JagexSarnie

JagexSarnie



07 Jun

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Thanks for letting us know, the team is aware but unfortunately, we are unable to hotfix this.


05 Jun

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This was something me and the team were really looking forward to and I'm really sorry to disappoint everyone who was looking to enjoy the Beta. I'll be looking to update you all soon on what's happening next.

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Unfortunately, the Beta for Forestry will be postponed indefinitely due to unforeseen technical issues.

The team are currently discussing potential ideas to give you as much insight into Forestry before its launch.

Stay tuned for an update.

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Apologies for the inconvenience the reboot caused. We normally do a timer during these kinds of reboots but unfortunately, it was necessary to do this as soon as possible.

The process also only effected a portion of the player base but we wanted to be safe and give everyone that warning.

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Apologies for the delay, the page has now been updated.

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Originally posted by Cheese_danish54

Could you provide a status on the login servers? I can’t login (“Unable to connect. Login server offline.”). Looks like many others are experiencing the same thing.

The team is currently investigating the issue. Apologies for the inconvenience!

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Originally posted by Wydstepmomm

Literally the only thing i was looking forward to about forestry won't be in the beta lol

Sorry fam <3

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Originally posted by Tuquinha69

If the forestry kit passes we should be able to use it on a Woodcutting cape.

The Forestry Kit has passed and it's something we have spoken about but won't be coming with Phase 1 and would need polling.

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Originally posted by runner5678

In addition, players chopping the same tree get an invisible Woodcutting bonus that scales with the number of players, up to a maximum of 10 which will help encourage group skilling!

Is this 100% coming in or do we still have time to vote against it?

The natural result of this is that woodcutting will be done not just at specific locations but on designated worlds only so the rest of the worlds will feel more empty.

It’ll be a shame when draynor bank is empty, except for one world. Or when the WC guild is empty, except for one world. Idk, just feels like it’ll sap life out of the game.

Yes, this part has been voted on. We're not against potentially tweaking it based on feedback as I appreciate your concern!

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Originally posted by Lurker12386354676

Is the clothes pouch only for the woodcutting skilling set or can I take this badboy to motherlode mine?

If the latter, how does it interact with the warmth mechanic in Wintertodt? Is that considered a set bonus or nah?

Only for the Lumberjack outfit. We have said we are open to expanding it, if that is something players want, but that will require polling.

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Originally posted by JKLCS

Using Roots will give you new Tertiary effects that can help you out across various activities in the game.

Using them on what? How do we activate the Tertiary effects?

I've made it clearer in that section but if you read a little further down, there's a full explanation :)


01 Jun

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Originally posted by NinjaGamer1337

The tea's boosting production and gathering stats is more than enough. If it's a guaranteed boost thats 3 or more it'll be used, especially the gathering ones.

Those 4 other effects will either be so short/hard to use that no one will use them or they'll be so good/easy to use that everyone will. This leads to the issue: they'll either be useless or required, which makes doing content without them feel worse.

I like the intention behind them, but I don't think that's the right direction for the teas and I don't believe that's what was polled.


If clue rates, magic/ranged ammo usage, slayer superiors and points and minigame reward points are that big of an issue, then they should be improved separately. Clues already get boosted from Combat Diaries. Ranged ammo is cheap with Avas. Runes for magic are at the lowest cost they've ever been at. Extra superiors and points is nice I guess but I'd rather see a new slayer master or new superiors. More mi...

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Cheers fam for the overview! I'm already in talks with the team behind Forestry about the sentiment shared in this thread and is exactly the reason for the Beta!

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Originally posted by Meckamp

pathing is f**ked up somehow when trying to move diagonally 2 squares it isn't doing it properly in some directions /u/JagexSarnie

Appreciate the flag, we're currently taking a look.

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Originally posted by Myuagi

I'm hoping these tea boosts don't make it to the final stage. I think Forestry, as a concept, is great. The idea that people are encouraged to chop the same tree rather than separate trees will be especially exciting for certain areas (like the teak trees south of Castle Wars), where you used to ave to hop worlds until you found one empty.

The teas, in my opinion, are a great idea that seem to be going in the wrong direction. Slayer points/superior monster, increased clue scroll, mini game points boosts are all from the CAs already, why double them? The chance to save arrows and runes are cool, but Ava's exists, so why not introduce a ammo-slot item for mages that has a chance to save runes (offering the tradeoff between more prayer and saving money).

Instead, could the teas go in a different direction? A chance for more bird nests OR an extra log with the exp (like Varrock Armor)? Maybe something like a scaled-down version of a stamina potion, i.e., energy recha...

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Appreciate the feedback on the teas and the boosts they are giving. This is exactly why we thought a Beta is necessary and if things need to change, then we're open to that.

I'd only ask that you jump into the Beta on Monday and test out all the content and if you still feel the same way then let us know!

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Originally posted by Crabulet

Today's update also sees a never-before-seen change: we have added some new overhead chat effects for the first time ever!

Such as??

There's more information below, the changelog is to give a nice overview :)

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Originally posted by hiiimadam

Ah yes, so 1+1 boosting in TOA, kit boosting, someone doing solo cox while you afk in the lobby for CAs, that's all good for the game.

But if you kill friends to unlock items, you're getting banned.

Can you please comment on this? u/JagexSarnie

The biggest problem with Bounty Hunter Boosting is that it doesn't just affect that player but impacts everyone's experience playing BH. I wouldn't use 'good for the game' as the correct choice and I think there are still a lot of grey areas across the game that should be looked at, but for now, I think this is healthy for the game and the activity itself.

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Originally posted by jolliskus

Will the leaves be tradeable? The benefits from making the teas seem to be quite good.

Increased Clue drop chance from monsters and skilling.

Chance to save Ranged ammo and Magic Runes.

Boosted minigame reward points.

Boosted Slayer Points and superior monster spawn chance.

Yes, the leaves will be tradeable :)


31 May