Cause we're still figuring it out. Once we have that is worth sharing, we'll share it. Some of the things we've touched on at a high level:
- Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content.
- Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again.
- Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit.
- More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions
- and moreeeeeeeeeeeeeeeeeeeeeee
But nothing specific to give details on right now. Developing and designing a game is a pretty huge undertaking, so redesigning core aspects can take a bit of time.