This Experimental mode is anticipated to be available until the morning of Monday, January 11th (PST)!
This Experimental mode is anticipated to be available until the morning of Monday, January 11th (PST)!
Hey everyone!
We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the patch notes here.
What are we trying to address?
While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of heroes.
What are we ...
Read moreThis Experimental mode is anticipated to be available until the morning of Monday, January 11th (PST)!
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...
Season 26 of Competitive Play is here!
Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.
Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Within the standard Role Queue competitive mode, players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve. Open Queue will utilize the sam...
Read moreWe have issued a manual action wave against players with confirmed instances of gameplay sabotage. We encourage everyone to take this time to review the purpose of the Priority Pass feature and its intended function within Overwatch.
Hey everyone! Now that the Priority Pass is live on the Retail environment, we wanted to make sure we were clear on the feature’s intended function, goals, and what constitutes misuse of the feature.
How It Works: Intended Function
The Priority Pass is intended to offer players a reward for queueing “Flex” on the role queue screen, thereby helping to fill games’ most needed roles and increase the rate at which matches begin. When you queue for “Flex,” you are essentially signing up for all three roles and will be assigned a role based on which have the lowest population at that time. Based on the final result of the match (win, draw, or lose), you will be awarded differing amounts of Priority Passes, i.e. if you’re looking to maximize your Priority Pass accrual rate, you’ll want to play to win! These Priority Passes can be used to “skip [part of] the line” when queuing for roles currently experiencing high volume (transparently, this is most ofte...
Read moreA new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...
Appreciate the report - Have this one logged and is under investigation.
We have identified an issue with Junkertown that was resulting in an uptick in collapsed matches. We have temporarily disabled the map from Quick Play and Competitive Play while we investigate the issue. You will still be able to access the map in Custom Games and the Arcade.
A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, th...
Read more“D.Va online.”
D.Va has been re-enabled! We appreciate your patience. Please let us know if you experience any issues similar to those reported earlier today.
We have identified a critical issue with D.Va in today’s patch. We have temporarily disabled D.Va from play in all game modes until a fix has been identified. Will follow up when we have rolled out a fix!
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...
Hey everyone, today’s patch was the final hero balance update of 2020. As we approach the Holiday season, our patch cycle will be slowing down a bit to allow the team to spend time with their families. We will work hard to get an Experimental patch up within the first few weeks of January, after which point, we’ll continue our regular cadence of balance patches.
We still have a few patches coming your way this month, so be on the lookout! Winter Wonderland is just around the corner and we’ve got an awesome PTR coming up as well. Wishing you all a happy and safe Holiday season!
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...
We have seen feedback that under circumstances where only a handful of heroes have Experimental hero updates, there can be difficulties with being able to select and test with the heroes of your choice. As such, we wanted to provide an alternative method for players to be able to test whichever Experimental changes they are interested in.
You can then select the Practice Range, if you are interested in being able to test out heroes at your own pace. If you would like to set up a custom game with different rules to test with your friends, that will also be an option!
We are keeping an eye on feedback surrounding the Expe...
Read moreHey everyone!
We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the patch notes here.
What are we trying to address?
While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of heroes.
What are w...
Read moreA new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...
Quick Play and Competitive Play will both have Priority Passes, but these will be separate, meaning you won’t be able to use the Priority Passes earned in Quick Play within Competitive Play.