JagexSween

JagexSween



06 Oct

Post

Today is the day! Group Ironman! It's time for you to forge a team of Ironmen and become legends in Old School's new & innovative co-op game mode.

UPDATE STATUS

The worlds are back up. You can now play Group Ironman!

  • 9:30 BST / 4:30 ET / 19:30 AEDT: The countdown timer is now live.
  • 10:00 BST / 05:00 ET / 20:00 AEDT: The Worlds will be taken offline.
  • 11:20 BST / 06:20 ET / 21:20 AEDT: The Worlds will be back up, and you can play Group Ironman!

RESOURCES

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24 Sep

Comment

Originally posted by shlepky

Is Nex expected to be released before Raids 3?

Actually, pretend this was my initial answer: https://youtu.be/0bYY8m1Lb2I

Comment

Originally posted by shlepky

Is Nex expected to be released before Raids 3?

Yep, that's what it's looking like.


23 Sep

Comment

We're glad you enjoyed it. As you said, it's easier said than done. Now we do it.


10 Sep

Comment

I'm seeing a few questions about why we're waiting until Monday. This was at our request and here's why: it gives us more time to better support their launch with additional messaging, it lets both us and 117Scape manage expectations about specs and compatibility, and allows time for 117Scape to build a way to capture bug reports and feedback. I'm really excited for Monday!

Comment

I'm seeing a few questions about why we're waiting until Monday. This was at our request and here's why: it gives us more time to better support their launch with additional messaging, it lets both us and 117Scape manage expectations about specs and compatibility, and allows time for 117Scape to build a way to capture bug reports and feedback. I'm really excited for Monday!


20 Aug

Post

Next week Mod Ayiza and guests Manked, Dino & PureSpam will be unveiling three Sigil Powerups of your choice!

Now's your chance to vote for which Utility Sigil we unveil.

Have your say & tune in to the special Deadman stream on August 24th to celebrate its brutal return!

https://preview.redd.it/2hqwp8ztoji71.png?width=1920&format=png&auto=webp&s=b7487e58c4acf21c979736be54f8b13d7439660d

View ...

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21 Jul

Comment

Originally posted by Makalash

Soon™

^ This

Really though, we'll be talking more about it tomorrow.

Comment

Originally posted by Saultyrscommunity

I could win a years worth of membership right now but I’m stuck at work……ffs

There'll be more Combat Achievements-related competitions soonish, just ironing them out!


09 Jul

Comment

We've attempted to answer some of your questions since the posting of the newspost. They have been added to the newspost, and also below.

Are the account bans related solely to things we've seen on videos?

No, the account bans are related to other issues not shown on video, but were mentioned in the original newspost above e.g. crashing game worlds.

How many accounts have been banned?

The creator mentioned has had at least 14 accounts banned this year.The other player mentioned has had at least 48 accounts banned this year.

How did the bugs we saw in a recent video crash game worlds and cause dupes?

The account bans are not solely related to content you are being shown on video

.Why have you banned the players for discovering and reporting bugs, and not using them?

We are wholly confident that the bugs were abused prior to them being reported t...

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Comment

UPDATE: We've attempted to answer some of your questions since the posting of the newspost. They have been added to the newspost, and also below.

There's been a lot of discussion about recent bug abuse bans, and we'd like to share some insight into what's happened.

We took action against a content creator's RuneScape accounts. The accounts belonging to the content creator were used for malicious activity, including but not limited to, crashing of game worlds for the purpose of item and wealth duplication to be sold for real world monies, and exploiting an invisibility/invincibility bug in PvP combat scenarios.

The content creator is a very talented RuneScape player, their use of mechanics is inspired, but their actions - not shown in their content - negatively impact the wider community and game health.

Alongside these bans, we also took action against the accounts of a player associated with the content creator. This player has also...

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15 Jun

Comment

Originally posted by Con-go

This is awesome. With the changes only being available via the Steam client, do you foresee a lack in testing feedback as most players will continue to use RuneLite? Is there potential for pushing the changes to the standard client so players can test the new in-game features while sunsetting their counterparts in RuneLite?

I don't expect players to rush to this client yet, far from it. Maybe at a later stage when we add the ground items, loot tracking etc.

We will make the C++ client available outside of Steam later down the line too :)

Comment

Originally posted by SolarDestroyer

They all say milestone 1. Assuming it should be 1-3?

Nope, those are all Milestone 1. We'll talk about Milestones 2 and 3 soon :)

Comment

Originally posted by BioMasterZap

I figured there was something client-related in the works, but can't say I expected this much. For some of the features, I am surprised the official versions are so similar to third-party clients and overlays; for things like timers I was expecting them to be better integrated than just floating over the chat. Also, is there an option for the fishing spot indicator without the cyan boxes? Just having the fish icon over the spot may look more natural than the highlight. Either way, with these features being integrated in the game I am sure we'll be able to see a lot more with them in the future and this seems like a great first step/batch.

We considered how they should look and feel, and decided that for the most part it would be best to offer something that players are already familiar with.

Comment

Originally posted by Judaxx

holy shit this is actually amazing, I hope they update the mobile client with these new features

Features will be coming to mobile!

Comment

Originally posted by MyNameIsSalo

Sounds amazing for mobile but unless this has some form of plugin support I don’t think it’ll gain enough traction on PC.

Like you think they’re gonna add the quest helper or the inactivity disconnect remover plugins? These are so insanely good, couldn’t play without them. And if this client doesn’t allow us to manually add plugins, I don’t see any reason to swap over.

Also the speed of updates on the new client is a concern. People put together plugins for runelite in a day for new content, might take jagex weeks or months or never to create the same/similar plugins.

To talk to the last point specifically, it means we can plan and work on new features whilst content is in the works, so they can arrive side-by-side.

Comment

Originally posted by EVIL_EVIL_EVIL_EVIL

i usually only come out to post when jagex f**ks up but i just wanna say this is actually really cool and i appreciate it

I appreciate that :)
See you when we next f*ck up I guess ( *・∀・)ノ゛