making them a lot harder to get so this seemed the fairest option. They're still in the Wilderness, after all.