JagexGambit

JagexGambit



05 Oct

Comment

Originally posted by cheesebake69

Will ironmen be able to go in a group at the new boss? (like zalcano, raids 1/2)

That's the plan!

Comment

Originally posted by FathleteTV

Kieren walking back n fourth on the stage like he's Steve Jobs announcing the Apple iPhone 4 was the best thing

:D

Comment

Originally posted by Indellow

Group ironman finally :D

A long time coming. So much hype.


02 Oct

Comment

Originally posted by Hostile_Sage

Can you change their herb drop to being unnoted? Having herbs drop noted in stacks of 1 defeats the purpose of the herb sacks.

A lot of recent monsters seem to have these noted herb drops in low amounts. It might be worth looking into this.

Hi Sage - I've passed this issue on to the team for consideration.

Comment

Originally posted by D2agonSlayer

Wait, what day is it?

We're updating the game a day early this week since a lot of the team will be away preparing for RuneFest as of tomorrow.


26 Sep

Comment

Originally posted by codeloggerzz

I destroyed my seal of passage and can't reclaim one from the chief because I'm an exile.

He can't be seen talking to an exile in front of everyone in the longhall. Maybe you can meet up with him somewhere more discreet to get a seal.

Comment

Originally posted by Isuckatzulrah

Typo at basilisk slayer bit: “these doesn't require quest completion”

Should be “these don’t require quest completion”

Fixed, thanks!


25 Sep

Comment

Originally posted by WobblestheGreat

Can we have a right click option to recharge our scepter with the mummy at pyrmid plunder? Additionally, can we make the scepter one handed since our character clearly holds it with 1 hand.

This one was suggested recently and added to the backlog :)


24 Sep

Post

Let us know which questions you’d like answered on this week’s Q&A tomorrow at 5pm UK time!

twitch.tv/OldSchoolRS

External link →

20 Sep

Comment

Originally posted by PM_ME_UR_360_NOSCOPE

As others have pointed out, stop trying to treat the symptoms and, instead, tackle the actual root of the problem.

What you shouldn’t be asking: “how can we make it easier for PvP updates to pass polls?”

What you should be asking: “how can we fix the fundamental design of PvP so that people won’t automatically associate it with negative thoughts, emotions, and experiences?”

The biggest issue is that PvP is heavily focused on hunting players who have no actual interest in PvP. If you move all of the PvM content out of the wilderness, then I guarantee you that a lot of the PvMers wouldn’t have such a negative attitude and opinion towards PvP in general.

TLDR; Don’t coerce PvMers into the wildy just so that PvPers can have ample opportunity for easy prey. Instead, incentivize PvPers to fight other PvPers. Make it more rewarding to kill a PvPer than it would be to kill a non-PvPer.

Thanks for that feedback - it’s a very common theme in this thread and I’ll make sure to take note.

Comment

Originally posted by The_Entire_Eurozone

It would absolutely lessen my concerns. In fact, it would basically dispel them entirely. I'm a little concerned about it creating confusion among new players, but that sounds like a fun problem for Jagex.

Just... Please don't dismiss the latest LMS poll for whiny pvmers. I voted nay to a lot of the rewards because I didn't like what they were or felt them very "out there".

Thanks for the feedback. There’s quite a few people indicating that the design/quality of the rewards was the main issue in the LMS poll.

Comment

Originally posted by reinfleche

I think the council sounds extremely questionable integrity wise. I'm not opposed to the idea of items that only work on pvp/bh worlds, but how would you limit who can vote? By bh kills? By pvp world kills?

That’s the question. What do you think it the best way to select eligible voters in the scenario?

Comment

Originally posted by johnhugem

Even if you bring equipment to anti-PK you are at a massive disadvantage against the Pker.

You now have PVM/Skilling+PVP gear in your inventory, PVM/Skilling supplies and any loot you have obtained, Versus a fully supplied PKer.

Your only chance is a lucky spec, and if it doesn't come off the only thing you can genuinely do is run.

Yeah, I agree that's a fundamental problem with putting PvM content in the Wilderness. I'd prefer we focus on PKers fighting each other instead.

Comment

Originally posted by The_Entire_Eurozone

I'm a little concerned about the idea of just dismissing pvm votes. I voted nay to a lot of the LMS rewards not because it was PVP, but because I didn't like them. It concerns me we'll see a specific group of players empowered over others.

Even in the event that the impact of those rewards are limited to PvP? We'd continue polling things like LMS rewards which affect the whole game. But in the post we pitch the idea of limiting items to use on PvP worlds and BH worlds only. Would that lessen your concerns?

Comment

Originally posted by Chirpotk

I completely understand it's spiteful of me, and a low thing to do, but I absolutely spite vote-no to every PVP poll because of how much I hate PKers, and pvp in this game in general. PKers are nothing to me but my enemies, and the less they receive the better.

It's a bad stance I know, but I have nothing but vitriol. I wish they could do something about the animosity between the people who want to pk and the people that don't, but instead there's a thousand ways they try to get pvm/pve players out into the wilderness just to...ruin their experience and give pkers targets.

It seems like this animosity is baked into the game design for the last several years, not sure it can be reversed.

I appreciate the honesty. Maybe a focus on turning PvP into PKers fighting each other rather than hunting PvMers will help with this.

Comment

Originally posted by Draganot

Instead of trying to lure pvmers to the wildy, give incentive for pvpers or current pvmers to fight each other/back.

If you try to do any pvm in the wildy and you see a pker your only option is literally to run away unless you are decent enough at pvp to fight back. Even then, skull tricking is common enough that most players won’t even try to fight back. Fix skull tricking and people will be more willing to fight back knowing they can have advantage over the pker. Meanwhile, Jagex needs to also add incentive for pvpers to fight each other instead of just pvmers.

In theory, the incentive is already there - not dying and keeping your stuff. Maybe even getting some stuff from the PKer. In practice, this isn't what happens in the game when PvMers go to the Wilderness. Rather than equip themselves to put up a good fight, they take the minimal risk and try to escape in the event of being attacked, hence the predator/prey situation.

I'd agree that a focus on PKers fighting eachother is healthier for PvP than simply introducing more PvM content in the wilderness. The latter only breeds more animosity and results in a worse experience for both parties. Hopefully we can bring about the former with things like the LMS rework we recently did and the upcoming Bounty Hunter one.