JagexSween

JagexSween



09 Jul


15 Jun

Comment

Originally posted by Con-go

This is awesome. With the changes only being available via the Steam client, do you foresee a lack in testing feedback as most players will continue to use RuneLite? Is there potential for pushing the changes to the standard client so players can test the new in-game features while sunsetting their counterparts in RuneLite?

I don't expect players to rush to this client yet, far from it. Maybe at a later stage when we add the ground items, loot tracking etc.

We will make the C++ client available outside of Steam later down the line too :)

Comment

Originally posted by SolarDestroyer

They all say milestone 1. Assuming it should be 1-3?

Nope, those are all Milestone 1. We'll talk about Milestones 2 and 3 soon :)

Comment

Originally posted by BioMasterZap

I figured there was something client-related in the works, but can't say I expected this much. For some of the features, I am surprised the official versions are so similar to third-party clients and overlays; for things like timers I was expecting them to be better integrated than just floating over the chat. Also, is there an option for the fishing spot indicator without the cyan boxes? Just having the fish icon over the spot may look more natural than the highlight. Either way, with these features being integrated in the game I am sure we'll be able to see a lot more with them in the future and this seems like a great first step/batch.

We considered how they should look and feel, and decided that for the most part it would be best to offer something that players are already familiar with.

Comment

Originally posted by Judaxx

holy shit this is actually amazing, I hope they update the mobile client with these new features

Features will be coming to mobile!

Comment

Originally posted by MyNameIsSalo

Sounds amazing for mobile but unless this has some form of plugin support I don’t think it’ll gain enough traction on PC.

Like you think they’re gonna add the quest helper or the inactivity disconnect remover plugins? These are so insanely good, couldn’t play without them. And if this client doesn’t allow us to manually add plugins, I don’t see any reason to swap over.

Also the speed of updates on the new client is a concern. People put together plugins for runelite in a day for new content, might take jagex weeks or months or never to create the same/similar plugins.

To talk to the last point specifically, it means we can plan and work on new features whilst content is in the works, so they can arrive side-by-side.

Comment

Originally posted by EVIL_EVIL_EVIL_EVIL

i usually only come out to post when jagex f**ks up but i just wanna say this is actually really cool and i appreciate it

I appreciate that :)
See you when we next f*ck up I guess ( *・∀・)ノ゛

Comment

Originally posted by Merdapura

Hopefully the settings UI doesn't become a clusterduck of all settings and has sorting and perhaps even some icons to help find settings better

It's a big part of why we updated the settings to the new format. Clusterducks are our least favourite type of duck. Apart from Erin from 2014.

Comment

Originally posted by Amaranthyne

Really good start. There are a couple features missing that'd convince me to switch to the Steam client instead of Runelite, but maybe those will show up in the future milestones.

Which features, out of interest?

Comment

Originally posted by prestog1

I honestly thought you’d be trying to fight against runelite and make your own plug-ins but I’m pleasantly surprised you’re working with them. I think this is a great step from you guys.

These features are being developed entirely by us, but Adam from RuneLite has been very helpful in prioritising which features we work on

Comment

Originally posted by nickorama23

All milestone images are titled Milestone 1.

Ofc besides that, this is great to see!

They're all in the first milestone!

Comment

Originally posted by PartyByMyself

Well this is f**king sick.

Isn't it!?

Comment

Originally posted by aceofspadesz

Great that you're working with runelite. Would be great to have some of those features on mobile!

Soon they will be!

Going forward we’ll be expanding the test by bringing these features to the mobile version of the game in the near future.
...
Building all of this directly into the game means most of it will be present on mobile too.


24 May

Comment

Originally posted by BathoryRocker

Just gonna say, I sent in my app on 4/17 with everything established, and still haven't heard back. We only had 25 members at the time, so I understand if we were rejected. However, we haven't received any messages stating that we have been rejected. No communication at all, which sorta bummed us out.

What's your Clan Name/RSN? Everybody should have got a message. We can check that.


14 May

Comment

Originally posted by modmailtest1

Can we get the Gielinor Gazette too? What happened to it?

Coming back very soon, and then again on a monthly basis


12 May

Comment

Originally posted by LegosasXI

Yeah. I definitely hope they rework the rest of zeah the way they did Hosidious sometime soon.

On the stream today Mod West was showing off the Shayzien House rework!


22 Apr

Comment

Originally posted by evdoke

Minor, but I feel like "ash scatterer" is kind of a boring name and it just doesn't roll of the tongue like "bone crusher." Maybe it could get some new name like "demonic censer" or something.

What if it didn't scatter them, but instead it cleansed/purified them 'cos they're demonic?
Some sort of Urn, 'cos ashes.

Urn of cleansing/purging/absolution etc etc whatever etc


20 Apr

Comment

Originally posted by TheGreatestWorstRNG

The Inferno would become slightly harder.

The Inferno would become SIGNIFICANTLY harder* FTFY.

We're talking about a ~20% DPS nerf. The Inferno is already an extremely challenging and punishing minigame. Almost every player finishes their first successful run with basically no brews/restores left. Making people stretch their supplies even further is a horrible idea.

If the Blowpipe is dealing less damage, then monsters are taking longer to die. This would become a problem when reaching TzKal-Zukm, as taking down the Jal-MejJak’s quickly is very beneficial. There were also concerns raised about the increased difficulty of defeating sets of Jal-Xil and Jal-Zek during the TzKal-Zuk phase, and that the triple JalTok-Jads taking longer to kill.

Okay so you guys acknowledge that it is significantly harder. So you'd be willing to nerf the mobs defence & hitpoints so it's roughly the same difficulty, rig...

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In this blog we've not said how much of a DPS loss it'd be, and the DPS loss against various creatures depends on the creature itself.

Our previous proposals did make it clear that the DPS loss was going to be significant against tanky creatures (like Jads) or when using lower-tier darts.

We did admit in this blog that the previous proposal was so flawed because it was such a drastic DPS loss, and unless you had a T-bow there wasn't really another alternative. The blowpipe would have remained the go-to weapon, but it'd be worse.

This blog has a survey which asks you about how you'd want us to go about filling this DPS-loss void.

The biggest factor for making the Inferno harder is the sets during Zuk where only having a limited time to deal DPS means just barely missing becomes more frequent and matters a lot more - and we may want to look at making tweaks specifically to those situations if necessary.

Bu...

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Comment

Originally posted by FantsE

The survey is messed up. Upon agreeing that the blowpipe should be less effective against high-defence mobs, it then asks me why I disagree.

Should be fixed now, logic was backwards on two Qs. Sorry about that!

Comment

Originally posted by Chaoss780

One of the first questions asked if I agree or disagree with something. I pressed agree and it prompted me next to explain why I disagree. Exact opposite happens when I press disagree.

Should be fixed now, logic was backwards on two Qs. Sorry about that!