KissingAiur

KissingAiur



12 Aug

Comment

I have confirmed this bug and made a note of it.

Thanks for the report!

Comment

This is a known issue and is purely a visual bug and doesn’t offer any benefit.

Thanks for the report.


10 Aug

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It’s not an understatement that I am just as excited as you guys for these changes. :slight_smile:

Post

Warpath Overhaul

Who doesn’t love a good Spin-to-Win? Warpath is a longtime fan favorite skill and we’ve taken a lot of your feedback to make this skill even better. Patch 0.8.3 brings major adjustments to the Warpath Skill tree, giving players more freedom and exciting ways to play.

One of the most common things we’ve heard about Warpath is that there aren’t enough ways to reduce the channel cost without heavy point investment within the tree, which severely limits interesting ways to build Warpath. The new Warpath skill tree offers easy access to mana cost reduction early, while still having plenty of transformative nodes without being forced into increasing channel cost as a downside.

WP_CostComp80... Read more
Comment

This is rare but it can happen. Let us know if it’s consistently happening.

Thanks.

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The fix will be in for patch 0.8.3.


09 Aug

Comment

Thanks for the report, this is a known issue. We believe we have a working fix internally.

Comment

This is a known issue with how diverse our team is, these mistakes happen. At some point we will revert all the spelling to one or the other version of Armor/Armour, right now it is low priority.

Thanks for the report.

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I made a note of this, thanks.

Comment

Our methodology on when a skill inherits a scaling tag is when it gains base damage of another type or get’s converted in some way. Power of the Storm and the nodes past this, do not alter the base damage of Maelstrom therefore it would not inherit a lightning tag.

I did notice that there is a lightning icon in the Skills and Specialization panel next to Maelstrom which is a mistake. I will make a note to have it corrected.

Thanks for the report.

Comment

I believe this is just a confusion over how the node is written more than actually a bug. You will notice that even when you stand in the pool and it dissipates you will get the buff for 4 seconds. It is inline with for how long Poison Pools lasts on a target; it poisons targets and also puts a positive buff on you. That means if it disappears or you step out of it you still will have it up until timer runs out.

I made a note of how this can be confusing. Thanks for the report.


03 Aug

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This is intentional. We are still discussing how to approach skill interactions like these for the future. There are inconsistences that create confusion which we want to possibility homogenize at a later date.

Thanks for the report.


31 Jul

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I believe this was left over from when the Mark of Death was its own ability. It could explain why the numbers here vary.

I’ll make a note of this inconsistently.

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This is a known issue. It’s a complicated fix, we are still determining how to go about a solution.

Thanks for the report.

Comment

This is a known issue; thank you for the report.


27 Jul

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Does this happen every 30mins? Or does it seem random?

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I noticed this as well. Not particularly sure what is causing this, doesn’t seem weapon related. I did make a note about it internally already.

Thanks for the report.


26 Jul

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This has already been address internally.

Thanks for the report.

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We are going to be revising the character sheet information at some point and this type of information will be more clear.

Thanks for the report.

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Thanks for the report. I will make a note of it.