Jatheish

Jatheish



09 Feb

Comment

Originally posted by n_xma

Its position is utterly crap. Me and I bet that a lot of other players who play this game are constantly misclicking it due to being used that the last button in the inventory HUD is the Atlas button.

This makes it very frustrating when trying to quickly navigate to the Atlas button. Humans are creatures of instinct and mechanical thinking so it will always or at least for a pretty long time stay in our minds that the last button in the HUD is Atlas and not some crappy Gamepedia button that turns on your steam overlay...

This will be coming in tonight's patch (the option to hide it -- we still think it's useful for a lot of folks!)

Comment

Originally posted by Hikqe

This game has so much potential, but internally I feel like it's the Fyre Festival of games. My own voiced concerns, my peers, have fallen on deaf ears. Even this wonderful community which has no short of constructive criticism, is dwindling in players now.

So let me ask you, are you aware on a player basis, the game IS dying?
Visit steam charts Atlas page.

Are you aware it wasn't just the patches, but the defiance to even acknowledge how unreasonable the costs and imbalances are, that drove the majority of us out?

There was a lot fixed in the first week that players needed immediate addressing, after that It sort of felt like everything was resolved around the personal interest of the developers rather than what was needed to improve the players' experience... And the sad part is that it still functions this way.

Even a moderate display of neutrality towards players when discussing patches would be gre...

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It's something we recognize and are going to be working towards it in the months ahead. Content patches are usually planned quite a while in advance, and instead of having the team stop working on the large February update, we made some slight adjustments and plan to release it accordingly.

Following that will begin most of our design rework. We spoke about this in an announcement post previously, some of the things we'd like to address:

  • Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again.
  • Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content.
  • Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit.
  • More MMO aspects: player markets, player-specified automatic...
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08 Feb

Comment

Originally posted by 1658596

One of the main reasons Ark stayed fresh during their EA period was due to their steady delivery of new content via dinos. If any devs are reading this - make sure Atlas carves out its own content cycle equivilency of new dinos as well.

My advice: new boat frames with different roles. New plank types. New optional ship attachments. New rare ship crew with different roles/buffs.

EDIT:

Polish and refinement is a given (or should be, at least. This communuty is funny.), and will always naturally take higher priority than content. I'm not speaking to the prioritization of content over balance/fixes. I'm also not speaking broadly about content being added to Atlas. My point is more that having some degree of predicability around future content helps keep people engaged / keeps them looking towards the future; and when that predictable content drops, it brings people back.

For example - in the early days of Ark, people would theorycraft about new dinos tha...

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Whilst we develop ATLAS, you will see an additional content make it's way to you, but it's not the only focus or the primary focus. We're pretty keen on adding some major polish to the game and there's a lot of priority been placed on performance, stability, and squashing bugs/exploits. So yes, you'll see content, but that's not the only thing, nor will it be the main thing.


07 Feb

Comment

If you don't keep up with our frequent patches, you can read this log. If you do keep up with them, you can skip it. It's just a round up of the patches we've had over the last week. We'll be sharing more dev/design news in subsequent logs. Right now, we've just got our heads down to fix a bunch of stuff, as well as work on the upcoming Feb update.

Post


Ahoy Pathfinders!

The Year of the Pig represents hard work, discipline and overall putting one's nose to the grindstone. It also signifies a focus on generosity and goodwill. We wish all of you a fortunate and rewarding Year of the Pig! 🐷

To celebrate, you can now save 17% off ATLAS as part of Steam Lunar New Year Sale! The game will be on offer until February 11th, 2019.

... Read more

06 Feb

Post
    Jatheish on Forums - Thread - Direct

Ahoy Pathfinders!

The Year of the Pig represents hard work, discipline and overall putting one's nose to the grindstone. It also signifies a focus on generosity and goodwill. We wish all of you a fortunate and rewarding Year of the Pig!

happy year of the pig!

To celebrate, you can now save 17% off ATLAS as part of Steam Lunar New Year Sale! The game will be on offer until February 11th, 2019.

https://store.steampowered.com/app/834910/ATLAS/

weekly patch roundup!

Complete Patch Notes

In our last Captain’s Log, we spoke about some upcoming Design Changes for the game. That’s still a focus for our team and we’ll start to see those changes as we get into March and the months beyond. If you didn’t get a chance to read about, you can do so here:

In the ...

Read more
Post
    Jatheish on Forums - Thread - Direct

Ahoy Pathfinders!

The Year of the Pig represents hard work, discipline and overall putting one's nose to the grindstone. It also signifies a focus on generosity and goodwill. We wish all of you a fortunate and rewarding Year of the Pig!

happy year of the pig!

To celebrate, you can now save 17% off ATLAS as part of Steam Lunar New Year Sale! The game will be on offer until February 11th, 2019.

https://store.steampowered.com/app/834910/ATLAS/

weekly patch roundup!

Complete Patch Notes

In our last Captain’s Log, we spoke about some upcoming Design Changes for the game. That’s still a focus for our team and we’ll start to see those changes as we get into March and the months beyond. If you didn’t get a chance to read about, you can do so here:

In the ...

Read more