JagexLight

JagexLight



31 Aug

Comment

Originally posted by meirionh

Can we get a graph to show total votes by time? I know we have percentage of yes/no by time, but that is so consistent that I'd love to know if in that first dip you see in that graph is basically all the votes casted or not?

It would be fascinating to see how the summer summit basically made everyone vote immediately

I have a graph for votes by hour so I'll add that in shortly, just give me a few mins to get it sorted. :)


30 Aug

Comment

Originally posted by rainmakesthedaygood

Would you be able to foward it to Kieren? We haven't heard him say anything about it and it's clearly something a lot of people in community want, the scythe is a huge pain right now.

I will ensure it’s raised. I don’t imagine stuff like this gets resolved quickly, as it may be that longer term solutions are preferred, but it will be brought up and discussed. Thank you for making us aware

Comment

Thanks for spotting this, it's been hotfixed.

Comment

Originally posted by appleandplum

Hey mod light! Thanks for the updates

When are we going to be receiving the updates for the wilderness boss rooms and Callisto chip damage? Just a rough estimate please

Hey! I've asked the team about this and it's a very similar situation to what's happening here. I'll be sure to let the team know that these are high priority changes for you, but unfortunately they won't be launching during DMM.

Comment

Originally posted by rkcbernard

Was really hoping the revenant hard diary tele update would be included in this :( I was so excited then so disappointed in less than a minute

Hey! I've asked the team about this. The Hard Diary tele update (and any update that would have a significant impact on PvP) is likely being held until after DMM concludes. The reason behind it is that it might have a significant effect on deadman and in the spirit of competitions, we want to avoid making major changes throughout the competition. In theory, we could launch it sooner and specifically code it to not affect Deadman, but that would require additional development time to revert the code back to normal, essentially duplicating work. So for the sake of 2-3 weeks it didn't seem viable. We will try our best to get this out to you as soon as we can.

Comment

Originally posted by HC_BTW

Great changes this week!
In the summer summit it was mentioned a potential proposal to blood runes, anything that can be shared regarding that or potential changes to Scythe charges?

You'll hear more about Blood rune stuff pretty soon I think, there is a blog scheduled to go out soon but it's going through final feedback with the team. In terms of the Scythe I am not aware of any conversations about it currently. It's a much bigger topic, perhaps one for Kieren as associate design director, to comment on.

Comment

Originally posted by Aiulll

Hey Light do you know when we will be hearing more about blood rune and scythe changes. I believe Sween said during the summer summit that they were being looked at.

Blood rune topic - pretty soon. The blog is just being checked by the team for final feedback, so then depending on whether it goes to editorial could be out in a couple days or less. I'm not currently aware of any particular scythe changes, I have seen this pop up a lot within the community though. Probably one for Kieren as it seems like a much bigger topic

Comment

Originally posted by dragoon0106

I was told there would be a fix to PvP arena not giving rewards this week but don’t seem to see it on the notes. Any update on this?

I've just chased this up, thanks for pointing it out. Turns out, a hotfix was deployed last week which should have fixed the issue & given restrospective points back to people waiting on them. Could you let me know if you're still experiencing issues with Emir's Arena and I will escalate? Thanks again for pointing it out!

Comment

Originally posted by Excellent_Picture_91

Why is it so silent about the new mobile UI Beta? I was really looking forward to this.

Unfortunately, I don't have any updates since the one we shared here (https://secure.runescape.com/m=news/desert-treasure-ii-changes--more-?oldschool=1)

I've just asked the CM managing that project - it's currently still blocked by technical dependencies. I know from speaking to the people working on that project that they're just as bummed out about it as you guys are, hopefully it gets sorted soon so that we can hear your feedback on it.

Comment

Originally posted by PhukBots

when can we see the next batch of poll 80?

Hey! We're looking to launch the majority of them in the upcoming weekly updates. It's important to mention that the scrum team responsible for QoL polls is also responsible for designing the Chambers of Xeric updates that we mentioned on the Summer Summit. So at some point their focus may shift onto that. Hope this helps! Was there any change in particular you were keen on seeing released ASAP?

Comment

Originally posted by OlmTheSnek

Overall good changes, but:

In addition, shamans will no longer spawn thralls if they are poisoned or envenomed, giving everyone a bit of a break.

Does this mean that Shamans will start firing mage attacks when poisoned rather than summoning? Or do they just completely stop doing anything?

Correct, they will start swapping to magic. Poisoned shamans now no longer spawn thralls, this means that they're now vulnerable to poison which means that players can tag them and forget about them, which should help them control the flow of the room.


23 Aug

Comment

Originally posted by Alakasham

And next week will be DMM changes and no main game improvements, then the week after that will be the last tweaks to it before we see updates to the main game

Next week will likely have Poll 80 monkey room changes - we'll prioritise the most important changes for players to work on first.

Comment

Originally posted by SimplySpartans

XP lamps from all of the outfit random events is gonna help out so many niche accounts that I watch on YouTube train skills unavailable to them, and help me be lazy and never train mining LETS GO

Glad to hear you like it! I've corrected a typo with this as it should say "10x" not "10%".

Comment

Originally posted by bowling_memes

Holy shit, I’m gonna be dripping in XP lamps

I've clarified that it should be "10x" not "10%" as originally mentioned. There was a typo, sorry!

Comment

Originally posted by lukwes1

ToA changes next week, thank you!

Thanks for being so patient with us! :)

Comment

Originally posted by TubeAlloysEvilTwin

Random events with costume rewards would commonly give 500 coins to a player who already had the full outfit. They now give XP lamps instead of those coins. The lamps are identical to the Genie's lamp, giving 10% of your level in the skill. The Quizmaster's Mystery Box and Prison Pete may give such a lamp instead of coins too.

This is honestly pretty big, ups useful random events from 2 to 6 or 7

Heya, it looks like there was a typo in this one. I believe it's been corrected to 10x instead of 10% (should behave exactly like the Genie one does now).

Comment

Originally posted by Baardi

Did you use the chat feature, while OP is on Reddit Old/3rd party apps? There's 2 ways to "dm", on for direct chatting, the other one is less direct, more like a "mail" to the user. 3rd party apps/Reddit Old can't handle the new chat feature

I used the chat feature, will try to find the 'mail' one!