JagexRamen

JagexRamen



04 Dec

Comment

Originally posted by 5-x

So Solak is "done"? No changes or fixes coming?

Got about 5 fixes that are being copied into the Release build this week or next week.

Comment

Originally posted by JagexRamen

As an added bonus, he's super cute

:)

Comment

Originally posted by TheHotstreak

Everything Chris L designed is somehow still relevant to the game today and very much appreciated.

Take Vorago for example, he:

  • saw what we had with EoC at the time and managed to require the player to master two distinct tank roles on top of having sufficient dps to defeat him.

  • weekly/daily rotations (which you see in araxxor and rots) keeps bosses from becoming mundane and boring. Entices the player to adapt to different mechanics.

  • very supportive of bigger challenges (hard mode) and developing on top of existing content (green bomb, teamsplit, purple bomb) and rewarding players appropriately (defeater, omens outfit, bombi).

And perhaps the most important one

  • knowing that players over time would master Vorago's mechanics + new gear/abilities that enabled him to be defeated with less players and rewarding them further for doing so up to the point where the very best can duo ...
Read more

/u/jagexramen it's been 6 months and I'd love to read your review on how Solak has turned out. Have you ever considered weekly rotation mechanics for Solak? I personally enjoy the boss and would like to see more from him.

 

Let me first say that I am happy with the Solak release and I'll break down my own learnings from it later in this reply.

 

I still consider myself a very new developer having only been a developer for a year and a half full time, tackling the boss/PvM genre has always been a challenge as you're compared against the titans being Mod Chris L, Pi, Deg, Ollie and Daze who have all released solid bosses over the years. I regret jumping in the deep end on my first TAPP project which was Nex: Angel of Death, I came into that project with m...

Read more
Comment

Originally posted by rmlrmlchess

Just want to give a shoutout to the devs who came up with this amazing concept. Let's see if I can list everything about this boss that I believe revolutionized bossing in RS3

  1. The glow. Graphically, the continuity between the glow of Araxxor/i and the unique weapons you create from their parts is stunning. The noxious weapons are the most recognizable and likely the most used (at a high level) weapons in the game.
  2. Multiple rotating paths. Giving players the option to choose from 2 of 3 paths that rotate tridaily keeps the action interesting and challenging, especially for newly "inaugurated" high level players, struggling to enter the high-level bossing scene. Encouraging players to try all 3 paths to gain the different unique items is nothing short of a feat of brilliance.
  3. Enrage. Correct me if I'm wrong, but this is the first boss to employ an enrage meter, making the boss scale and become more challenging as you find early success. I'm m...
Read more

My fave gif of all time... https://i.imgur.com/4Gh6Dc0.gif

Comment

Originally posted by supermancav

Mod Chris L was the mastermind behind all of RuneScape's best content, and the content he made was done well enough to stay relevant long after release.

Few things that Chris made:

OG Nex, Vorago, Araxxor, Overloads & extremes, High level agility, Raids

As an added bonus, he's super cute. Unfortunately he left Jagex for PlayFusion with all the best developers.

As an added bonus, he's super cute

:)


29 Nov

Comment

Originally posted by JagexOrion

We'll have TAPP back next year. Who knows.

😃😃


26 Nov

Comment

Originally posted by ghfhfhhhfg9

To see how many more people engage in doing Solak and the effect on the price.

Looking forward to the good results and ramen making it perm increased chance.

It is a test and I'm open about that, players have said that currently the Grimoire is too expensive to use due to the rate that pages come into the game and the price they are.

We'll be monitoring it over the course of the weekend and seeing what effect the drop rate has and then taking action from there!

Good spot and guess :P

Props to u/jagexerator for plugging it in whilst I was busy on the quest.

Comment

Originally posted by [deleted]

[deleted]

A fix went into QA last week to make instakills not use sign of life at Solak, it's not really a bug but as you said more of a cheese that isn't intended.


23 Nov

Comment

Originally posted by Rago_Base

I chose gnome ball over vorago and someone wasn't happy about it

Name checks out.

Comment

Originally posted by LoLArtaphernes

keep it, makes base actually take damage, could make a case for making it flickable but perfectly survivable on live in any case with people bringing barely any food.

It's being kept, might be adding a delay. Will see how feasible it feels and go from there.

Comment

Originally posted by Sozzet

this is a step in the right direction rs3 needs a permanent beta!

:)

Comment

Originally posted by sherwien14

Hmm, weird tho because we had 2.1m phase point on 2.5m, 1.8 was around 2.1 and 600k was between 700k and 850k.

Will have a gander!

Comment

Originally posted by Sspockuss

I'll be doing it later tonight/tomorrow. I've got some stuff to do today :(

Have fun!

Comment

Originally posted by ghfhfhhhfg9

grim pages being too rare/expensive (limiting use of the grimoire via practical efficient use) and as a consequence, the grimioire keeps dropping. There needs to be more pages in the game for the grimoire to stay valuable as it requires grim pages or it's essentially useless.

We've got a test going out soon to see if we should increase drop rates on the pages to fix this problem.

Want you to know I'm aware and looking to fix the issue! <3

Comment

Originally posted by MonzellRS

"Only doing QoL updates on AoD" ahhahahahah

"GAME HEALTH IS IMPORTANT FOR THE FUTURE" ahahahahahaha

Comment

Originally posted by KingChoof

What do you mean could be....you designed boss right ? Max reaver has always hit 3500.... 3500 x 2 = 10.5k since bloody when ? Soooo glad you put this in beta imagine all of this happening to people live 🤭

Yup! As I said, I need to check it out and see what it could be :P

Comment

Originally posted by RunicLordofMelons

1.Accuracy and hp still need balancing

Leaving her defence as is as Statius warhammer is viable here.

Good, AOD is honestly right around where defense for end-game bosses should be at. Not too tanky to the point where it makes combat just feel like luck at times, and not so defenseless like Solak to where he literally has the defense of low-level bosses. And with the Ingenuity of Humans sigil coming out, I feel like alot of the complaints related to accuracy will be soothed (given some sort of Aura rework though)

Yeah, didn't want to devalue anything further and after actually taking an in depth look into what players were doing and upcoming updates like Ingenuity of Humans sigil it didn't seem logical to change.

Comment

Originally posted by sherwien14

The changes are fun, i havent enjoyed AoD this much since release. Fun to see changes and figure out what to do.

Much love <3

Comment

Originally posted by Zechi

Should have a permanent beta world that would get updates a week before the live game. So instead of updates that would go live on Tuesday, they would get pushed to the beta and the live game would get an update that was from a week prior.

This will let people find issues that may normally fall between the cracks of QA and they can be ironed out before it reaches the live game.

Would love to but its not feasible at the moment.


22 Nov