JagexSarnie

JagexSarnie



11 May

Comment

Originally posted by Borgmestersnegl

Would have*

I've been outplayed by everyone, including myself 🙃

Comment

Originally posted by levian_durai

I'm not sure if I missed something, but what is "an extra bit of completion" supposed to mean?

It'll essentially make it a bit quicker to finish blades. :)

Comment

Originally posted by tommyx03

These changes look great. A question regarding the special attack of the collosal blade, when used against an enemy of size 5x5, is the size in the formula 5 or 5*5?

It'll be the value of 5, so:
(Max Hit + (2 x 5))

Edit: Would of helped if I put the actual example lol.


05 May

Comment

Originally posted by TEAM8HYPE

Cool would it be tradable and/or useable in ftp?

No, this would be a members-only item.

Comment

Originally posted by TEAM8HYPE

Requirements to use the new sword?

It will require 50 Attack, I've updated the blog accordingly. :)


04 May

Comment

I 'Pho' sho love this. Thank you! <3


30 Apr

Comment

Hey there uber! That mixup was on me and I've now changed that in this month's Gazette so apologies!

I've sent out a message to all those featured in this/last month's editions and I'll review all the previous Gazette to double-check everyone's received their prizes once I'm back in.

Sorry again for the mix-up and I hope you have a great weekend!


29 Apr

Comment

Originally posted by pablo_montoya

If you make the TGC game interface not override or stop skilling actions, so i can duel people while AFK fishing a spot or something, that would be incredible.

That's why I added the little minus button at the top left corner ;)

Comment

Originally posted by CrunchBerrySupr3me

Just want to add on here that for some people, myself included, expanded tertiary drops is a serious turn off. Viz and summoning charms vibes.

Love the card idea but I would genuinely hate to have sort through over-time-useless repeat card drops from generic monsters. This game has enough visual clutter and collectathons already. Just make it as unintrusive as possible tl;dr

What I had in mind is that the cards won't be physical in terms of drops so you wouldn't have to pick them up, it would work as an extra 'Card Roll' for those people who've opted into getting cards. I wanted to make sure it didn't interrupt normal play as much as possible. :)

Comment

Originally posted by Pm7I3

The dog and player farm ideas seem great to me and I like the idea of more Fight Cave games.

I'm not sold on Gnomeball managed and a TCG though. One is just not my thing and I find the TCG a bit jarring.

That's understandable, I know a TCG isn't for everyone but I'm glad you're digging some of the other ideas! The teams did amazing :)

Comment

Originally posted by graniteore2

Where is Shiba, Corgi and Capybara dogs?

Maybe I just didn't show all the dogs...

Comment

Originally posted by ScreteMonge

Really impressed with the creativity and energy that's permeated throughout every Game Jam idea. Makes me wish we went back to the days of TAPP and could see more of these projects realistically come to life! An in-game TCG, the Piscarillius Rework, more Twisted Tales, Player Owned Farms, Forestry, and more... all fantastic looking concepts!

Honestly, it was great seeing the creativity from all over the Old School team :D

Comment

Originally posted by Mazrim_reddit

TCG would be a really cool idea lol, especially if players can fill it up with cards and it doesn't take itself too seriously

Cheers! Defo something that wouldn't be take itself too seriously :)

Comment

Originally posted by BlueberryCentral

I would love a card trading feature. I think every skilling/enemy should have a unique card drop table that it can roll and it will give players card to collect. These cards can then be put in a Card Collection Book (like a Pokemon index) and then traded against other players.

Oh trust me that's what I would want to do, what's a TCG without the collecting element after all :D

Comment

Originally posted by one-percent

MONKE

MONKE

Comment

Originally posted by modmailtest1

Lots of interesting ideas in here. The trading card game and the football manager parody feel quite "Out there" though, like they should almost be their own standalone things. Casually just adding "You get cards by doing literally everything in game" is a brand new concept for oldschool, there is no comparable thing in game at the moment, and I think adding universal drops of items for random minigames to the entire game is a bigger leap than the blog makes it sound.

Thanks for the feedback! Yeah I didn't want to disrupt any current content and only add to it with the TCG so it would be something that would be a nice additional surprise if you wanted to get cards :)

Comment

Originally posted by xklcdmna

Whichever mod put the "do you like dags" caption under the dogs picture I love you almost as much as I love the movie Snatch

Snatch > Sarnie