JagexRamen

JagexRamen



23 Nov

Comment

Originally posted by Rago_Base

I chose gnome ball over vorago and someone wasn't happy about it

Name checks out.

Comment

Originally posted by LoLArtaphernes

keep it, makes base actually take damage, could make a case for making it flickable but perfectly survivable on live in any case with people bringing barely any food.

It's being kept, might be adding a delay. Will see how feasible it feels and go from there.

Comment

Originally posted by Sozzet

this is a step in the right direction rs3 needs a permanent beta!

:)

Comment

Originally posted by sherwien14

Hmm, weird tho because we had 2.1m phase point on 2.5m, 1.8 was around 2.1 and 600k was between 700k and 850k.

Will have a gander!

Comment

Originally posted by Sspockuss

I'll be doing it later tonight/tomorrow. I've got some stuff to do today :(

Have fun!

Comment

Originally posted by ghfhfhhhfg9

grim pages being too rare/expensive (limiting use of the grimoire via practical efficient use) and as a consequence, the grimioire keeps dropping. There needs to be more pages in the game for the grimoire to stay valuable as it requires grim pages or it's essentially useless.

We've got a test going out soon to see if we should increase drop rates on the pages to fix this problem.

Want you to know I'm aware and looking to fix the issue! <3

Comment

Originally posted by MonzellRS

"Only doing QoL updates on AoD" ahhahahahah

"GAME HEALTH IS IMPORTANT FOR THE FUTURE" ahahahahahaha

Comment

Originally posted by KingChoof

What do you mean could be....you designed boss right ? Max reaver has always hit 3500.... 3500 x 2 = 10.5k since bloody when ? Soooo glad you put this in beta imagine all of this happening to people live 🤭

Yup! As I said, I need to check it out and see what it could be :P

Comment

Originally posted by RunicLordofMelons

1.Accuracy and hp still need balancing

Leaving her defence as is as Statius warhammer is viable here.

Good, AOD is honestly right around where defense for end-game bosses should be at. Not too tanky to the point where it makes combat just feel like luck at times, and not so defenseless like Solak to where he literally has the defense of low-level bosses. And with the Ingenuity of Humans sigil coming out, I feel like alot of the complaints related to accuracy will be soothed (given some sort of Aura rework though)

Yeah, didn't want to devalue anything further and after actually taking an in depth look into what players were doing and upcoming updates like Ingenuity of Humans sigil it didn't seem logical to change.

Comment

Originally posted by sherwien14

The changes are fun, i havent enjoyed AoD this much since release. Fun to see changes and figure out what to do.

Much love <3

Comment

Originally posted by Zechi

Should have a permanent beta world that would get updates a week before the live game. So instead of updates that would go live on Tuesday, they would get pushed to the beta and the live game would get an update that was from a week prior.

This will let people find issues that may normally fall between the cracks of QA and they can be ironed out before it reaches the live game.

Would love to but its not feasible at the moment.


22 Nov

Comment

Originally posted by Hirykell

I see that the idea of the main tank only taking melee damage is scrapped. Could we at least make it so that the magic hit is delayed so we can at least swap prayers in time?

Possibly, how long do you reckon you'd need?

Comment

God damn it Pi. How am I going to mask my wild magic PK on Vorago player links now...

But yeah, Pi doing gods work.

Comment

Originally posted by Sspockuss

Well shit, I need to learn to read more then. Feel free to downvote this. Thanks for the change :)

All good man! Did you hop on to give the changes a try?

Comment

Originally posted by Legal_Evil

Nice. Can we have a permanent beta server exclusively for testing out pvm changes in a safe environment?

I asked but sadly it's not viable to keep it up at all times but not to say never.

Comment

Originally posted by justucis

Thank-you Ramen! It's really nice you brought in a beta server for us to test.

:D It's an opportunity I could not pass up on! Big thanks to /u/JagexEasty for letting me do tbh.

Feedback like this is crucial to success, especially when it's tweaking something that has been in the game for almost 2 years.

Plus, Nex is my baby just as all my other projects are and I feel bad for neglecting her as long as I have!

Comment

Originally posted by LastGrove

When basing I noticed that she gives me 0-4 shield icons on me and on top of that a mage hit, she never splashed once in all phases. It might be simply that she never splashes now but I feel like she also gave me higher melee hits..

I like that she forces melee distance in last phase.

I don't see the point in giving her more hitpoints when while phasing we don't attack her anyway as we are busy with reavers/amalgs/minions etc PLUS we do 1% damage during that time. Also it is annoying that she also attacks while phasing..

New ice mechanic seems nice.

Glad you like the new ice mechanic, seems to have gone down well!

Can you explain more about the 0-4 splashes you had? Nothing changed with her hitting the base tank, I did stop her hitting them with mage attacks but reverted that before upload to beta.

Comment

Originally posted by cellyme

just tried an hour it actually wasnt, and smokes are comming earlier now, something seems wrong with smoke timings

Which smokes? The black pool or the smoke blades (lines)?

Comment

Originally posted by sherwien14

Also something to add, yesterday we had no problems with the random aggression of AoD when we tested it out. It came today with the patches.

It was a problem yesterday too, nothing I changed today would have effected aggression. I explained on a comment below:

Basically during that special, Nex has a long period where she isn't attacking anyone which effectively takes her out of combat, meaning she has lost focus of the original person she is targeting.

Will find a way, i'm sure /u/JagexPi can think of a funny way of keeping her in combat in a cheeky way :P