Jagex_Stu

Jagex_Stu



24 Jan

Comment

Originally posted by Dreviore

You know, you came off really harsh, but you changed my mind.... Slightly.

It was an issue I didn't realize existed until I had it pointed out to me, by yourself - There is a level of satisfaction you get from tiering weapon unlocks, so you don't just wind up smithing the same afk piece of armour from 1-99. Thus naturally giving you that excitement behind the next unlock.

I certainly agree that unlocks at every level is desirable. (It's why Mining and Smithing have systemic upgrades inbetween the tiers.) In the case of Crafting, since it's a catch-all artisan skill, there's a variety of things to craft other than equipment (jewelery, pottery, etc) to help occupy the level gaps. If there were skills exclusively for Leatherworking and Tailoring, I'd agree big gaps between equipment tier unlocks would be a significant concern.


23 Jan

Comment

Originally posted by etueryre

Who caaaaares if its "inconsistent"? Its not worth ruining the skills and their markets over.

It would ruin Crafting if mystic robes required 50 Crafting for the set, instead of 51 Crafting to craft mystic boots, 52 for mystic gloves, 53 for mystic hat, etc?

Comment

Originally posted by Arlitub

  • QUESTS
  • Construction rework
  • The next eastern island area (the skulls)
  • Agility update
  • Crafting and fletching level-rebalance
  • Graphical reworks of 10+year old content, the edges between areas are jarring.
  • Group ironman

I'd give Mod Raven's left testicle to be allowed to re-align Crafting and Fletching equipment to their Defence tiers, similar to reworked Smithing equipment tiers. The inconsistency irks me.

Also yes all of the QUESTS.


16 Jan

Comment

The Learning the Ropes tutorial from 2008 was classified as a quest and gave 1 QP.

That tutorial has since been replaced (6-8 times, depending on how strictly you define the increments!).

Since QP are a resource that can't be removed retroactively, that tutorial is considered to be complete for all players, whether or not their account predates Learning the Ropes.

Therefore new accounts start with 1 QP.


05 Jan

Comment

Originally posted by 4ndi

Still broken.

Still with QA, as far as I know (been visiting family in Australia). FWIW, this is the longest (in the 13 years I've been a developer at Jagex) an issue I've fixed has awaited QA with no progress. Possible the skeleton crew that worked Christmas picked it up. Will check its status when I get back from vacation.


26 Dec

Comment

Originally posted by sadatmosphere

Hey, I’ve been wondering if there is a way to unlock daily challenges as a lvl 3 skiller? Currently you have to complete a prayer challenge as one of the basic challenges (bury bones + the reward is direct xp) and as a skiller I don’t really want to touch that.

Not as far as I know, as they include a combat and prayer challenge, and you need to clear at least one of the basic challenges before regular ones roll. Regular bones shouldn't put you over a level IIRC, but the buffed Prayer XP from the daily challenge rework could be an issue. You could reset your combat skills at Nastroth in Lumbridge in a worst case scenario. (I'll see if I can get Nastroth to auto-complete skiller-unfriendly basic challenges, if another dev doesn't get to this issue before me in the new year.)


25 Dec

Comment

Originally posted by shannonlck

Thanks for replying during your vacation period! I have tried your method, but I am unable to find the Burthorpe Path book under the achievement paths. The first 3 path books for me are wizard tower, draynor, varrock.

No problem! Sounds like you're on the default path book. There should be a button at bottom centre between the tick and padlock tick boxes, currently labeled Paths.

Press that and see if it'll cycle over to Burthorpe. Also, just to be on the safe side, do it near the Burthorpe lodestone.

(If that button only cycles between Paths and Lumbridge, then your Burthorpe path book (which is the one that contains the Daily Challenges path) is being hidden due to you being considered an experienced player, which is probably where the issue arises.)

Comment

Could you please submit an in game bug report? Capturing your game state would be immensely helpful in reproducing this bug.

As a workaround hypothesis (I'm in Australia until the new year, so unable to view the code from here), please check you have the "Talk to Fara" achievement in the Daily Challenges path in the Burthorpe path book selected in your Activity Tracker (so there's a breadcrumb trail pointing to Fara), before talking to Fara.

(You can find the achievement paths panel on the Achievements tab in your Hero parent interface. The button on the bottom cycles through the Burthorpe, Lumbridge, etc, path books.)

When you're in the intended state, the daily challenge interface tutorial should start after one opening line of dialogue from Fara (so you shouldn't need to choose any dialogue topics), and you'll need to complete those interface tutorial steps to get your first 5 basic challenges.


18 Dec

Comment

Originally posted by Poptoo

Thanks Stu. I just submitted the bug. Hopefully the report was detailed enough for what happened and how to recreate. Please let me know if you need any more info regarding my issue.

Much appreciated! Thank you. :)

Comment

Originally posted by [deleted]

Unrelated to the post but really nice update! I no longer have to feel stressed logging in on my iron and seeing “Fletch 336 yew shieldbows”, knowing the daily will take me several hours.

Yeah, I'm loving that too! So many challenges on my alt that I'd rather reroll than complete before (or I'd leave them in a slot incomplete so they couldn't reroll, like your fletching). Now I'm completing the challenges on all my accounts every day. :) Quick and painless, then I get back to skilling on my terms.

Comment

Originally posted by Poptoo

There’s currently no possible way to toggle max challenges if you had them all off prior to the update. Talking to any challenge mistress takes you to the new interface where you can’t complete the tutorial due to not having a challenge to select.

Could you please submit an in-game bug report? We'd like to take a look at your account to reproduce your exact state and investigate a fix.

Comment

It's due to the simplification of daily challenges. Previously, there was a specific challenge for thieving from stalls which could have a separate requirement from the pickpocketing challenge. So if you didn't meet the req for one challenge, you could still roll the other.

Now there's a generic Thieving challenge with no requirements, so we ensured thieving from stalls is possible even if you're level 1 F2P.

Technically these are the market stalls from Taverley, which we removed in the area decluttering in September.

Lumbridge made more sense as a place to support the Thieving skill (due to the nearby Thieves' Guild, pickpocketing NPCs, etc) and the assets were a better fit for the area than a druidic village.


20 Nov

Comment

Originally posted by Californ1a

/u/jagex_stu would probably know how far along they are in getting the combat academy working again. They disabled it for a number of reasons when the new player experience released in September, since the basic combat stuff is taught by Turael now during the Burthorpe path. It's probably going to be re-added, alongside a few of the other paths they also removed, when mobile goes out of beta/early access.

I'm not sure how prudent it is to go into detail about another developer's project (but I'll discuss with Mod Sova tomorrow what he's comfortable sharing).

There's some aspects of the current lessons that have become increasingly problematic as the combat system has evolved over the years and our platform support has broadened, so it's not a quick fix (hence we had to temporarily disable it while we devote time to giving the academy dedicated development).

But rest assured it hasn't been forgotten about. It's been his primary focus since we released the Burthorpe FTUE, and he's been persistently hard at work at it.


11 Nov

Comment

Originally posted by ASmallEthiopianChild

Also just figured out, it was because I had crafted a full bronze helmet rather than the medium. For some reason the full one doesn't complete the quest

Interesting. Both helms used to count! Will investigate. Thank you for the additional info. :)


10 Nov

Comment

Originally posted by Californ1a

Incidentally, if you long-press the postage stamps and oddments in your backpack, you should get an option to add them to your currency pouch, which'll free up a couple inventory spaces.

Is there any reason things like these don't automatically go to currency pouch, and tell you that they went there? You sort of have to know both that the currency pouch exists, and that this random item is a type of currency in order for you to know it can be added... or if you just get lucky randomly right-clicking/long-pressing stuff just to see what the options are.

Whenever events like Parcels is going, I always see a bunch of new/returning streamers who just have the currency in their invy/bank with no idea that the currency pouch even exists.

I believe the intention behind this approach is to stagger the cognitive load of onboarding currencies...so you're aware that the currency object exists and have time to process what it's for (a lot of these currencies are for temporary events with particular engagement mechanics) in your own time, and through interaction follow the flow into the currency pouch (which is an inherently intangible concept). Some players have also reported they want to be able to destroy the currency and not have the clutter in their pouch.

Like you mentioned, there's a couple broader issues here in that secondary options are hidden under a mini-menu, so it's not apparent without right-clicking that there are additional options in some cases (and on mobile this takes greater effort to verify, having to long-press), and that the currency pouch itself is hidden away without tutorialisation. I'll mention it to our ux designer.

Comment

We received a couple similar reports at the end of this week and have a fix in QA.

It's hard to say from this screenshot which objective you still need to complete, as your task window (flag button on the left) is closed, and Turael says that throughout the path.

But in the reported cases, they'd equipped a helmet before the objective which tells them to equip a helmet, so needed to remove the helmet and re-equip it, so the action counts.

It might take a few tries due to the panel switching, but in the meantime see if you can quickly tap the helmet icon below your backpack to go to your worn equipment, tap the helmet to remove, then wear it again to (hopefully) complete the equip objective.

Alternatively tap the Home button in the top left, tap Hero, then the Loadout tab, where you should see Worn Equipment and Backpack on one screen.

Incidentally, if you long-press the postage stamps and oddments in your backpack, you should get an option to...

Read more

07 Nov

Comment

Originally posted by Grimmstoner

I whistled for a Drezel and when he came near
The water bucket said blessed and it had sealed the vampyre
If anything I could see that this path was rare
But I thought 'Nah, forget it' - 'Yo, homes, through the barrier'

I pulled up to Canifis; run energy at a seven or eight
And I yelled to Le-sebre, 'Yo homes smell ya later'
I looked at my bonecrusher4
I was finally there
To sit on my own, alone in the Mort Myre

I love that the rhyming scheme here requires you to pronounce 'barrier' like 'derriere' and 'vampyre' like 'vampyr'. It adds a whole new level of class. Bravo!


04 Nov

Comment

Dear Mr. Farticle Particle (The),

As luck would have it, this afternoon I happened to be fixing an issue with the activity tracker tally.

So while I was there, I've added to a toggle to prevent this behaviour (completing an achievement in a path, automatically selects the next achievement in the path, if you don't have a path selected).

In your Settings interface, untick "Guidance system hints" (Gameplay->General->Optional Interfaces).

(This addition needs to go through the usual QA process and will (hopefully) be released in a future patch note, but given your apparent play-style, I'd suggest in the interim you untick guidance system hints, since this toggle already disables various popups and tutorials intended for new users.)

Kind regards,

Mod Stu


02 Nov

Comment

Originally posted by Thus_RS

This should probably be made clear on steam then. The first and last statements are from people who went to Jagex HQ who I know. They've mentioned how the MTX team is practically separated. Second and third come at progression from the other questions. No one knows anyone who worked on this team. No one knows if they even have jmod names. Why not, if the content they make is so good for the game? I thought other updates were crappy but we still know who made them, right?

Apologies that I sound so incredulous, but... really? Your associates who personally visited Jagex HQ told you that the Live Ops team is twice the size of any other team, and that they never talk to other developers?

This is so thoroughly disconnected from my awareness, of how proactively that relatively small team of JMods communicates and works with others, I honestly didn't think they were serious questions. My bad!

I'll acknowledge that, yes, we do work in an open plan office with all RS development teams on one floor, and epic, corexp and liveops are grouped together to focus on our team goals.

Physically that can be a little disconnective (some devs on the opposite side of the office I don't get to see as often since moving to corexp), but a lot of the daily communication happens through open Slack channels, face-to-face meetups, shared reviews, and even just kitchen coffee breaks, so inter- and intra-team communication feels inclusive to me.

...

Read more

01 Nov

Comment

Originally posted by Thus_RS

How about you answer the questions I asked for the Mythbusters Q&A at Runefest but were ignored:

Is it true the MTX team never talks to the rest of the team?

Is it true the MTX team was hand picked by the Chinese shareholders?

Is it true the MTX team has never even played the game and are only there to ruin it?

If it true the MTX team is twice as large as any other team?

Good Guthix.

I'm going to save them the trouble and answer this one for you:

No.

No.

Definitely no.

Also no.