New HUD has potential but it's hard to judge from those screenshots.
I'm not a fan of rotating details because it can be annoying to not have access to information when you want to see it when watching
Also really wish they had used a more realistic game example because it looks ugly when everyone has heal and 8000 health pots but might look better when it's a real game.
Based on that image it seems like the race to dragon soul is measured inwards to outwards which surely would be better outwards to inwards so both teams get 'closer' to the soul in the centre?
I dislike that they haven't included role Vs role gold difference - this feature in the LEC has been really good at visualising where the gold on a team is stacked and who to look out for in fights.
Would need to see it in action and get used to where new info is kept but it looks ok as a rough draft
Thanks for the feedback! Yeah, it's hard to capture how HUDs operate in just a still image.
It's funny you bring up the dragon race inwards/outwards because that is something we talked about several times. We may end trying both directions to see what sticks.
Gold difference isn't gone, it just isn't captured in these stills - still a feature, and will be visible in the lower 3rd!