JagexGoblin

JagexGoblin



25 Aug

Comment

Originally posted by Peacefulgamer91

woohoo nerf'ing rates a day after giving all the streamers a full 24 hours of drops, the jagex way

If this is in reference to the Entry Mode fix, this was actually deployed within under 2 hours of the raid's release, but communicated with these as a batch.


24 Aug


23 Aug

Comment

Originally posted by Hello_Bel

Can you please advise on what impacts this will have on CA tasks? Such as will you have tasks at both the single and multi boss moving forward?

Think that will be something we for sure include in a later blog, but my understanding is that we'd like the singles bosses to count for CAs and any killcount tasks associated.

We totally appreciate that some people aren't going to want to risk deep multi just to tick off a couple of tasks and want the rework to address their concerns while making the new bosses feel 'opt-in' for people chasing some solid gp/hr, not like a chore for people trying to get diaries/CAs done.

Comment

Originally posted by ForzaJuve9

Do Wildy Bosses in singles still have pet chance? if so same rate or reduced?

Thanks

They do! Tried to convey it it the blog that we'd like to keep the rough time-to-complete for the current uniques about the same from the singles variants.

Wanted to make sure that despite the rework, people weren't being forced into multi to fill out log slots that exist currently where Callisto/Venenatis killers are used to safespotting in singles.


18 Aug


16 Aug

Comment

Originally posted by JagexGoblin

Hey! We're aware of this and are looking into it. We'll be updating the Status page (accessible via the OSRS homepage) while we investigate, and I'll aim to reply here when we think the issue is resolved.

Appreciate you raising this!

Looks like it was fixed within minutes of me writing this, hopefully you're able to carry on playing as normal!

Comment

Hey! We're aware of this and are looking into it. We'll be updating the Status page (accessible via the OSRS homepage) while we investigate, and I'll aim to reply here when we think the issue is resolved.

Appreciate you raising this!


15 Aug

Comment

Originally posted by mythhhhhhhh

u/JagexGoblin have you heard anything back? :o

We spoke about it and should be able to make some changes to fix it, but they're not simple changes because of the number of restrictions that have to be put in place. So it is coming but I have no idea exactly when. :(

Comment

Originally posted by Borgmestersnegl

Explain how a new player accustomed to the higher xp rates and such would love how osrs is after the event ends?

No enhanced XP rates, no enhanced item drop rates, no rewards or uniques. They'll migrate straight over to the same experience they've been playing, just with the active playerbase beyond just the Fresh Start World players.

Comment

Originally posted by DivineInsanityReveng

Would the fresh start explain "no experienced players will be here to help you at all, the economy won't have much supply to provide you, and in 6 months time you're forced to the main game anyway"?

As this all just feels weirdly... Pointless? Idk if that's just me. If I started a game and they said I could choose to separate with just the new players or play the "real" game.. I'd just choose the real game.

Perhaps there will be a lower number of experienced players on-hand to help out, but there'll be a whole lot of players at similar points of progression all making discoveries together and sharing.

On top of that, there's no doubt in my mind that communities on platforms like YouTube, Twitch and even here on Reddit would be instrumental in helping and supporting the potential influx of new players! When all is said and done, the OSRS community is beyond supportive of players discovering Gielinor for the first time, just like most of us did years ago!

Plus, choosing the 'real' game is still an option for anybody starting out! The choice is entirely up to the player, all we do is provide the information and the means to start fresh if they'd like.

Comment

Originally posted by JemorriUK

I don't see the point. It just seems like a more inconvenient way to introduce new and returning players to the game.

It's about creating that moment in time for new players (or returning players on the fence) to jump in to, similar to what expansions do for other MMOs like WoW.

Also, it should benefit new players to have those early- and mid-game areas more densely populated with like-minded players at similar points of progression, where many of those areas are pretty sparsely populated in the main game.

Comment

Originally posted by Jamo_Z

Can you explain why this would attract new players over joining the existing game?

Wouldn't impactful content updates also serve as 'jumping on points' for new players?

Could you also address the potential impact to the economy once the fresh start worlds end, and the 6 months of supplies hit the main game G.E in one day?

Totally understand the point around impactful content updates, so far this year we've put out Nex, Guardians of the Rift, Giants' Foundry and (in 9 days) Tombs of Amascut, with more to come before the year's done! Fresh Start Worlds should be really minimal from a dev time perspective and won't get in the way of us delivering other impactful content.

We also understand players want to know what comes after Raids 3, and that's why we're currently planning our next Summit to share just what lies ahead for Old School.

In terms of the potential impact to the economy, this is something I hope we can address properly with our full announcement in the near future.

Comment

Originally posted by carlossolrac

Wouldn't new players just click on the "new player " button on the main screen and not this new game mode? 🤔

As far as I know the design gives players the option to choose between 'main game' and 'fresh start worlds' upon finishing Tutorial Island, and should outline what that decision means!

Comment

Originally posted by pingviinisotilas

Jagex really trying to milk everything out of the players while they can

It's written in the FAQ but just to reiterate: these worlds are intended to be a 'jumping-on 'point for new players, or players who haven't played in a long time. The way that the account migration works means only new accounts can access these worlds.

While other MMOs have expansion models that serve as a 'jumping-on' point, OSRS doesn't have that same 'moment' for people to be a part of. This is aimed entirely at potential new players or returning players who are on the fence to see if we can't get them to give OSRS a go!


12 Aug


10 Aug

Comment

Originally posted by Anagram_OwO

u/JagexGoblin another bug report. ZCB and dragon knife does not have a special attack bar. both of these weapons should have it. it makes a big difference

Also opal bolt e is a good addition but it is weird to receive it as an update if you only have a rune crossbow. I feel it should be paired together with the acb/zcb loot.

bowfa without crystal armour is questionable also.

Have raised all of the above, but appreciate you sharing!

Comment

Originally posted by Veldyr

How about just reverting this silly change?

It's an option we have, for sure!

Comment

Originally posted by hbnsckl

Players attempting to teleport from the Revenants’ Cave while attacking the NPCs there will now have to wait about two seconds for their teleport spell to begin - no more teleporting to safety as soon as you see a little white dot appear on your minimap!

Ngl a 3 tick delay is kinda f**ked.

Please don't add this to the wildy proper.

Hijacking this to say there's been an addition at the top of the post. Delay has been reduced from 1.8s (3 ticks) to 1.2s (2 ticks), and we're able to adjust further.