We've had some info sent in and will investigate how/why/fix why this has occurred. In regards to being able to kick players off your boat, we'll be allowing folks to eject everyone from their boat via the boat's pinwheel in an upcoming update.
We've had some info sent in and will investigate how/why/fix why this has occurred. In regards to being able to kick players off your boat, we'll be allowing folks to eject everyone from their boat via the boat's pinwheel in an upcoming update.
Getting the Fire Elemental wet (luring it into water) will allow you to do significantly more damage to it, we're still going to be making some adjustments to the balance of the creature in upcoming patches.
Confirmed that the update did not retroactively remove items that were already able to be demolished.
Aye, we're taking a look at it atm.
Confirmed that the update did not retroactively remove items that were already able to be demolished.
Aye, we're taking a look at it atm.
The issue is that we cannot find the pillars to pin point their location with "ccc" command. That's because we cannot see them under the mesh. Spent hours swimming down there in suits/subs, we tried mapping the border to find the center and to K mode in it, but still no luck. The only solution I can see is to either add an automatic demo timer which would help everyone, or go into noclip to fly through the rocks/under mesh.
Aye for sure, something like an auto-decay/demo would help but will check this out.
The issue is that we cannot find the pillars to pin point their location with "ccc" command. That's because we cannot see them under the mesh. Spent hours swimming down there in suits/subs, we tried mapping the border to find the center and to K mode in it, but still no luck. The only solution I can see is to either add an automatic demo timer which would help everyone, or go into noclip to fly through the rocks/under mesh.
Aye for sure, something like an auto-decay/demo would help but will check this out.
Have the same issue at our island, it's been over 40 days since we took that island now. After 3 tickets this is the official response we got:
"Changed Status to Closed
At this time we are unable to provide assistance for this issue. We apologize for any inconvenience this may have caused you. We will be utilizing the information you have provided to assist us in resolving this problem via technical/development resources."
Hopefully they add a decay timer to structures to auto demolish.
Mind sending me a link to the ticket that wasn't answered? I took a look at the previous ones you had submitted and it looks like those pillars were taken care of.
Have the same issue at our island, it's been over 40 days since we took that island now. After 3 tickets this is the official response we got:
"Changed Status to Closed
At this time we are unable to provide assistance for this issue. We apologize for any inconvenience this may have caused you. We will be utilizing the information you have provided to assist us in resolving this problem via technical/development resources."
Hopefully they add a decay timer to structures to auto demolish.
Mind sending me a link to the ticket that wasn't answered? I took a look at the previous ones you had submitted and it looks like those pillars were taken care of.
We've got a bug on this that we plan to resolve, which hopefully will be retroactive too. In the meantime, you can submit a player support request and our GMs will take a look: https://www.playatlas.com/index.php?/support-tickets/
We've got a bug on this that we plan to resolve, which hopefully will be retroactive too. In the meantime, you can submit a player support request and our GMs will take a look: https://www.playatlas.com/index.php?/support-tickets/
Grenades had some changes to them applied recently. We reduced their damage specifically against players, NPC Crew, and creatures. We also increased their weight. We're open to doing more changes, but we're waiting to see how these current ones play out. Definitely not going to be introducing a 5 minute equip timer on anything, though!