Jatheish

Jatheish



10 Feb

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    Jatheish on Forums - Thread - Direct

This an issue we're working on and trying to resolve and it extends beyond tames with players also falling through the structures. Sadly it's more of a complex and difficult one to get the bottom of, but it is certainly one of our higher priority issues.

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    Jatheish on Forums - Thread - Direct

It's a reasonable suggestion. I think they should still be retractable + destroyable though, which may not make it possible. Will see what the techie and designer folks say.

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    Jatheish on Forums - Thread - Direct

Those specific changes which were made on that beta branch have been incorporated into the live game, though it might be that we'll end up using the branch again for these additional changes, we'll have to see how dangerous they are

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    Jatheish on Forums - Thread - Direct

We'll be making some design changes over the months ahead to make the game more accessible for smaller groups and solo players, whilst still maintaining elements focused on large groups too.

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    Jatheish on Forums - Thread - Direct

We've done some recent optimisations that should help 4k, but overall the game is pretty demanding and we need to make improvements across the board. We've got some things in testing at the moment thanks to some work directly with NVidia which should result in better GPU and CPU perf, hopefully, we'll be able to roll that out this month.

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    Jatheish on Forums - Thread - Direct

We've build limits in place for 2 reasons. The primary reason is that boats are considered dynamic platforms and each structure piece that gets added to one, the more the boat costs the server from a performance point of view. Dynamic structures are pretty expensive in general, which is why we have to introduce limitations. The limitations should vary across the different boats. Galleons allow more structures than Sloops. The second reason is for balance, we do have to limit the amount folks can build on certain boats so they don't get too ridiculous. It's by design that you cannot build as freely on a Galleon compared to a Sloop. If you're suggesting that the limits are actually the same across the boats, we'll look into it. It could be the case that the Brig and Gall are quite similar, but there should be a pretty significant/noticeable difference between the Gall and the Sloop.

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    Jatheish on Forums - Thread - Direct

CrossFire isn't something we're actively restricting, but also it's not something we've plan to allocate resources to at this time. Lot more things to tackle which effect a larger number of players.

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Originally posted by InTheShadaux

Looks like I need to do some reading on their server notes.

We launched at 1x rates, shortly thereafter we permanently increased to 2x --> so now the new base 1x rates are technically 2x, and on weekends we're running 2x (which means 4x what we launched with). Good luck with your server!

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    Jatheish on Forums - Thread - Direct

Submit a ticket here and we'll be able to provide you with some assistance: https://www.playatlas.com/index.php?/support-tickets/support/&do=form&d=21

Please note it might take a bit of time to get to you, and right now there's an auto response which will shut down tickets however we'll be opening ones which we are assisting with, such as company issues.

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    Jatheish on Forums - Thread - Direct

I mean it's not that unusual for a bunch of valuables to be found in whales... right? They have big mouths and they probably accidentally eat things all the time! As for the blubber, that is certainly odd and we should get that looked at.

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Nope, haven't made any changes to that.

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Originally posted by r4be_cs

That is exactly what i wanted to read, even though i am already craving for the giant crab i definitely prefer it if you guys keep polishing the game. I have never experienced such an insanely addicting but buggy mess of a game, i can only imagine how fantastic it could be when polished. The potential is given.

The crab is still coming in February.

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Originally posted by gigigamer

Gonna have to disagree with you on some points. Particularly "ARK was very content orientated and getting in more things for people to do. ATLAS doesn't have that problem. There's already a lot to do" Like what? We can make a character, build one of three structures and one of four ships. Land is nearly impossible to get out of a lawless zone or big group so have fun with that, taming is a thing but only like 3 tames are decent and those were just rips from Ark. The only "new" content thats been added are things that were supposed to be in the launch (Check the trailer, everything "new" was in it including some of the February update.) Pretty much every end game encounter is just shoot it with balista then pray the lag lets you turn it in. The Kraken is neat but again, just a rip from ark reskinned. Hell even the islands are just copy pasted most of the time (you can find the exact same island in like 30 grids) the only real "Things to do" is build and shoot things and that can onl...

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You've identified some of the problems we have with the game and things we need to improve, so people can play it and experience it.

Land is nearly impossible to get out of a lawless zone or big group so have fun with that

A part of the game is the base building aspect, and it ties into a lot of gameplay loop, but a lot of players can't experience it because they can't even get land in the first place.

taming is a thing but only like 3 tames are decent and those were just rips from Ark.

So we've got a lot more creatures than 3, and have planned for many more beyond that too, but you're implying only 3 are worthwhile, so maybe we need to see why the others aren't so much and then there's another bit of the game players are able to enjoy.

A lot of players are suggesting that PvP isn't very enjoyable at the moment because it's imbalanced, bear cart NPC wars, offline raiding, gu...

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Originally posted by UHF_

I don't even know any more. I had so much hope in this game even after all my friends quit. I just don't see the other side of this where it's all sunny and happy times. You don't understand the feeling of a massive disconnect between what players are experiencing and what it feels like you guys are listening to or seeing.

  • Balance is all over the place. Things were implemented with what seemed like no play testing or foresight of the consequences.

  • Cheating was/is rampant and from the public perception there was a clear lack of urgency or care to address the problem. Like seriously, the uproar was so apparent and it feels like you don't give a shit.

  • Too many bugs to the point of it being unacceptable.

  • Too many systems not working or missing. The game that was sold to us is not even close to being in sight.

  • A large chunk of the core game play loop is so mundane and uninteresting. I don't know why you t...

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I think we've made it pretty clear that we understand players are frustrated and that we need to make serious changes, it's been stated multiple times. It also needs to be understood that a lot goes into making these games, and making design changes. It's not something that can be done overnight.

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Originally posted by theviik

Does this mean that even if the player base keeps dropping, to the point where it is less than 1000 concurrent players on average, you will not give up and keep updating the game often?

Uh, not going to lie, this is a pretty strange question to ask. Probably even weirder that I am responding to it too. Who knows what'll happen if we get to that point. Maybe I'd be out of a job? Haha. I'm pretty confident that won't ever happen, and with the changes we plan to make to the game and the improvements that come in, we'll see the numbers climb again. Yes it's sucky we're losing players on a daily basis, but it's indicative that there's a problem, one we are aware of and we are going to fix.