It's just enough light I can work with. Thank you for your swift reply.
Follow-up: checked the JIRA and this fix is still awaiting QA. Have raised the ticket's priority.
It's just enough light I can work with. Thank you for your swift reply.
Follow-up: checked the JIRA and this fix is still awaiting QA. Have raised the ticket's priority.
Yes, it has been posted before.
https://www.reddit.com/r/runescape/comments/d01lpi/runemetrics_quest_list_broken/ez8tw6t/?context=3
Maybe /u/Jagex_Stu can shine some more light on it.
I'm home for the weekend, so unable to review that bugfix from here.
As far as I know (we receive automated notifications whenever the status of a ticket we've deved is edited or commented, and I've not seen this one in my inbox the last few weeks), that issue hasn't been returned to dev, or copied to a release candidate, so presumably still awaiting or undergoing QA testing.
Probably not the illumination you hoped, but that's the light I can cast from the eldritch gloom of my man cave. :)
Read moreI may be a bit late, and you may have already addressed it but I want to express my frustration with the tutorial/guidance systems. It feels like no matter how many tutorial system and iterations we get, these never get addressed have the first rounds of feedback.
Reset Buttons
- There are 3 options when starting a new account, 2 of them do the same thing.
- I should be able to say I played recently and skip the path system entirely.
- Resetting the tutorial is a useless tool that only allows you to break the game.
- If it must exist, just allow you to talk to an NPC and reset the path system that you can skip.
- The above would prevent teleportation bugs/exploits and item dupes (which still exist).
- The Burthorpe/Lumbridge skip are essentially the same thing.
- Burthorpe allows you to unlock the Taverly lodestone and then warp to Lumbridge.
- There should be one skip, an...
Thank you for your feedback. I agree with most of your points, and they're either things we hope to address in the future, or I implemented them the way you preferred, and was later compelled to change them to the current implementation to satisfy acceptance criteria from stakeholders.
I'll bear your feedback in mind if I'm allowed the opportunity to work in this area of the game in the future.
i have played the game for the better part of 12 years and i had a hard time finding how to disable the task i was on and had to deal with markers for the next task for several days before i was able to find the setting which was activated randomly while going to the lumbridge catacombs. can we make an option to completely disable the task system until otherwise reactivated ( have note the account i was playing was a high level ironman )
Actually I recall adding such a feature - but the approach to automatically selecting paths (something that wasn't originally part of the system design) changed a number of times during development, as we went through several rounds of stakeholder feedback with conflicting opinions about the degree of enforced guidance, which accounts for the final product being somewhat... enthusiastic about giving you direction.
It changed so many times, I don't recall if we shipped with the kill switch.
Could you please try turning off guidance system hints (Gameplay>General>Optional Interfaces in your Settings) to see if that alleviates the issue for you?
Hi there. Just a heads-up that a fix for this is currently undergoing testing:
"In response to player feedback, last week I submitted a bug fix to QA to support disabling automatically selecting achievements in a path, and applied that behaviour specifically to the quest series paths."
Until the patch note goes live, though, just clear your path if you don't want to do the next quest in that path for which you meet the requirements.
I'd also suggest turning off guidance system hints (Gameplay>General>Optional Interfaces in your Settings) if you're an experienced player.
As in it’s more about clearing the paths permanently so after I complete any quests it doesn’t keep automatically tell me to go to another one. As I never used the path system on my main because this is an Ironman it just keep telling me I have to do a quest even though I know I can’t complete it because there are additional hidden req for me.
But thanks for all your help :) so far.
"As in it’s more about clearing the paths permanently so after I complete any quests it doesn’t keep automatically tell me to go to another one."
Yep, that's what the above fix should fix (completing a quest in a series path will no longer automatically put you onto that path).
"because this is an Ironman it just keep telling me I have to do a quest even though I know I can’t complete it because there are additional hidden req for me"
Now, that sounds like a separate issue, because the next quest should only be selected if you meet the requirements. Do you have a specific example of where, as an ironman, the quest has a hidden requirement for you?
Read moreIf your objective tracker is giving you a different instruction, please let me know, and I'd be happy to help. :)
The optional Leather Crafting path in the Burthorpe book does give the wrong instruction currently. It gives the 3rd step first (Hat It Forward - Craft soft leather from your backpack into a leather cowl) instead of the 1st step first (Steak Your Claim - Collect cowhide by killing cows). I've already sent in an in-game bug report for it and a few other minor things I've come across while making new accounts and going through the various path options (working on cleaning up the Achievement Paths wiki page ;D).
Another one to look into is the Mining & Smithing path (Burthorpe book) - The last step asks you to equip the bronze helm while you have a bronze dagger equipped, but it doesn't trigger after equipping the helm; you have to un-equip and re-equip the dagger while weai...
Thank you so much for sending in-game bug reports, AND for your hard work maintaining the wiki. :)
I already have a bugfix with QA about equipping the wand that was sent last week.
Hopefully your reports for the other issues will be repro'd and written up by QA soon, and I'll jump right on them. :)
Read moreThat works for the tutorial path books, but there's currently no way to disable automatically marking the next quest in a series as your active task when you finish the previous quest (if you have no active path). If you have an active path, then by all means it should definitely mark the next one, but I think if the path is empty then it shouldn't mark the next quest in the series without asking.
I think a better way to handle the "next quest" marker would be to add a button on quest complete windows (or a new interface after quest complete) to ask if you want to mark the next quest (ex. if you finish Marlin's Crystal, give a popup saying "Do you want to set a quest marker for Holy Grail?").
Also a bit of a side-note, tutorial island right now automatically opens interface windows for you, so you never actually learn what buttons on the ribbon do what because you never interact with the ribbon bar at all. The steps in the tutorial island path are there for things ...
In response to player feedback, last week I submitted a bug fix to QA to support disabling automatically selecting achievements in a path, and applied that behaviour specifically to the quest series paths.
Confirmation prompts are also an option, but as you noted we need to strike the right balance between short-form objectives (having to confirm every step in the tutorial paths wouldn't be good) and long-form objectives (you might but might not want to continue with the next quest in a series), so sounds like something we can build upon.
Would appreciate your feedback when that patch note goes live. :)
Regarding forcing toplevel panels open on Tutorial Island instead of highlighting buttons and making you click them... It's been a perpetual area of aggravation for us.
Unfortunately, the RS3 toplevel UI sacrificed readability for customisation. You can freely close, resize, dock your windows, at the expense that it's all stored client-side.
...
Read moreSo you'll help out a young gun, which is great! But turn a blind eye to the 450 threads about this over greed and pay-to-win cancer that's been going on for now 2 months.
(I Un-subbed few days ago) (maxed and comped)
🙈
As a maxed comper myself, I sympathise.
I've read such posts, but I'm a content developer - I'm not involved in anything of that nature, and therefore I'm not in a position to comment on it, or provide insights about our monetisation policy. Anything I could say on the subject wouldn't hold any authority.
It makes me sad to hear you've un-subbed, and I hope in the future you return to RuneScape.
You can't
You can. :)
To clear your current path:
In the activity tracker, right-click/long-press and Remove your current path
or
In the achievement path window, press the Clear Path button at the bottom
(Is it specifically Turael's Burthorpe paths you want to get rid of? When you clear your path, if you haven't completed Turael's Burthorpe paths, that button will be re-labeled Skip Tutorial, which you can press to flag them as complete)
If you need to re-open them, you should have a button for both activity tracker and achievement paths on your bottom-right ribbon.
Alternatively, the achievement paths window is on your achievement screen. (Press F1 (or Esc and choose Hero), then the Achievements tab). You can drag and drop the window out from there.
For this step, you need thread from the tanner's shop. His default action is to tan hide, so you need to choose from his secondary options.
Right click (or long-press, if you're on Mobile) the tanner and choose Trade.
If your objective tracker is giving you a different instruction, please let me know, and I'd be happy to help. :)
Have a chat to Fara the gnome challenge mistress near Burthorpe lodestone to kick off the daily challenge UI tutorial. Sounds like you need to complete the daily challenge path (which'll give you 5 introductory challenges, and after you clear one (but ideally all) of those you'll start rolling regular daily challenges).