I small typo!
Ironic.
You win the GRAND second prize! :D
I small typo!
Ironic.
You win the GRAND second prize! :D
Oh wow! A small typo! YOU DID IT! You passed the great challenge and you're now ready for the next step!
https://careers-jagex.icims.com/jobs/1571/qa-analyst/job
In all seriousness, this was my bad. Hold my hands up in shame.
A /u/JagexRamen special I believe...
Wow. These ACCUSATIONS.
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Well, today's quest is not for you.
Ramen is this based on my feedback given on your AOD thread? If so I would just be so elated...
Probably, it was someone who posted about it.
Should only the instance owner be able to start the Nex: Angel of Death fight?
This is to prevent early starts, especially in masses.
Should only the instance owner be able to start the Nex: Angel of Death fight?
External link →I'm having a hard time seeing which is the wrong one.
Audio-Technica LP-120. It's a cheaper copycat if the Technics SL-1200. Great beginner table if you want something new, not used.
Ahh, I didn't see you'd already answered this. Will probably upgrade from my LP60
What turntable are you using? Enjoying the vinyl! :D
I'd kinda rather see the difficulty scale up rather than the loot, but same. Seriously, the last time Jagex polled this, solo and 2-3 covered the vast majority of people who do PvM at all, so Elite Dungeons were perfect.
Absolutely, though, 1-3 player bosses, with the emphasis on solo being possible, would absolutely nail it.
Sadly, Ramen's response linked in the OP is rather lacking in this since he commented that '3-4' is the best size.... (facepalm).
Don't hold me to that solid number
I hope that you know that even though some people are unnecessarily rude like him, we (the silent majority) love you!
Doesn't phase me, can't win with everyone and i've been doing this job long enough to realize that.
But thank you <3
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LOL
Read moreYou mention vorago as being the perfect group size vs. Solak 7 man being to large despite vorago also being up to 7 man (for non mass at least)
I think the key issue here is that Vorago used to be a 7man boss (and hard mode still is for many people) but going to smaller teams at vorago comes with INCREASED DIFFICULTY and INCREASED REWARDS.
Vorago NM is now still very good money in the duo/trio size and and hardmode is not great money but very challenging and fun in the 2/3/4/5 man sizes.
With Solak/AoD we are fully capable of going with smaller team sizes and INCREASED DIFFICULTY but instead are penalized by DECREASED REWARDS.
I think this is the most significant aspect of ensuring the life of a group boss is allowing the encounter to naturally progress as players get better and having a set number of drops rewarded regardless of team size is a great way to implement this.
If you could get a 7mans worth of loot from trio solak/aod we would ha...
Vorago NM is now still very good money in the duo/trio size and and hardmode is not great money but very challenging and fun in the 2/3/4/5 man sizes.
With Solak/AoD we are fully capable of going with smaller team sizes and INCREASED DIFFICULTY but instead are penalized by DECREASED REWARDS.
I think this is the most significant aspect of ensuring the life of a group boss is allowing the encounter to naturally progress as players get better and having a set number of drops rewarded regardless of team size is a great way to implement this.
I fully agree with you and something I should definitely add to both bosses to give them the life they deserve!
Are AOD changes coming this month? Or likely to be next year
Likely next year, beta yielded a ton of good feedback which needs to be acted upon, I go on holiday from the 17th until next year so won't find time until then.
Yeah, it looks correct. I guess players will check it in practice.
Also any chance players could be dropped back down on the edges of the arena instead of the middle into the purple stuff? Pretty please?
Them being dropped in the middle is intended, I want players to think fast and utilize movement abilities :D Sorry!
Another possible fix would be to make Solak stationary and just attack everyone with ranged for the first part of p2 until all four eruptions are killed. That would eliminate the possibility of random aggro when falling back down. But I guess that could be even more difficult than just remembering the tank.
And you also mentioned Solak solo mode, what happened to that?
I've tried that, it just didn't feel right sadly.
I'm really close, I'll get it! We've got solid debug runs as you can see from the video, he was only targeting ramen1 when both ramen1 and ramen2 came down. So in that video the reaggro is actually fixed... But I want to just insure there are no edge cases that I'm missing... better safe than sorry.
I think Ramen was a bit in over his head thinking he could dive in and make the new endgame bosses with such a short time as a developer. I think for the next true boss (no Ed's, not Raids) he should work closely with Orion and the team to make something for more intimate teams like Seriyu, but with a much more ramped up difficulty.
I think ultimately, when releasing bosses and working on the current 'tier' of equipment, the bosses should be on relatively equal footing. The discrepancy and power gap between Telos, AoD, the Magister, and Solak is immense.
I think Ramen was a bit in over his head thinking he could dive in and make the new endgame bosses with such a short time as a developer.
For sure I was, but it's given me the room to learn and grow as a developer.
Read moreI didn't mean "designed for 3-4" when I said inbalance. I said inbalance as in by making it 2/7man in this attempt it ended up being neither. It was piss poor balanced. Duo having same hp as erethdor as a 7man, but then easier everything else, not capping hp of shit in the realm, etc etc etc etc.. Of course this was all, mostly, addressed after release, but my entire comment was based on the fact he said he (ramen) was happy with release.
At some point it sounds like 7 man got the duo spider treatment: strictly for fun and personal challenge, not meant for gp or efficiency.
ye, but to combat 7 man being for fun, they also nerfed duo. lol.
That quote also answers nothing about mechanics being skipped. with mechanics being skipped, I meant the bugs on release with titans and poison, skipping the entire last phase. That even a 5 year old toddler would have caught in QA.
I didn't mean the "big dps" to one cycle the core or ski...
That quote also answers nothing about mechanics being skipped. with mechanics being skipped, I meant the bugs on release with titans and poison, skipping the entire last phase. That even a 5 year old toddler would have caught in QA.
You're wrong, you don't understand the underlying systems of combat code so don't act like you would have caught that yourself, also don't crap on the QA team when they're set up to fail... What you DON'T see is the stuff they do catch because none of that is ever player facing, but the minute you see something they miss it's the end of the world. They work bloody hard and I could not have wished for a better team.
Things go wrong and bugs go live, it happens across all games even on triple A titles. At the end of the day you can't test everything.
Anything to address the random aggro on p2? Any changes to p4?
No changes to P4 besides Instakills actually being instakills so there will be no more cheesing the boss.
Sign of lifes won't be used on Solak instakills anymore.
Fixed the chance of a player not being rewarded loot.
P2 aggro is still being investigated, seems like I'm always saying that but it's not an easy clear fix. Here is proof of last weeks debug on it: https://gfycat.com/MildDaringFairybluebird