JagexRamen

JagexRamen



30 Jan

Comment

Originally posted by sherwien14

Today we went again with a team to test it out, psycho and jaro were there again with me. Kinda found it interesting how the phases go tbh. With the current AoD whenever your dps is low, you get shadow bombs and after that elements again. But if you phase in time so the shadow bombs dont show up, nex does elements again if you fail to dps down 1.8m hp. We had an issue with her sort of brokenly repeating mechanics. Few times she did after shadow bombs that we got on 2.4m and then we failed to phase 2.1m, as result we got shadow boms again. When we struggled around with the reavers, we forgot to dps nex and she did elements after it. When she did elements, we took rapidly 300 demage from all the shadow bombs that were active in the instance. I dont know if that is supposed to be like that or not.

It is supposed to be like that, the damage was massively lowered and they do damage based on an area of 1 around the ball.

The reason you took them rapid is because they all spawned on one square which wasn't a possibility before.

Comment

Originally posted by Just_Lagging

Hello Mod Ramen,

Going out on a limb here and giving my two cents on AOD because you seem to be combing over these posts and there is a good chance you will see this one.

I was there for the release, I got my first kill during a "mass" (roughly 10 people), and I later learned the mechanics for somewhat consistent kills within the first week of release.

I enjoyed learning how to tank the most. (This was the first time I was officially the "Main Tank" of the group, having little PVM experience in groups)

I am very proud to be talking with the creator of the boss, and I hope your beta goes great to make AOD as good as possible... so now onto my two cents.

Cons:

Defensive ability resets (or whatever you call them):

This is a huge issue for me. Why did we spend a half a decade introducing EoC with defensive abilities just to have them ripped away at any point in the fight? If I Resonance, I am expecting the next hit to heal me. ...

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This is a huge issue for me. Why did we spend a half a decade introducing EoC with defensive abilities just to have them ripped away at any point in the fight? If I Resonance, I am expecting the next hit to heal me. If I use Immortality, I am expecting that I will be revived. If i Barricade... you get the point. There needs to be another way to deal damage to tanks other than "OH HEY JUST ERASE THEIR CURRENT ABILITY". I cannot stress this enough because it feels like a very sloppy way to make the fight "challenging". The whole removing current defensive abilities just needs to be done with entirely.

I understand your feelings here. It's something we're totally aware of and avoid with bosses nowadays.

As for your other points, I'll have a look at adding a lock on the person who can start.

Comment

Originally posted by LastGrove

When basing I noticed that she gives me 0-4 shield icons on me and on top of that a mage hit, she never splashed once in all phases. It might be simply that she never splashes now but I feel like she also gave me higher melee hits..

I like that she forces melee distance in last phase.

I don't see the point in giving her more hitpoints when while phasing we don't attack her anyway as we are busy with reavers/amalgs/minions etc PLUS we do 1% damage during that time. Also it is annoying that she also attacks while phasing..

New ice mechanic seems nice.

Found the issue and fixed it for the splashes on the tank


23 Jan

Comment

Originally posted by Hirykell

Thanks!

Can you definitely confirm it was a thing before please?

I may be being dumb here, but I've looked at plenty of older videos of Solak kills and the miss mark had never been there when a ranged attack missed.

I'm unsure if missmarks are only visible to the player that actually took the miss.

Comment

Originally posted by TheHotstreak

Can you check P4 manifestation spawn rates, I legit cannot be the only one experiencing them spawning faster.

Edit: After some fair discussion someone mentioned the aura/scrim change possibly altered the 15k damage per spawn to slightly deviate, causing them to appear faster.

Gave it a look and I can confidently say nothing I changed on Solak will have effected the speed at which the manifestions spawn.

There could be a knock on effect from another change that counts towards the second 'Manifestation spawner'.

Comment

Originally posted by Hirykell

When are we getting miss hitmarks back though. It's making Solak a lot more annoying.

Will investigate.

Comment

Originally posted by 5-x

Why does the damage have to splinter from the base tank in the first place? Is there a technical reason for this or is it just the design/lore decision?

It was originally Solak's hand splintering from the force of it hitting the ground and being wood ect but the projectiles were hard to see in the thick of the fight so we made it the blue magic it is today.

So originally it was design/narrative

Comment

Originally posted by xBHx

P2 random aggro fix? He sometimes just smacks you out of the blue.

The change I made was to make steps towards working out a way to fix that.

Comment

Originally posted by ghfhfhhhfg9

It's time based. The guy who said it's based off HP done to Solak is wrong. I don't think that guy knows the boss in and out like you claim he does. Saying "oh look at his hp bar and see how many clones spawn. There are actually 2 or 3 (forgot how many due not doing the boss that much lately, pretty sure 2) rotations that the manifestations spawn in. The rate is/about the same the only difference is that sometimes 2 spawn at once others 1 spawns then 1 then another 1 spawns within game ticks of each other.

Also, Duo no realms are not that risky if you have mahjarrat. Too bad I don't have that, can't compete.

You're wrong.

There is a passive spawning timer that will spawn them in and then any damage done to Solak will also count towards a certain amount, once that certain amount has been reached it will spawn a manifest in the mind realm.

The number adapts to players in the fight.


22 Jan

Post

If you've not seen we made some fixes to the game on Monday with the Solak fight and PLENTY of premium combat fixes game wide thanks to Mod Pi and a fair few others!

 

Whilst fixing a bug I managed to create another issue that seemingly slowed down ranged projectiles at Solak so I figured whilst investigating it this afternoon with Mod Iago that'd I'd record all debug and break it down for you all.

Hope you like the breakdown, will be interested on what you think of them and if you'd like to see similar stuff in the future.

 

It's worth saying this needs to be run through thorough QA tomorrow and if we're happy we'll hotfix.

 

What is the issue?

We received a tweet and reddit post suggesting that Solak's ranged attacks were slower than before. The amount of time between ranged damage being dealt was faster/slower dependent on distance.

 

What was changed?...

Read more External link →

21 Jan

Comment

Originally posted by RsStormy

title

Fix incoming. Will updated when hotfixed.

Both were a focus issue, a missing fullstop was able to fix both.

Comment

Originally posted by RsStormy

title

Checking this out now. Thanks.


31 Dec

Comment

Originally posted by JagexJack

Goddamit Ramen.

Goml.

Comment

Originally posted by Kolumbz

90% shitposts, we all know it.

Like the day he only replied with :)

:)


30 Dec

Comment

Originally posted by Pepsi-maxed

Working on master quest cape and i need the lore books from AOD. Beeing a runescape player i have 0 friends so it would be amazing if a team or anyone would let me tag along for 1 kill.

Edit: Thanks for all the tips! Joined one of the FC's and joined a mass for 1 kc :D

aod247 fc but remember to turn your examine settings on otherwise you'll get a swift boot...

I got told off once and kicked :(

Comment

Good spot :D

How can you have a child's room without a little homage to pixar or Toy Story!

Comment

Originally posted by Shinzendu

Wow no way! I mean sure anyone with eyes and a functioning brain could see it when they played the quest but THANK GOD you pointed it out too!

Lol, mate. Chill.


20 Dec

Comment

Originally posted by [deleted]

[deleted]

Please explain.


18 Dec

Comment

The magic of u/jagexdaze clearly the quest has scarred him for life.