Jagex_Stu

Jagex_Stu



03 Nov

Comment

Hi, there's currently a bug where this achievement has a prereq of Birthright of the Dwarves instead of Watchtower Quest.

Your achievement is complete having performed the action, and will appear as such once the fix is deployed in the next Monday update.

Comment

Sounds like you've not completed the reworked version of Death Plateau.

You can find more comments on this topic over in this thread: https://www.reddit.com/r/runescape/comments/jmn1wm/bug_death_plateau_showing_as_not_completed_for/

I realise you said below that you've completed the reworked version. But the quest system was previously using the variable for the old version of Death Plateau to track whether you'd completed it, which we fixed in today's update, which sounds like it accounts for the discrepancy you're descri...

Read more

02 Nov

Comment

Originally posted by KobraTheKing

If the issue is screenspace for player examine, there are two ways to make space for the categories missing.

Moving the runescore to be next to the achievement bar instead of below it would leave space without touching the space on bottom for reintroducing the player examine.

Also, the "To be a master" slayer soul achievement no longer checks for vyrelord soul from last weeks update. Because I am rocking my undeserved trim cape with 160 souls now.

Good point and thanks for the image! The issue's more with the achievement overview interface, which is packed (and that's a whole other can of worms).

But regardless I think it's fine to omit a Feats progress bar, since by their nature feats are niche optional extras that most players won't care about. (And I think that's reflected in how folks aren't keen on the Feat tally currently counting towards the Completionist category and causing confusion.)

From what we've heard from the Ninja team, it's a bug that the Slayer codex has an extra vyre soul at the bottom of it, and they're intended to remove it. (Consequently the accompanying To Be a Master achievement currently stops at liverworts.)

Comment

Originally posted by D-J-9595

I assume this is a mix of two things, one already known and one which may not be known.

1) Achievements have hardcoded requirements, which means even if you complete the achievement through some other means (boosting levels) the achievement will remain locked until you also complete those hardcoded requirements. - This is a known issue.

2) Prior to the Mining and Smiting Rework, the old Doric and Boric Tasks required level 75 smithing to make Adamant scimitars. Now, it only requires level 70 smithing with the new Doric and Boric tasks, but I assume they based the achievement on the old requirements.

Tagging u/JagexStu

I agree with D-J-9595's assessment.

I'll investigate 2) after some sleep happens. Thanks!

Comment

Originally posted by Lance2409

Whoaaa.... thanks so much for the reply! To be honest I love quests and was kind of excited to do the mini quests anyways so this gives me an excuse to finish them hah Appreciate the heads up tho!

Thanks very much for your understanding! I love quests too.

On the upside, completing General's Shadow will get you a step closer to Master Quest Cape.

I heartily recommend going for that, and I hope the more granular subcategories make that goal easier to break down.

Comment

A requirement for the General's Shadow miniquest accidentally slipped in to the quest cape's requirements.

We have a fix ready to release in the next scheduled game update, but it needs a coldfix, so likely can't release 'til Monday.

If you can't wait, I'd suggest completing General's Shadow to get your quest cape back in the meantime. (There's a good quick guide for it on the wiki.)

Comment

Thanks for reporting this! We've already implemented a fix to replace this prereq with Watchtower Quest, ready to release in the next game update.

Comment

Originally posted by hotshot9092

Is the fix for this expected to be soon? Or should everyone just count on having to redo the quest?

This is a bit of a strange problem. There are other quests that have been "revamped" but do not result in this same problem. Death Plateau is in an in-between state: complete because I have the quest points and it is "green" on the quest lists; incomplete because I do not get achievement unlock. It would make more sense if the "old" version of the quest either counted for nothing (ie, have to redo quest), or counted the same as the "rework" version.

We aren't able to hotfix changes to configs, so we can't deploy a fix until there is a game update coldfix.

So I'd suggest that if you can't wait until the next Monday update, completing Death Plateau will fix the issue for you in the meantime.

Comment

Originally posted by wolfgang169

What has happened to the krar jnr + lil tuzzy achievements? Since they aren't listed under insane final boss achievement and were removed from the raids subcategory they are nowhere to be found now.

Thank you for this!

Boss pets are currently configured to appear in a Combat->Boss Pets subcategory, so aren't visible at the moment.

We'll reorganise the boss pets so they appear in the relevant Combat-> subcategory.

Comment

Several novice quests in Burthorpe and Taverley were reworked in 2012 but still trick the quest system into thinking it's completed if you completed the pre-rework version, with a really nasty exception that doesn't propagate well to external systems (hence the engine-side achievement system is unaware of it and only checks the reworked version of Death Plateau).

We'll work on implementing the branching logic on this achievement to support both in the new achievement system, but in the meantime I'd suggest talking to Commander Denulth in Burthorpe and completing the reworked version of Death Plateau so that the quest is properly complete. (Since the achievement engine is config-driven, we won't able to hotfix this.)

Comment

Originally posted by The_Five-O

Could we just get a "Feats" category tab? Feels kinda bad to not be able to complete a category because something like a time limited one (steam release/mobilizing armies) or crazy stuff like golden clue titles that are in there.

We're restricted in the number of categories we can have due to screen real estate on the overview and player examine screens.

(I had to actually remove the Completionist category from that screen to make room for Lore and Area Tasks. But since Completionist only contains metas (all the actual achievements are distributed to appropriate subcategories elsewhere) and feats (which are extremely niche hidden achievements that only a true completionist is likely to chase), it seemed to be the one we could most afford to lose from the overview screen.)

We're certainly happy to move Feats to another category such as Activities, since it seems to be causing undue confusion.

We could potentially upgrade Feats to a category, with the proviso that we wouldn't be able to display that extra category on the overview and player examine screens.


31 Oct

Comment

The cyan quest name in your quest list indicates your active quest to show guidance, like cyan boxes on your map for the current objective areas.

Right click a quest in your quest list and you should have an option to toggle map hints, so you can either set a different quest active or turn the guidance off.


29 Oct

Comment

Originally posted by MadainnMhath

Area tasks - is this like the old achievement diaries?

I started playing RS again after 6 -7 years away, I created a new account. I resorted to finding a list of all of the lumbridge tasks on a wiki as I found it near impossible to sort through the task system on Runescape.

Does this update negate that issue?

EDIT: Will we ever see more Steam achievements?

Yep, area tasks = task sets = achievement diaries. They've been renamed a fair few times. :)

And yes, I think the way each area's difficulty tier now has its own subcategory is going to make completing area tasks much easier to manage.

I can't comment on Steam achievements. That's out of my hands. I go into more detail elsewhere in this thread.

Comment

Originally posted by JordanxHouse

Hi Stu! Are there plans to add more achievements to Steam that you are aware of though? Thank you sir!

Not that I'm aware of.

And you're most welcome. ;)

Comment

Originally posted by kakardo

Will you be able to hide completed tabs? That is something I have wished for a while. I hope the tabs at least change color or something like that when they are 100% done.

Edit: YOU CAN!! ;D "Hide Completed/Locked are now relabeled as Show Completed/Locked. (Positive terminology). 'Show Completed' toggle will affect sub-categories. Hidden achievements within achievement chains are no longer hidden."

HYPE Toad intensifies!

Comment

Originally posted by ArcadeAndrew115

so is MQC being removed? or can we still view what we need for MQC under MQC category?

MQC meta achievement is still in the Completionist category where you'd expect it. :) Same for max, quest, comp and trim cape meta achievements.

The Completionist->MQC subcategory with over 200 achievements in it has been moved to a Lore category and split up into subcategories for miniquests, lore books, sagas, post-quest content, etc, to break that gigantic scrolling list down into more digestible focused subcategories.

Comment

Originally posted by Janexa

Will there still be some way we can see in one place what's required for mqc/comp/trim now that those don't have a category?

Yep, the Completionist category now only (other than the Feats subcategory*) contains the meta achievements for max, quest, MQC, comp and comp(t) capes.

The reqs for those cape metas are listed in alphabetical order.

Just click a req for the selected cape and it'll jump you to wherever in the system that achievement is located.

So the cape metas are basically an index that'll easily help you find their requirements to complete. :)

*Completionist->Feats is where all the 'hidden' achievements go. Previously these were invisible until you completed them. Now every achievement has a tangible presence in the system, so 'hidden' achievements have generic 'the details of this achievement are hidden' name and description until you complete them. So at least it's clear how many Feats there are. And they're bundled in one place so if you're not into chasing Feats, you can safely ignore them.

Comment

Originally posted by Radiogamers

I hope this finally removes hardcoded membership checks on achievements. It’s silly to see achievements like Jack of Trades and Jack of Blades not completing in F2P because of this.

Membership is handled similarly to the old system - a prereq that's enabled by default (because the vast majority of achievements are members), and we can make a one-line config change (so not hotfixable) to make it F2P.

Prereqs are more rigidly applied than before to prevent ambiguous property errors - an achievement won't appear as complete if the prereqs aren't met, so we have to be very careful any prereqs are valid when you can complete them.

We copied across the current member data, so this is a great example where there may be existing achievement bugs that still need fixing.

When the project goes live, please do report any achievements that you find you should have complete in F2P, and we'll jump on correcting those prereqs.

Comment

Originally posted by jorgelucasds

Cool, excited to see what your next project is, which i'll guess is related to 20th year anniversary : )

Anyway, whoever feels like adding achievements can always ask the players for input and suggestions. AchievHelp discord surely has several players capable of coming up with a complete list of missing achievements

Yep, I've seen plenty of lists for more achievements, true trim, etc. Great ideas out there!

I imagine there'll be an achievement bonanza or two in future years to exploit the breathing room we've added, but for now the schedule is planned out and locked in for many months, so we need to work on those assignments to hit deadlines.

Comment

Originally posted by buelens7

Any plans or contacts with steam to be able to link this new achievement system and lists to steam achievements?

Nope, doesn't work like that.

It doesn't make a difference to Steam what achievement system we have in-game.

The only power we have content-side is to send a message to the Steam module to let it know an achievement is complete.

All the Steam achievements are replicated in the Steam module by web systems liaising with Steam admins.

It's therefore unlikely we'd ever add achievements that grow organically and relock as requirements are added, like comp cape or Music Maestro, to Steam.

A game updating weekly that needs that much Steam achievement maintenance would be a real nuisance.

So we carefully picked Steam achievements for the initial release that are static unlocks.

(Mostly - 99 and a Flake will probably be a pain whenever we add a new skill, but at least that doesn't happen very often.)