Originally posted by Flu0stiftRS
Children of Mah
• No longer requires Fate of the Gods (requires The Light Within which requires Fate of the Gods)
On a similar note: Plague's End requires 75 Woodcutting, 75 Ranged and Within the Light, but Within the Light also requires 75 Woodcutting & 75 Ranged. Isn't this kinda the same idea?
If you have WtL you always have 75 WC and Ranged, so these are dead requirements for Plague's End itself.
Unless they are on there for the sole reason of adding more 75 skills, but if that's the only thing stopping it perhaps the requirements for WtL could be lowered to something else?
The ten skill requirements listed for Plague's End, as Sakirth notes, were intended to represent the elf clans of Prifddinas, who each represent two skills. Though it doesn't quite correlate.
A while back, I saw a player suggestion to change this to requiring one of each elf clan's skills at 75, and similarly give a choice between two skills from each of the quest's XP lamps.
ie the quest requirements for Plague's End would become:
75 Farming or Woodcutting
75 Magic or Ranged
75 Mining or Smithing
75 Slayer or Melee (Strength or Attack)
75 Crafting or Construction
75 Summoning or Divination
75 Agility or Prayer
75 Dungeoneering or Herblore
It'd be a fairly big project to ensure all the content in Prifddinas is shored up accordingly (since it was built assuming you'd have 75 in all clan skills), and neither requirement set perfectly matches the skills you use during Plague's End, but I thought it...
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