JagexGoblin

JagexGoblin



05 Sep

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Originally posted by Godivore

How long does this usually take to fix? Never experienced this before. We talking hours or days? I'm starting to have the urge to touch grass again.

If I had to guess I don't think we're talking in terms of even hours, I'll try to reply to my comments across the sub as well as update the Game Status page when things are hopefully in-hand, though!

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Server issues, we're looking to get these worlds back online. Check osrs.game/game-status for updates.

I think what happens when worlds fall over like this is that accounts get locked into those worlds, once we confirm it's safe to reboot those worlds you should be able to get back in (note: you may lose up to ~15 minutes progress, which we're unfortunately unable to restore). We'll update the status page once we know more!

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We're aware of this, looking into it. Will likely have socials out in just a bit.

In the meantime, keep an eye on osrs.game/game-status for updates.


02 Sep

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Originally posted by Ash_Is_Zanik

Jagex Mug Gublin at it again desperately trying to become Ash(ley). When the e-fame is worth far more than the salary, amirite?

idk beast my boss told me it was my week to write the newspost and by extension I push the post on socials, sorry if I've done anything to upset you!

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Originally posted by Rekebola

can you confirm if doing 225s instead of 200s has an increased drop rate? instead of just every 50 lvls etc

Every Raid Level matters

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Originally posted by tetzudo

Hope you guys haven't had any personal attacks, we all know how, shall we say, passionate people on this sub can be when they are unhappy. You guys deserve so much more praise than whats usually given.

Ty kings and queens 👑

A couple but they're usually coming from a place of loving the game, even if it doesn't always manifest itself in the most kind way!

Just that sometimes we're gonna miss the mark, but we scrambled pretty hard to get this out and the associated fixes today to at least put the raid in a better spot before the weekend, appreciate the kind words and will pass them on to the rest of the team!

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Originally posted by BadwithAuthenticator

I can't decide if they are lol. They buffed the hearts health and reduced its time being around earlier, but they swear you can get 2 downs so not sure how that works bc that sounds contradictory.

Should be the case that it's pretty unlikely you'll go beyond a 3-down now, and that if you're really quick or using DDS you'll hopefully see consistent 2-downs!

If that's not the case or the balance still feels a little off then we'll for sure make further tweaks!

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Originally posted by WastingEXP

honestly cold fix the 1 dose potions please or fix the bug where it deletes them on resupply.

We did (or at least should have) fixed the bug where they delete on resupply!


01 Sep

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Originally posted by jaredNC

I'm seeing just as many orbs in akkha final phase except now they hit way harder

D'you have any footage or specifics regarding damage numbers, raid level you were on etc.?

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Originally posted by LogicalDrinks

You say the drop rates are the same at 150 but you've made the raid harder/longer so the overall rates are still nerfed.

I guess you could consider it a change in purples per hour, sure. But the rate itself is largely unchanged, with a few changes probably speeding things up at the higher end (e.g. max mage hit having a cap at 125 rather than 120 mage if using salts, Apmeken path being quicker, Osmumten's Fang working as intended if you're lucky enough to have one). Agree that raids might be a little slower before but I really don't think it'll be a huge dent in the overall 'time to complete'!

Plus, we're always open to further changes if feedback and data suggests things have gone too far the other way.

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Originally posted by Cptcongcong

TOA at 150 is definitely not quicker than CoX solos, maybe easier but definitely not quicker. The fastest normal mode is 17:53 right now, even if that dropped by 2 minutes that would still be slower than CoX.

If you're looking at WR pacing then sure, most people aren't consistently pumping out even sub-20 CoX solos. Plus Chambers has been around coming on 6 years, people have had a lot more time to optimise vs. TOA after one week.

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Just to clarify a little on drop rates specifically: you shouldn't notice much difference at all if you're just farming raids out at 150. We've adjusted the formula slightly so that people should be able to better feel the effects of pushing to 200, 250, 300, etc.

Like the blog states, 150s were proving a little easier than we thought they might be, and 300s a little harder. We don't want anybody to feel hard-done-by and want to reassure you that we're not trying to make things longer for you, just to make things feel more rewarding for people pushing into the 200s and beyond.

We'll keep monitoring the change and any feedback around it and are happy to make further changes if needed down the line.

Comment

Originally posted by btemby

Glad to know the higher tiered invocations will be rewarded. Hope it’s not a simple linear progression as the raid doesn’t get linearly more difficult as raid level increases.

Also the 1/45 base rate to start out seems terrible regardless, can’t stress that part enough.

Appreciate the reply!

Crowdsourced rates are not actual rates, for what it's worth. But speaking purely personally, on average you'll run about 30 CoX solos for a purple. TOAs at 150 are quicker and easier (imo) than CoX solos, if it were a 1/45 would it really be that egregious?

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Originally posted by btemby

Making the rates worse? Sources have 150’s at 1/45, experts at 1/30. Incredibly off base & horrendously comparable to COX drop rates. Are we meant to expect 15hrs per purple?

They're not strictly 'worse', just that the scaling is better with Raid Level. Normals will not feel any noticeably different than currently if you're at 150, but you'll likely feel the effects of properly pushing raid levels up even between 150-300, rather than people feeling as though sitting at 150 is the play.

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Originally posted by MrCJayRS

Has the Osmumten's Fang damage distribution been fixed?

It has been! I missed it in the HTML but it's at the top of 'this week's bugfixes

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Originally posted by Wekmor

Players using the 'On A Diet' Invocation will be longer be provided with Silk Dressings or Honey Locusts.

Should this be no longer be provided.. ?

Fixed! Appreciate you pointing it out!


31 Aug

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Appreciate you going to all this effort! Looks like something isn't working quite as intended with the Fang, hopefully able to get it working correctly for tomorrow's update!


26 Aug

F

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oh my god