JagexSarnie

JagexSarnie



27 Jun

Comment

Originally posted by AllThePillsIntoOne

Dark wizard ignores peepo

Scared of Peepo more like

Comment

Originally posted by _SC4Ever_

Will any part of the forestry update apply to f2p? Maybe not the items and events, but will the group buff and tree mechanics?

Yes, the new tree spawn mechanics, group cutting bonuses, the Forestry Kit and you'll be able to do the two events that don't need an item, as anything that goes inside the Forestry Kit is members.


21 Jun

Comment

Originally posted by [deleted]

[deleted]

This always happens at the beginning of an update, you should see them stay after a little while.

Comment

Originally posted by GingerTea666

They said due to the forestry beta things were kinda out of schedule basically (how I understood it) so it got postponed to next month. We should expect to see a blog on the mobile ui rework then

The plan is that you will all see something soon, even if the Beta is a little while after we talk about the Mobile UI. We're looking to give you a lot more information this time around!

Comment

Originally posted by Billychapmanhorror

Just wanted to say thank you for these updates. Y’all in the OSRS Team do such a good job every week.

Thanks! I'll let all the wonderful teaks know!

Comment

Originally posted by HoundNZ_2022

Rune Pouches now keep their contents when their owner dies outside of PvP combat.

Best update.

Glad there's so many of you that like this change :)

Comment

Originally posted by Roy_Boy106

Is the lack of rubberbanding from followers going to be fixed?

It is! Woooo!

Yup! We're going to keep an eye on it just in case, but I'll update the newspost if it's looking good in a bit :)

Comment

Originally posted by NoCurrencies

The swamp bark bit is quite unclear - does this change mean using all 5 pieces gives no extra benefit over just 3?

Only the Helm, Body and Legs provide the benefits to binding duration, the Gloves and Boots don't provide anything.


17 Jun


09 Jun

Comment

Originally posted by AnonIdealist

Hey /u/JagexSarnie, how long do rations last once consumed?

They are instant and automatically consumed if in the Forestry Kit.

Comment

Originally posted by christley

The 2h axes seem like a pure downgrade unless you're a sweaty gamer.

10% xp boost for significantly less resources? You'll be gaining 3-5k extra xp per hour, while losing out on a significant portion of the reward for woodcutting. Unless you're doing teaks or powerchopping this will mean absolutely nothing.

I can at least hope the rations are auto eaten/drunk/whatever whenever needed so we don't need to manually click them.

The Forester's Rations are automatically eaten when you're run energy is depleted per swing, which is how it's effective.

And with you just needing 1 x Leaves + Cooked Meat to make 3 you can get them fairly quickly!

I can try and make that clearer in the newspost!

Comment

Originally posted by matplotlibtard

How will redwoods benefit from the group boost, given that the game object isn't really a single "tree"? Will everyone have to be standing on the same tile chopping the same "patch" of redwood, or will the bonus apply even if people are chopping on different sides of the tree?

It would only be from the same interactable piece. So to benefit, all chop from the same place!

Comment

Originally posted by ThundaBears

Well this all looks amazing, but I was really looking forward to some of those tertiary effects. Such as; the clue scroll drop rate, and the superior slayer creature spawn chance.

If I may ask, where does this negative feedback come from? is it across youtube videos, reddit forums, and osrs forums? Or is there a discord channel to talk about future updates?

Ultimately, the perspective of this update and the content itself doesn't really reflect the bonuses you get, tieing players into feeling like they have to do Forestry to become the most efficient for something very far removed from the content itself.

That's what I could gather from the majority of comments across multiple areas from multiple players.

Comment

Originally posted by VanillaGorilla2012

I’m willing to wait until what’s left to be said about the boosts but the wording in the post makes it seem like you’re still intending on keeping the effects but want to try and explain them away. I’m dying on the hill if they can’t be largely WC related (more bird eggs/clue nests etc) then they need to be scrapped.

That's the intention I believe and exactly why we pushed it to Part Two.

Comment

Originally posted by UnluckyNate

Question tangentially related to beta situation. Will the ongoing beta world difficulties impact the upcoming planned DT2 beta at all?

No, they will use the classic Beta Worlds so you should be seeing another Beta soon.

Comment

Originally posted by Buckeyeup

This wasn't mentioned in the post: will using the 2h axes require an attack level to cut a tree or can we passively use it similar to current state (i.e. just have it in inventory)?

Yeah, they will work exactly as the current axes work :)

Comment

Originally posted by thescanniedestroyer

This part isn't exactly clear and would probably help with a bit of a clarification

The final thing we want to discuss for this initial release is to do with Ultimate Iron players. We previously said we were going to poll whether the Freaky Forester should be able to note logs. After reviewing your feedback, we feel like this is not the correct path to take.

You can kinda tell from context cues from the following paragraphs, but by not polling does this mean it will or will not be added?

I've added some words at the end of that to make it very clear.

Comment

Originally posted by Equivalent-Long4396

on't forget to tune into our livestream today from 17:00 BST over on Twitch, and Discord Stages on Wednesday 14th at 17:00 BST!

may have a D missing somewhere....

Appreciate it, have sorted that issue!